return 0;
}
+typedef struct vg_str vg_str;
+struct vg_str{
+ char *buffer;
+ u32 i, len;
+};
+
+VG_STATIC void vg_strnull( vg_str *str, char *buffer, u32 len )
+{
+ str->buffer = buffer;
+ str->i = 0;
+ str->len = len;
+}
+
+VG_STATIC void vg_strcat( vg_str *str, const char *append )
+{
+ for( u32 i=0; str->i < str->len; i++, str->i ++ ){
+ str->buffer[ str->i ] = append[i];
+
+ if( append[i] == '\0' ) return;
+ }
+}
+
+VG_STATIC int vg_strgood( vg_str *str )
+{
+ if( str->i == str->len ){
+ if( str->buffer[str->i -1] == '\0' ) return 1;
+ else return 0;
+ }
+ else{
+ str->buffer[ str->i ++ ] = '\0';
+ return 1;
+ }
+}
+
VG_STATIC u32 vg_strdjb2( const char *str )
{
u32 hash = 5381, c;
#pragma pack( push, 8 )
#endif
+typedef enum EPersonaChange EPersonaChange;
+enum EPersonaChange
+{
+ k_EPersonaChangeName = 0x0001,
+ k_EPersonaChangeStatus = 0x0002,
+ k_EPersonaChangeComeOnline = 0x0004,
+ k_EPersonaChangeGoneOffline = 0x0008,
+ k_EPersonaChangeGamePlayed = 0x0010,
+ k_EPersonaChangeGameServer = 0x0020,
+ k_EPersonaChangeAvatar = 0x0040,
+ k_EPersonaChangeJoinedSource= 0x0080,
+ k_EPersonaChangeLeftSource = 0x0100,
+ k_EPersonaChangeRelationshipChanged = 0x0200,
+ k_EPersonaChangeNameFirstSet = 0x0400,
+ k_EPersonaChangeBroadcast = 0x0800,
+ k_EPersonaChangeNickname = 0x1000,
+ k_EPersonaChangeSteamLevel = 0x2000,
+ k_EPersonaChangeRichPresence = 0x4000,
+};
+
typedef enum EActivateGameOverlayToWebPageMode
EActivateGameOverlayToWebPageMode;
enum EActivateGameOverlayToWebPageMode
};
enum { k_iGameOverlayActivated = k_iSteamFriendsCallbacks + 31 };
+typedef struct PersonaStateChange_t PersonaStateChange_t;
+struct PersonaStateChange_t
+{
+ u64 m_ulSteamID; // steamID of the friend who changed
+ int m_nChangeFlags; // what's changed
+};
+enum { k_iPersonaStateChange = k_iSteamFriendsCallbacks + 4 };
+
#pragma pack(pop)
typedef void ISteamFriends;
const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends* self,
u64 steamIDFriend );
+steamapi_bool SteamAPI_ISteamFriends_RequestUserInformation(
+ ISteamFriends* self, u64_steamid steamIDUser,
+ steamapi_bool bRequireNameOnly );
+
void SteamAPI_ISteamFriends_ActivateGameOverlay( ISteamFriends* self,
const char * pchDialog );
void SteamAPI_ISteamFriends_ActivateGameOverlayToUser( ISteamFriends* self,