vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
+ if( vg.screen_mode == 2 ){
+ vg.window_x = 1280;
+ vg.window_y = 720;
+ }
+
#ifndef _WIN32
SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" );
u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED |
SDL_WINDOW_RESIZABLE;
-#ifdef VG_DEVWINDOW
- flags |= SDL_WINDOW_BORDERLESS;
- vg.screen_mode = 2;
-#else
if( vg.screen_mode == 1 )
flags |= SDL_WINDOW_FULLSCREEN;
else if( vg.screen_mode == 0 )
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-#endif
vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );