small refactor of model loading
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
2024-02-23 hgnrevision 2
2024-02-22 hgnbuild system revision
2023-12-10 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-10 hgnwind rushing sound
2023-12-10 hgnseperate rand instances for each thread
2023-12-10 hgnadd late flips
2023-11-21 hgnforgot to lock!
2023-09-29 hgnrefactor (reduction)
2023-08-12 hgncool
2023-05-18 hgnsemantics and world reloading
2023-05-15 hgnmaths api changes
2023-04-16 hgnupdate vg
2023-04-14 hgnfnugz's idea
2023-04-13 hgndusting
2023-04-11 hgnmore tweaks
2023-04-05 hgnoops
2023-03-31 hgnto the workers of the world
2023-03-30 hgna good point with grinds
2023-03-26 hgni hope your hapy
2023-03-14 hgnbugs/map edits
2023-03-12 hgnlogic
2023-02-23 hgnisolate world code
2023-01-16 hgnpoll functions
2022-12-01 hgnadd motion vectors to all shaders
2022-11-28 hgngrind sound
2022-11-08 hgnnumerous input and physics
2022-10-29 hgnsurface props
2022-10-28 hgnrefactor model things
2022-10-27 hgnmodel fmt & heisenbug
2022-10-26 hgnyabadabadooo
2022-10-25 hgnwell yeah i guess
2022-10-22 hgnoh yeah mr crabs
2022-10-09 hgnframe rate independence
2022-10-08 hgnNotices & clean
2022-10-07 hgnFix major overstep with last commit
2022-10-06 hgnmedium sized dollop
2022-10-04 hgnwater splash
2022-09-30 hgnnumerous
2022-09-30 hgnstuff
2022-09-28 hgnlatest
2022-09-25 hgnpreliminary compressed audio
2022-09-24 hgnstuff
2022-09-23 hgnaudio occlusion
2022-07-04 hgnaudio&island