world.tile_y = floorf( world.tile_pos[1] );
// Tilemap editing
- if( !world.simulating )
+ if( !world.simulating && !gui_want_mouse() )
{
v2_copy( vg_mouse_ws, drag_to_co );
ui_global_ctx.cursor[1] = 0;
ui_global_ctx.cursor[2] = 256;
- ui_fill_y( &ui_global_ctx );
+ gui_fill_y();
- ui_new_node( &ui_global_ctx );
+ ui_global_ctx.id_base = 4 << 16;
+
+ gui_new_node();
{
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xff5577ff );
+ gui_fill_rect( ui_global_ctx.cursor, 0xff5577ff );
- ui_text( &ui_global_ctx, "MARBLE COMPUTING", 4, 0 );
+ gui_text( "MARBLE COMPUTING", 4, 0 );
ui_global_ctx.cursor[1] += 45;
ui_global_ctx.cursor[3] = 709;
// Level scroll view
- ui_new_node( &ui_global_ctx );
+ gui_new_node();
{
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xffff7729 );
- ui_set_clip( &ui_global_ctx, ui_global_ctx.cursor );
+ gui_fill_rect( ui_global_ctx.cursor, 0xffff7729 );
+ gui_set_clip( ui_global_ctx.cursor );
+
+ ui_global_ctx.cursor[2] = 16;
+ gui_align_right();
+
+ static struct ui_scrollbar sb = {
+ .bar_height = 400
+ };
+ ui_scrollbar( &ui_global_ctx, &sb, 0 );
- ui_global_ctx.cursor[3] = 50;
ui_global_ctx.cursor[2] = 240;
+ ui_global_ctx.cursor[3] = 50;
+ gui_align_left();
+
+ ui_px content_height = vg_list_size(cmp_levels_basic)*ui_global_ctx.cursor[3];
+ ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height );
for( int i = 0; i < vg_list_size(cmp_levels_basic); i ++ )
{
struct cmp_level *lvl_info = &cmp_levels_basic[i];
- ui_new_node( &ui_global_ctx );
+ gui_new_node();
{
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, i&0x1?0xff23fce45:0xff8722f8 );
- ui_text( &ui_global_ctx, lvl_info->title, 3, 0 );
+ gui_fill_rect( ui_global_ctx.cursor, i&0x1?0xff23fce45:0xff8722f8 );
+ gui_text( lvl_info->title, 3, 0 );
}
- ui_end_down( &ui_global_ctx );
+ gui_end_down();
}
- ui_release_clip( &ui_global_ctx );
+ gui_release_clip();
}
- ui_end_down( &ui_global_ctx );
+ gui_end_down();
}
- ui_end( &ui_global_ctx );
+ gui_end();
}
int click_state; // 0: released, 1: on down, 2: pressed, 3: on release
};
+// Shortnames
+#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
+#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)
+#define gui_new_node() ui_new_node( &ui_global_ctx )
+#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
+#define gui_end() ui_end( &ui_global_ctx )
+#define gui_end_down() ui_end_down( &ui_global_ctx )
+#define gui_end_right() ui_fill_right( &ui_global_ctx )
+#define gui_fill_y() ui_fill_y( &ui_global_ctx)
+#define gui_fill_x() ui_fill_x( &ui_global_ctx)
+#define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
+#define gui_align_right() ui_align_right( &ui_global_ctx )
+#define gui_align_top() ui_align_top( &ui_global_ctx )
+#define gui_align_left() ui_align_left( &ui_global_ctx )
+#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__)
+#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__)
+#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__)
+#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__)
+#define gui_release_clip() ui_release_clip( &ui_global_ctx )
+#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__)
+#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__)
+#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__)
+#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__)
+#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__)
+#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__)
+#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__)
+#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
+#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
+
// Globals
// ===========================================================================================================
}
}
+static int ui_want_mouse( ui_ctx *ctx )
+{
+ return ctx->capture_mouse_id == 0? 0: 1;
+}
+
static void ui_set_clip( ui_ctx *ctx, ui_rect clip )
{
ctx->clipping[0] = clip[0];
ctx->num_indices = 0;
ui_release_clip( ctx );
+
+ if( ctx->click_state == 0 )
+ ctx->capture_mouse_id = 0;
}
static void ui_resolve( ui_ctx *ctx )
ui_px drag_offset[2];
};
+enum button_state
+{
+ k_button_released = 0,
+ k_button_start_click,
+ k_button_click,
+ k_button_hold
+};
+
static int ui_button( ui_ctx *ctx, u32 id )
{
ui_new_node( ctx );
if( ui_hasmouse(ctx) )
{
ui_fill_rect( ctx, ctx->cursor, 0xffcccccc );
-
+
if( ctx->click_state == 1 )
- ctx->capture_lock = 1;
- else if( ctx->capture_lock && ctx->click_state == 3 )
{
- return 1;
+ ctx->capture_lock = 1;
+ return k_button_start_click;
}
+ else if( ctx->capture_lock && ctx->click_state == 3 )
+ return k_button_click;
+ else if( ctx->capture_lock && ctx->click_state == 2 )
+ return k_button_hold;
}
else
ui_fill_rect( ctx, ctx->cursor, 0xff999999 );
}
- return 0;
+ return k_button_released;
}
static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group )
return 1;
}
+
+struct ui_scrollbar
+{
+ int drag;
+ ui_px drag_offset;
+
+ ui_px py;
+ ui_px bar_height;
+ ui_px view_height;
+};
+
+static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id )
+{
+ scrollbar->view_height = ctx->cursor[3];
+
+ if( scrollbar->drag )
+ {
+ scrollbar->py = ctx->mouse[1]+scrollbar->drag_offset;
+ scrollbar->py = VG_MAX( scrollbar->py, 0 );
+ scrollbar->py = VG_MIN( scrollbar->py, ctx->cursor[3] - scrollbar->bar_height );
+
+ if( ctx->click_state == 0 || ctx->click_state == 3 )
+ scrollbar->drag = 0;
+ }
+
+ ui_new_node( ctx );
+ {
+ ui_fill_rect( ctx, ctx->cursor, 0xff000000 );
+ ui_capture_mouse( ctx, __COUNTER__ );
+
+ ctx->cursor[1] += scrollbar->py;
+ ctx->cursor[3] = scrollbar->bar_height;
+
+ ui_new_node( ctx );
+ {
+ ui_capture_mouse( ctx, __COUNTER__ );
+ struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, 0xff555555 );
+
+ if( ui_hasmouse( ctx ) || scrollbar->drag )
+ {
+ drag_bar[0].colour = 0xff777777;
+ drag_bar[1].colour = 0xff777777;
+ drag_bar[2].colour = 0xff777777;
+ drag_bar[3].colour = 0xff777777;
+
+ // start drag
+ if( ctx->click_state == 1 )
+ {
+ scrollbar->drag = 1;
+ scrollbar->drag_offset = scrollbar->py - ctx->mouse[1];
+ }
+ }
+ }
+ ui_end_down( ctx );
+ }
+ ui_end( ctx );
+}
+
+static ui_px ui_calculate_content_scroll( struct ui_scrollbar *scrollbar, ui_px content )
+{
+ float overlap = vg_maxf( 0.0f, (float)(content - scrollbar->view_height) );
+
+ float range = scrollbar->view_height - scrollbar->bar_height;
+ return ((float)scrollbar->py / range) * overlap;
+}