#include "vg/vg_tex.h"
#include "vg/vg_input.h"
#include "vg/vg_ui.h"
-#include "vg/vg_debug.h"
#include "vg/vg_console.h"
+#include "vg/vg_debug.h"
#include "steam/steamworks_thin.h"
vg_audio_init();
vg_register_exit( &vg_audio_free, "vg_audio_free" );
-
+
+ vg_debugtools_setup();
+
// Main gameloop
while( !glfwWindowShouldClose( vg_window ) )
{
vg_ui();
vg_console_draw();
+ vg_debugtools_draw();
ui_resolve( &ui_global_ctx );
m3x3f view = M3X3_IDENTITY;
-int sfx_debug = 0;
+int debug_sfx = 0;
+
+struct vg_convar debug_cvars[] =
+{
+ { .name = "debug_sfx", .data = &debug_sfx, .data_type = k_convar_dtype_i32 }
+};
static void sfx_internal_debug_overlay(void)
{
- if( !sfx_debug ) return;
+ if( !debug_sfx )
+ return;
// Grab values
struct sound_info
ui_global_ctx.cursor[1] += 1;
}
}
+
+static void vg_debugtools_draw(void)
+{
+ sfx_internal_debug_overlay();
+}
+
+static void vg_debugtools_setup(void)
+{
+ for( int i = 0; i < vg_list_size( debug_cvars ); i ++ )
+ {
+ vg_convar_push( debug_cvars[i] );
+ }
+}