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option between water plane / water trigger
[carveJwlIkooP6JGAAIwe30JlM.git]
/
audio.h
2024-03-04
hgn
fix couple TODO
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2024-02-23
hgn
revision 2
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2024-02-22
hgn
build system revision
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2023-12-10
hgn
Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
hgn
wind rushing sound
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2023-12-10
hgn
seperate rand instances for each thread
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2023-12-10
hgn
add late flips
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2023-11-21
hgn
forgot to lock!
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2023-09-29
hgn
refactor (reduction)
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2023-08-12
hgn
cool
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2023-05-18
hgn
semantics and world reloading
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2023-05-15
hgn
maths api changes
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2023-04-16
hgn
update vg
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2023-04-14
hgn
fnugz's idea
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2023-04-13
hgn
dusting
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2023-04-11
hgn
more tweaks
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2023-04-05
hgn
oops
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2023-03-31
hgn
to the workers of the world
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2023-03-30
hgn
a good point with grinds
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2023-03-26
hgn
i hope your hapy
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2023-03-14
hgn
bugs/map edits
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2023-03-12
hgn
logic
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2023-02-23
hgn
isolate world code
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2023-01-16
hgn
poll functions
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2022-12-01
hgn
add motion vectors to all shaders
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2022-11-28
hgn
grind sound
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2022-11-08
hgn
numerous input and physics
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2022-10-29
hgn
surface props
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2022-10-28
hgn
refactor model things
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2022-10-27
hgn
model fmt & heisenbug
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2022-10-26
hgn
yabadabadooo
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2022-10-25
hgn
well yeah i guess
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2022-10-22
hgn
oh yeah mr crabs
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2022-10-09
hgn
frame rate independence
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2022-10-08
hgn
Notices & clean
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2022-10-07
hgn
Fix major overstep with last commit
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2022-10-06
hgn
medium sized dollop
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2022-10-04
hgn
water splash
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2022-09-30
hgn
numerous
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2022-09-30
hgn
stuff
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2022-09-28
hgn
latest
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2022-09-25
hgn
preliminary compressed audio
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2022-09-24
hgn
stuff
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2022-09-23
hgn
audio occlusion
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2022-07-04
hgn
audio&island
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