/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
+/*
+ * Memory model:
+ * [global (.data)] [temp-stack] [system-stack] [game-heap]
+ *
+ * 1. Program starts: .data memory is loaded
+ * 2. System initialization:
+ * 2a. the large heap buffer is allocated
+ * 2b. each engine system is initialized in order, using some of the
+ * system stack
+ * 2c. game systems are also put into here
+ */
+
+
#ifndef VG_HEADER_H
#define VG_HEADER_H
#include "vg_platform.h"
+#include "vg_mem.h"
+
+#ifndef _WIN32
+#include <execinfo.h>
+#endif
#if defined(VG_SERVER) || defined(VG_TOOLS)
#include "vg_steam.h"
#endif
-#ifndef VG_NON_CLIENT
-#include "vg_gldiag.h"
-#endif
-
#ifndef VG_NON_CLIENT
struct vg
const char *gamepad_name;
int gamepad_id;
}
-static vg = { .time_rate = 1.0 };
+VG_STATIC vg = { .time_rate = 1.0 };
struct vg_thread_info
{
#define VG_SYNC_LOG(...)
#endif
-static void vg_fatal_exit_loop( const char *error );
+VG_STATIC void vg_fatal_exit_loop( const char *error );
-static void vg_ensure_engine_running(void)
+VG_STATIC void vg_ensure_engine_running(void)
{
/* Check if the engine is no longer running */
vg_mutex_lock( &vg.mux_engine_status );
* Sync execution so that the OpenGL context is switched onto this thread.
* Anything after this call will be in a valid context.
*/
-static void vg_acquire_thread_sync(void)
+VG_STATIC void vg_acquire_thread_sync(void)
{
/* We dont want to do anything if this is the main thread */
if( vg_thread_info.purpose == k_thread_purpose_main )
* Signify that we are done with the OpenGL context in this thread.
* Anything after this call will be in an undefined context.
*/
-static void vg_release_thread_sync(void)
+VG_STATIC void vg_release_thread_sync(void)
{
if( vg_thread_info.purpose == k_thread_purpose_main )
return;
}
}
-static void vg_run_synced_content(void)
+VG_STATIC void vg_run_synced_content(void)
{
assert( vg_thread_info.purpose == k_thread_purpose_main );
vg_mutex_unlock( &vg.mux_context );
}
-static void vg_opengl_sync_init(void)
+VG_STATIC void vg_opengl_sync_init(void)
{
vg_semaphore_init( &vg.sem_allow_exec, 0 );
vg_semaphore_init( &vg.sem_exec_finished, 0 );
vg_thread_info.gl_context_level = 1;
}
-static void vg_checkgl( const char *src_info );
+VG_STATIC void vg_checkgl( const char *src_info );
#define VG_STRINGIT( X ) #X
#define VG_CHECK_GL_ERR() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) )
#include "vg_input.h"
#include "vg_ui.h"
#include "vg_lines.h"
-#include "vg_debug.h"
#include "vg_loader.h"
#include "vg_opt.h"
/* Diagnostic */
-static struct vg_profile vg_prof_update = {.name="update()"},
- vg_prof_render = {.name="render()"};
+VG_STATIC struct vg_profile vg_prof_update = {.name="update()"},
+ vg_prof_render = {.name="render()"};
#define VG_GAMELOOP
-static void vg_register(void) VG_GAMELOOP;
-static void vg_start(void) VG_GAMELOOP;
+VG_STATIC void vg_register(void) VG_GAMELOOP;
+VG_STATIC void vg_start(void) VG_GAMELOOP;
-static void vg_update(int loaded) VG_GAMELOOP;
-static void vg_update_fixed(int loaded) VG_GAMELOOP;
-static void vg_update_post(int loaded) VG_GAMELOOP;
+VG_STATIC void vg_update(int loaded) VG_GAMELOOP;
+VG_STATIC void vg_update_fixed(int loaded) VG_GAMELOOP;
+VG_STATIC void vg_update_post(int loaded) VG_GAMELOOP;
-static void vg_framebuffer_resize(int w, int h) VG_GAMELOOP;
-static void vg_render(void) VG_GAMELOOP;
-static void vg_ui(void) VG_GAMELOOP;
+VG_STATIC void vg_framebuffer_resize(int w, int h) VG_GAMELOOP;
+VG_STATIC void vg_render(void) VG_GAMELOOP;
+VG_STATIC void vg_ui(void) VG_GAMELOOP;
-static void vg_checkgl( const char *src_info )
+VG_STATIC void vg_checkgl( const char *src_info )
{
int fail = 0;
vg_framebuffer_resize(w,h);
}
-static int vg_bake_shaders(void)
+VG_STATIC void vg_bake_shaders(void)
{
vg_acquire_thread_sync();
+#if 0
vg_function_push( (struct vg_cmd)
{
.name = "shaders",
.function = vg_shaders_live_recompile
});
+#endif
- if( !vg_shaders_recompile() )
- {
- vg_shaders_free(NULL);
- vg_release_thread_sync();
- return 0;
- }
- else
- {
- vg_release_thread_sync();
- vg_loader_highwater( NULL, vg_shaders_free, NULL );
- return 1;
- }
+ vg_shaders_compile();
+ vg_release_thread_sync();
}
-void vg_preload(void);
-void vg_load(void);
-static void vg_load_full(void)
+VG_STATIC void vg_preload(void);
+VG_STATIC void vg_load(void);
+VG_STATIC void vg_load_full(void)
{
vg_preload();
/* internal */
vg_loader_highwater( vg_gamepad_init, NULL, NULL );
- vg_loader_highwater( vg_lines_init, vg_lines_free, NULL );
+ vg_loader_highwater( vg_lines_init, NULL, NULL );
vg_loader_highwater( vg_audio_init, vg_audio_free, NULL );
vg_loader_highwater( vg_profiler_init, NULL, NULL );
vg_release_thread_sync();
}
-static void vg_enter( int argc, char *argv[], const char *window_name )
+VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name )
{
char *arg;
while( vg_argp( argc, argv ) )
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 );
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 );
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
- glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
+ //glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_FALSE );
glfwWindowHint( GLFW_CONTEXT_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH );
glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
glfwSetCharCallback( vg.window, console_proc_wchar );
glfwSetKeyCallback( vg.window, console_proc_key );
-#if 0
- glfwSetInputMode(vg_window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
-#endif
+ glfwSetInputMode( vg.window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN );
if( !gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) )
{
const unsigned char* glver = glGetString( GL_VERSION );
vg_success( "Load setup complete, OpenGL version: %s\n", glver );
- vg_run_gfx_diagnostics();
-
- if( !ui_default_init() )
- goto il_exit_ui;
- if( !vg_loader_init() )
- goto il_exit_loader;
+ /* init systems
+ * -----------------------------------------------------------------------*/
+ ui_init_context();
+ vg_loader_init();
vg_mutex_init( &vg.mux_engine_status );
vg.engine_status = k_engine_status_running;
if( vg.is_loaded )
{
-#if 0
- glClearColor( 0.0f,sinf(vg.time*20.0)*0.5f+0.5f,0.0f,1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
-#endif
-
if( !loaded )
{
vg_start();
/* ui */
vg.engine_stage = k_engine_stage_ui;
{
- ui_begin( &ui_global_ctx, vg.window_x, vg.window_y );
- ui_set_mouse( &ui_global_ctx, vg.mouse[0], vg.mouse[1],
- vg_get_button_state( "primary" ) );
+ ui_begin( vg.window_x, vg.window_y );
+ ui_set_mouse( vg.mouse[0], vg.mouse[1],
+ vg_get_button_state( "primary" ) );
vg_profile_drawn(
(struct vg_profile *[]){&vg_prof_update,&vg_prof_render}, 2,
vg.fixed_iterations,
(vg.accumulator/VG_TIMESTEP_FIXED)*100.0f );
- ui_text( &ui_global_ctx, (ui_rect){258, 4+24+12,0,0},perf, 1,0);
+ ui_text( (ui_rect){258, 4+24+12,0,0},perf, 1,0);
}
audio_debug_ui( vg.pv );
vg_ui();
vg_console_draw();
- ui_resolve( &ui_global_ctx );
- ui_draw( &ui_global_ctx, NULL );
+ ui_resolve();
+ ui_draw( NULL );
}
}
vg_loader_free();
-il_exit_loader:
- ui_default_free();
-
-il_exit_ui:
+ vg_success( "If you see this it means everything went.. \"well\".....\n" );
glfwTerminate();
}
* Immediately transfer away from calling thread into a safe loop, signal for
* others to shutdown, then free everything once the user closes the window.
*
- * FIXME(bug): glfwWindowShouldClose() never returns 1 in windows via wine, only
+ * FIXME(bug): glfwWindowShouldClose() never returns 1 in windows via wine, ONLY
* when calling the program from outside its normal directory.
- *
- * A workaround is placed to skip the error loop on windows builds
*/
-static void vg_fatal_exit_loop( const char *error )
+VG_STATIC void vg_fatal_exit_loop( const char *error )
{
+ /*
+ * https://www.gnu.org/software/libc/manual/html_node/Backtraces.html
+ * thanks gnu <3
+ *
+ * TODO: this on windows?
+ */
+
+#ifndef _WIN32
+
+ void *array[20];
+ char **strings;
+ int size, i;
+
+ size = backtrace( array, 20 );
+ strings = backtrace_symbols( array, size );
+
+ if( strings != NULL )
+ {
+ vg_error( "---------------- gnu backtrace -------------\n" );
+
+ for( int i=0; i<size; i++ )
+ vg_info( "%s\n", strings[i] );
+
+ vg_error( "---------------- gnu backtrace -------------\n" );
+ }
+
+ free( strings );
+
+#endif
+
vg_error( "Fatal error: %s\n", error );
assert( vg_semaphore_trywait( &vg.sem_fatal ) );
}
vg_audio_free(NULL);
-#ifndef _WIN32
while(1)
{
if( glfwWindowShouldClose( vg.window ) )
glfwSwapBuffers( vg.window );
}
-#endif
/* Can now shutdown and EXIT */
vg_loader_free();
- ui_default_free();
-
glfwTerminate();
exit(0);
}
#else
-static void vg_fatal_exit_loop( const char *error )
+VG_STATIC void vg_fatal_exit_loop( const char *error )
{
vg_error( "Fatal error: %s\n", error );
exit(0);
#define AUDIO_DECODE_SIZE (1024*256) /* 256 kb decoding buffers */
-enum audio_source_mode
-{
- k_audio_source_mono,
- k_audio_source_compressed,
-};
-
typedef struct audio_clip audio_clip;
struct audio_clip
{
const char *path;
- enum audio_source_mode source_mode;
-
- /* result */
void *data;
- u32 len; /* decompressed: sample count,
- compressed: file size */
+ u32 size;
};
typedef struct audio_mix_info audio_mix_info;
ma_device miniaudio_device;
ma_device_config miniaudio_dconfig;
- void *mem, *decode_mem;
- u32 mem_current,
- mem_total;
+ void *audio_pool,
+ *decode_buffer;
u32 samples_last;
/* synchro */
vg_prof_audio_decode,
vg_prof_audio_mix;
-static void *audio_alloc( u32 size )
-{
- u32 new_current = vg_audio.mem_current + size;
- if( new_current > vg_audio.mem_total )
- vg_fatal_exit_loop( "Audio pool ran out of memory" );
-
- void *ptr = vg_audio.mem + vg_audio.mem_current;
- vg_audio.mem_current = new_current;
-
- return ptr;
-}
-
-
/*
* These functions are called from the main thread and used to prevent bad
* access. TODO: They should be no-ops in release builds.
*/
-static int audio_lock_checker_load(void)
+VG_STATIC int audio_lock_checker_load(void)
{
int value;
vg_mutex_lock( &vg_audio.mux_checker );
return value;
}
-static void audio_lock_checker_store( int value )
+VG_STATIC void audio_lock_checker_store( int value )
{
vg_mutex_lock( &vg_audio.mux_checker );
vg_audio.sync_locked = value;
vg_mutex_unlock( &vg_audio.mux_checker );
}
-static void audio_require_lock(void)
+VG_STATIC void audio_require_lock(void)
{
if( audio_lock_checker_load() )
return;
abort();
}
-static void audio_lock(void)
+VG_STATIC void audio_lock(void)
{
vg_mutex_lock( &vg_audio.mux_sync );
audio_lock_checker_store(1);
}
-static void audio_unlock(void)
+VG_STATIC void audio_unlock(void)
{
audio_lock_checker_store(0);
vg_mutex_unlock( &vg_audio.mux_sync );
}
-static void audio_mixer_callback( ma_device *pDevice, void *pOutBuf,
+VG_STATIC void audio_mixer_callback( ma_device *pDevice, void *pOutBuf,
const void *pInput, ma_uint32 frameCount );
-static void vg_audio_init(void)
+VG_STATIC void vg_audio_init(void)
{
vg_mutex_init( &vg_audio.mux_checker );
vg_mutex_init( &vg_audio.mux_sync );
+ /* TODO: Move here? */
vg_convar_push( (struct vg_convar){
.name = "debug_audio",
.data = &vg_audio.debug_ui,
.persistent = 1
});
- vg_convar_push( (struct vg_convar){
- .name = "debug_audio_clips",
- .data = &vg_audio.debug_ui_3d,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
+ /* allocate memory */
- u32 decode_region = AUDIO_DECODE_SIZE * SFX_MAX_SYSTEMS;
- vg_audio.mem_total = 1024*1024*32;
- vg_audio.mem_current = 0;
- vg_audio.mem = vg_alloc( vg_audio.mem_total + decode_region );
- vg_audio.decode_mem = &((u8 *)vg_audio.mem)[vg_audio.mem_total];
+ /* 32mb fixed */
+ vg_audio.audio_pool =
+ vg_create_linear_allocator( vg_mem.rtmemory, 1024*1024*32 );
+
+ /* fixed */
+ u32 decode_size = AUDIO_DECODE_SIZE * SFX_MAX_SYSTEMS;
+ vg_audio.decode_buffer = vg_linear_alloc( vg_mem.rtmemory, decode_size );
/* setup pool */
vg_audio.active_pool_info.base = vg_audio.active_players;
vg_success( "Ready\n" );
}
-static void vg_audio_free(void * nothing)
+VG_STATIC void vg_audio_free(void * nothing)
{
ma_device *device = &vg_audio.miniaudio_device;
ma_device_uninit( device );
+#if 0
vg_free( vg_audio.mem );
vg_audio.mem = NULL;
+#endif
}
/*
return playerid;
}
-static void audio_entity_free_internal( aatree_ptr id )
+VG_STATIC void audio_entity_free_internal( aatree_ptr id )
{
struct active_audio_player *aap = &vg_audio.active_players[ id ];
aap->active = 0;
&vg_audio.active_pool_head );
}
-static void *audio_entity_vorbis_ptr( aatree_ptr entid )
+VG_STATIC void *audio_entity_vorbis_ptr( aatree_ptr entid )
{
- u8 *buf = (u8*)vg_audio.decode_mem,
+ u8 *buf = (u8*)vg_audio.decode_buffer,
*loc = &buf[AUDIO_DECODE_SIZE*entid];
return (void *)loc;
}
-static void audio_entity_start( audio_entity *src )
+VG_STATIC void audio_entity_start( audio_entity *src )
{
aatree_ptr entid = audio_alloc_entity_internal();
if( entid == AATREE_PTR_NIL )
src->player->active_entity = entid;
}
- if( src->info.source->source_mode == k_audio_source_compressed )
- {
- /* Setup vorbis decoder */
- struct active_audio_player *aap = &vg_audio.active_players[ entid ];
-
- stb_vorbis_alloc alloc = {
- .alloc_buffer = (char *)audio_entity_vorbis_ptr( entid ),
- .alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
- };
+ /* Setup vorbis decoder */
+ struct active_audio_player *aap = &vg_audio.active_players[ entid ];
+
+ stb_vorbis_alloc alloc = {
+ .alloc_buffer = (char *)audio_entity_vorbis_ptr( entid ),
+ .alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
+ };
- int err;
- stb_vorbis *decoder = stb_vorbis_open_memory(
- src->info.source->data, src->info.source->len, &err, &alloc );
+ int err;
+ stb_vorbis *decoder = stb_vorbis_open_memory(
+ src->info.source->data,
+ src->info.source->size, &err, &alloc );
- if( !decoder )
- {
- vg_error( "stb_vorbis_open_memory failed on '%s' (%d)\n",
- src->info.source->path, err );
+ if( !decoder )
+ {
+ vg_error( "stb_vorbis_open_memory failed on '%s' (%d)\n",
+ src->info.source->path, err );
- audio_entity_free_internal( entid );
- return;
- }
- else
- {
- ent->length = stb_vorbis_stream_length_in_samples( decoder );
- }
-
- aap->vorbis_handle = decoder;
+ audio_entity_free_internal( entid );
+ return;
}
else
{
- ent->length = src->info.source->len;
+ ent->length = stb_vorbis_stream_length_in_samples( decoder );
}
+
+ aap->vorbis_handle = decoder;
}
/*
* Read everything from the queue
*/
-static void audio_system_enque(void)
+VG_STATIC void audio_system_enque(void)
{
/* Process incoming sound queue */
audio_lock();
/*
* Redistribute sound systems
*/
-static void audio_system_cleanup(void)
+VG_STATIC void audio_system_cleanup(void)
{
audio_lock();
/*
* Get effective volume and pan from this entity
*/
-static void audio_entity_spacialize( audio_entity *ent, float *vol, float *pan )
+VG_STATIC void audio_entity_spacialize( audio_entity *ent, float *vol, float *pan )
{
if( ent->info.vol < 0.01f )
{
}
}
-static void audio_decode_uncompressed_mono( float *src, u32 count, float *dst )
+VG_STATIC void audio_decode_uncompressed_mono( float *src, u32 count, float *dst )
{
for( u32 i=0; i<count; i++ )
{
/*
* adapted from stb_vorbis.h, since the original does not handle mono->stereo
*/
-static int
+VG_STATIC int
stb_vorbis_get_samples_float_interleaved_stereo( stb_vorbis *f, float *buffer,
int len )
{
return n;
}
-static void audio_entity_get_samples( aatree_ptr id, u32 count, float *buf )
+VG_STATIC void audio_entity_get_samples( aatree_ptr id, u32 count, float *buf )
{
vg_profile_begin( &_vg_prof_audio_decode );
float *dst = &buf[ buffer_pos * 2 ];
- int source_mode = ent->info.source->source_mode;
-
- if( source_mode == k_audio_source_mono )
- {
- float *src = &((float *)ent->info.source->data)[ cursor ];
- audio_decode_uncompressed_mono( src, samples_this_run, dst );
- }
- else if( source_mode == k_audio_source_compressed )
- {
- int read_samples = stb_vorbis_get_samples_float_interleaved_stereo(
- aap->vorbis_handle,
- dst,
- samples_this_run );
+ int read_samples = stb_vorbis_get_samples_float_interleaved_stereo(
+ aap->vorbis_handle,
+ dst,
+ samples_this_run );
- if( read_samples != samples_this_run )
- {
- vg_warn( "Invalid samples read (%s)\n", ent->info.source->path );
- }
+ if( read_samples != samples_this_run )
+ {
+ vg_warn( "Invalid samples read (%s)\n", ent->info.source->path );
}
cursor += samples_this_run;
if( (ent->info.flags & AUDIO_FLAG_LOOP) && remaining )
{
- if( source_mode == k_audio_source_compressed )
- {
- stb_vorbis_seek_start( aap->vorbis_handle );
- }
-
+ stb_vorbis_seek_start( aap->vorbis_handle );
cursor = 0;
continue;
}
vg_profile_end( &_vg_prof_audio_decode );
}
-static void audio_entity_mix( aatree_ptr id, float *buffer,
+VG_STATIC void audio_entity_mix( aatree_ptr id, float *buffer,
u32 frame_count )
{
audio_entity *ent = &vg_audio.active_players[id].ent;
/*
* callback from miniaudio.h interface
*/
-static void audio_mixer_callback( ma_device *pDevice, void *pOutBuf,
+VG_STATIC void audio_mixer_callback( ma_device *pDevice, void *pOutBuf,
const void *pInput, ma_uint32 frame_count )
{
struct timespec time_start, time_end;
audio_unlock();
}
-/* Decompress entire vorbis stream into buffer */
-static float *audio_decompress_vorbis( const unsigned char *data, int len,
- int channels, u32 *samples )
-{
- int err;
- stb_vorbis *pv = stb_vorbis_open_memory( data, len, &err, NULL );
-
- if( !pv )
- {
- vg_error( "stb_vorbis_open_memory() failed with error code: %i\n", err );
- return NULL;
- }
-
- u32 length_samples = stb_vorbis_stream_length_in_samples( pv );
-
- vg_info( "decompress_vorbis: %u samples (%.2fs), %.1fkb\n",
- length_samples,
- (float)length_samples / (44100.0f*(float)channels),
- (float)(length_samples*4*channels) / 1024.0f );
-
- float *buffer = audio_alloc( length_samples * channels * sizeof(float) );
- if( !buffer )
- {
- stb_vorbis_close( pv );
- vg_error( "Failed to allocated memory for audio\n" );
- return NULL;
- }
-
- int read_samples = stb_vorbis_get_samples_float_interleaved(
- pv, channels, buffer, length_samples * channels );
-
- if( read_samples != length_samples )
- {
- vg_warn( "| warning: sample count mismatch. Expected %u got %i\n",
- length_samples, read_samples );
- length_samples = read_samples;
- }
-
- stb_vorbis_close( pv );
- *samples = length_samples;
- return buffer;
-}
-
-static int audio_clip_load( audio_clip *clip )
+VG_STATIC void audio_clip_load( audio_clip *clip )
{
- /* Load and decompress */
- i64 file_len;
- void *filedata = vg_asset_read_s( clip->path, &file_len );
-
- if( !filedata )
- {
- vg_error( "OGG load failed (%s)\n", clip->path );
- return 0;
- }
-
- if( clip->source_mode == k_audio_source_mono )
- {
- u32 samples = 0;
- float *sound = audio_decompress_vorbis( filedata, file_len, 1, &samples );
- clip->data = sound;
- clip->len = samples;
-
- float seconds = (float)samples / 44100.0f,
- mb = (float)(samples*4) / (1024.0f*1024.0f);
-
- vg_info( "Loaded audio clip[mono] '%s' (%.1fs, %.1fmb)\n",
- clip->path, seconds, mb );
- }
- else if( clip->source_mode == k_audio_source_compressed )
- {
- void *data = audio_alloc( file_len );
- memcpy( data, filedata, file_len );
-
- clip->data = data;
- clip->len = file_len;
+ clip->data = vg_file_read( vg_audio.audio_pool, clip->path );
+ clip->size = vg_file_size( vg_audio.audio_pool );
- float mb = (float)(file_len) / (1024.0f*1024.0f);
- vg_info( "Loaded audio clip[compressed] '%s' (%.1fmb)\n",
- clip->path, mb );
- }
- else
- {
- /* ... */
-
- clip->data = NULL;
- clip->len = 0;
-
- vg_error( "Unkown source mode (%u)\n", clip->source_mode );
- return 0;
- }
+ if( !clip->data )
+ vg_fatal_exit_loop( "Audio failed to load" );
- return 1;
+ float mb = (float)(clip->size) / (1024.0f*1024.0f);
+ vg_info( "Loaded audio clip '%s' (%.1fmb)\n", clip->path, mb );
}
-static void audio_clip_loadn( audio_clip *arr, int count )
+VG_STATIC void audio_clip_loadn( audio_clip *arr, int count )
{
for( int i=0; i<count; i++ )
audio_clip_load( &arr[i] );
}
/* Mark change to be uploaded through queue system */
-static void audio_player_commit( audio_player *sys )
+VG_STATIC void audio_player_commit( audio_player *sys )
{
audio_require_lock();
ent->player = sys;
}
-static void audio_require_init( audio_player *player )
+VG_STATIC void audio_require_init( audio_player *player )
{
if( player->init )
return;
vg_fatal_exit_loop( "Must init audio player before playing! \n" );
}
-static void audio_require_clip_loaded( audio_clip *clip )
+VG_STATIC void audio_require_clip_loaded( audio_clip *clip )
{
- if( clip->data )
+ if( clip->data && clip->size )
return;
vg_fatal_exit_loop( "Must load audio clip before playing! \n" );
/* Play a clip using player. If its already playing something, it will
* fadeout quickly and start the next sound */
-static void audio_player_playclip( audio_player *player, audio_clip *clip )
+VG_STATIC void audio_player_playclip( audio_player *player, audio_clip *clip )
{
audio_require_lock();
audio_require_init( player );
}
#if 0
-static void audio_player_playoneshot( audio_player *player, audio_clip *clip )
+VG_STATIC void audio_player_playoneshot( audio_player *player, audio_clip *clip )
{
audio_require_lock();
audio_require_init( player );
}
#endif
-static void audio_play_oneshot( audio_clip *clip, float volume )
+VG_STATIC void audio_play_oneshot( audio_clip *clip, float volume )
{
audio_require_lock();
audio_require_clip_loaded( clip );
ent->player = NULL;
}
-static void audio_player_init( audio_player *player )
+VG_STATIC void audio_player_init( audio_player *player )
{
player->active_entity = AATREE_PTR_NIL;
player->init = 1;
* Safety enforced Get/set attributes
*/
-static int audio_player_is_playing( audio_player *sys )
+VG_STATIC int audio_player_is_playing( audio_player *sys )
{
audio_require_lock();
return 0;
}
-static void audio_player_set_position( audio_player *sys, v3f pos )
+VG_STATIC void audio_player_set_position( audio_player *sys, v3f pos )
{
audio_require_lock();
v3_copy( pos, sys->info.world_position );
}
-static void audio_player_set_vol( audio_player *sys, float vol )
+VG_STATIC void audio_player_set_vol( audio_player *sys, float vol )
{
audio_require_lock();
sys->info.vol = vol;
}
-static float audio_player_get_vol( audio_player *sys )
+VG_STATIC float audio_player_get_vol( audio_player *sys )
{
audio_require_lock();
return sys->info.vol;
}
-static void audio_player_set_pan( audio_player *sys, float pan )
+VG_STATIC void audio_player_set_pan( audio_player *sys, float pan )
{
audio_require_lock();
sys->info.pan = pan;
}
-static float audio_player_get_pan( audio_player *sys )
+VG_STATIC float audio_player_get_pan( audio_player *sys )
{
audio_require_lock();
return sys->info.pan;
}
-static void audio_player_set_flags( audio_player *sys, u32 flags )
+VG_STATIC void audio_player_set_flags( audio_player *sys, u32 flags )
{
audio_require_lock();
sys->info.flags = flags;
}
-static u32 audio_player_get_flags( audio_player *sys )
+VG_STATIC u32 audio_player_get_flags( audio_player *sys )
{
audio_require_lock();
return sys->info.flags;
* Debugging
*/
-static void audio_debug_ui( m4x4f mtx_pv )
+VG_STATIC void audio_debug_ui( m4x4f mtx_pv )
{
if( !vg_audio.debug_ui )
return;
char perf[128];
/* Draw UI */
- ui_global_ctx.cursor[0] = 258;
- ui_global_ctx.cursor[1] = VG_PROFILE_SAMPLE_COUNT*2+8+24+12;
- ui_global_ctx.cursor[2] = 150;
- ui_global_ctx.cursor[3] = 12;
+ vg_uictx.cursor[0] = 258;
+ vg_uictx.cursor[1] = VG_PROFILE_SAMPLE_COUNT*2+8+24+12;
+ vg_uictx.cursor[2] = 150;
+ vg_uictx.cursor[3] = 12;
- float usage = (float)vg_audio.mem_current / (1024.0f*1024.0f),
- total = (float)vg_audio.mem_total / (1024.0f*1024.0f),
- percent = (usage/total) * 100.0f;
+ float mb1 = 1024.0f*1024.0f,
+ usage = vg_linear_get_cur( vg_audio.audio_pool ) / mb1,
+ total = vg_linear_get_capacity( vg_audio.audio_pool ) / mb1,
+ percent = (usage/total) * 100.0f;
+
snprintf( perf, 127, "Mem: %.1f/%.1fmb (%.1f%%)\n", usage, total, percent );
- ui_text( &ui_global_ctx, ui_global_ctx.cursor, perf, 1, 0 );
- ui_global_ctx.cursor[1] += 20;
+ ui_text( vg_uictx.cursor, perf, 1, 0 );
+ vg_uictx.cursor[1] += 20;
ui_rect overlap_buffer[ SFX_MAX_SYSTEMS ];
u32 overlap_length = 0;
- if( !vg_audio.debug_ui_3d )
- return;
-
/* Draw audio stack */
for( int i=0; i<num_systems; i ++ )
{
struct sound_info *inf = &infos[i];
- ui_global_ctx.cursor[2] = 200;
- ui_global_ctx.cursor[3] = 18;
+ vg_uictx.cursor[2] = 200;
+ vg_uictx.cursor[3] = 18;
u32 alpha = 0xa0000000;
- ui_new_node( &ui_global_ctx );
+ ui_new_node();
{
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x00333333|alpha );
+ ui_fill_rect( vg_uictx.cursor, 0x00333333|alpha );
- ui_px baseline = ui_global_ctx.cursor[0],
+ ui_px baseline = vg_uictx.cursor[0],
w = 200,
c = baseline + ((float)inf->cursor / (float)inf->length) * w;
/* cursor */
- ui_global_ctx.cursor[2] = 2;
- ui_global_ctx.cursor[0] = c;
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xffffffff );
+ vg_uictx.cursor[2] = 2;
+ vg_uictx.cursor[0] = c;
+ ui_fill_rect( vg_uictx.cursor, 0xffffffff );
- ui_global_ctx.cursor[0] = baseline + 2;
- ui_global_ctx.cursor[1] += 2;
+ vg_uictx.cursor[0] = baseline + 2;
+ vg_uictx.cursor[1] += 2;
snprintf( perf, 127, "%s %.1f%%", infos[i].name, infos[i].vol );
- ui_text( &ui_global_ctx, ui_global_ctx.cursor, perf, 1, 0 );
+ ui_text( vg_uictx.cursor, perf, 1, 0 );
if( inf->flags & AUDIO_FLAG_SPACIAL_3D )
{
wr[1] += 18;
}
- ui_text( &ui_global_ctx, wr, perf, 1, 0 );
+ ui_text( wr, perf, 1, 0 );
ui_rect_copy( wr, overlap_buffer[ overlap_length ++ ] );
}
projected_behind:
- ui_end_down( &ui_global_ctx );
- ui_global_ctx.cursor[1] += 1;
+ ui_end_down();
+ vg_uictx.cursor[1] += 1;
}
}
#include "vg/vg_ui.h"
#include "vg/vg_log.h"
+typedef struct vg_convar vg_convar;
+typedef struct vg_cmd vg_cmd;
+
struct vg_console
{
struct vg_convar
int persistent; /* Should this var be stored to cfg/auto.conf? */
}
- *convars;
+ convars[ 32 ];
struct vg_cmd
{
int (*function)( int argc, char const *argv[] );
const char *name;
}
- *functions;
+ functions[ 32 ];
- u32 convar_count, convar_cap,
- function_count, function_cap;
+ u32 convar_count, function_count;
char input[96];
int cursor_user, cursor_pos, string_length;
int history_last, history_pos, history_count;
int enabled;
- int scale;
}
-vg_console = { .scale = 1 };
+vg_console;
-static void vg_convar_push( struct vg_convar cv );
-static void vg_function_push( struct vg_cmd cmd );
+VG_STATIC void vg_convar_push( struct vg_convar cv );
+VG_STATIC void vg_function_push( struct vg_cmd cmd );
-static void vg_console_draw( void );
+VG_STATIC void vg_console_draw( void );
void vg_console_println( const char *str );
-static int vg_console_list( int argc, char const *argv[] );
-static void vg_console_init(void);
-static void vg_console_write_persistent(void);
-static void vg_console_free(void);
-static void execute_console_input( const char *cmd );
+VG_STATIC int vg_console_list( int argc, char const *argv[] );
+VG_STATIC void vg_console_init(void);
+VG_STATIC void vg_console_write_persistent(void);
+VG_STATIC void vg_console_free(void);
+VG_STATIC void execute_console_input( const char *cmd );
/*
* Console interface
*/
-static void console_make_selection( int* start, int* end );
-static void console_move_cursor( int* cursor0, int* cursor1,
- int dir, int snap_together );
-static int console_makeroom( int datastart, int length );
-static int console_delete_char( int direction );
-static void console_to_clipboard(void);
-static void console_clipboard_paste(void);
-static void console_put_char( char c );
-static void console_history_get( char* buf, int entry_num );
-static void console_proc_key( GLFWwindow* ptrW, int key,
- int scancode, int action, int mods );
-static void console_proc_wchar( GLFWwindow* ptrW, u32 uWchar );
-static int vg_console_enabled(void);
+VG_STATIC void console_make_selection( int* start, int* end );
+VG_STATIC void console_move_cursor( int* cursor0, int* cursor1,
+ int dir, int snap_together );
+VG_STATIC int console_makeroom( int datastart, int length );
+VG_STATIC int console_delete_char( int direction );
+VG_STATIC void console_to_clipboard(void);
+VG_STATIC void console_clipboard_paste(void);
+VG_STATIC void console_put_char( char c );
+VG_STATIC void console_history_get( char* buf, int entry_num );
+VG_STATIC void console_proc_key( GLFWwindow* ptrW, int key,
+ int scancode, int action, int mods );
+VG_STATIC void console_proc_wchar( GLFWwindow* ptrW, u32 uWchar );
+VG_STATIC int vg_console_enabled(void);
/*
* Implementation
*/
-static int vg_console_enabled(void)
+VG_STATIC int vg_console_enabled(void)
{
return vg_console.enabled;
}
-static void vg_convar_push( struct vg_convar cv )
+VG_STATIC void vg_convar_push( vg_convar cv )
{
- vg_info( "Console variable '%s' registered\n", cv.name );
- vg_console.convars = buffer_reserve( vg_console.convars,
- vg_console.convar_count,
- &vg_console.convar_cap, 1,
- sizeof( struct vg_convar ) );
+ if( vg_console.convar_count > vg_list_size(vg_console.convars) )
+ vg_fatal_exit_loop( "Too many convars registered" );
+ vg_info( "Console variable '%s' registered\n", cv.name );
vg_console.convars[ vg_console.convar_count ++ ] = cv;
}
-static void vg_function_push( struct vg_cmd cmd )
+VG_STATIC void vg_function_push( struct vg_cmd cmd )
{
- vg_info( "Console command '%s' registered\n", cmd.name );
- vg_console.functions = buffer_reserve( vg_console.functions,
- vg_console.function_count,
- &vg_console.function_cap, 1,
- sizeof( struct vg_cmd ) );
+ if( vg_console.function_count > vg_list_size(vg_console.functions) )
+ vg_fatal_exit_loop( "Too many functions registered" );
vg_console.functions[ vg_console.function_count ++ ] = cmd;
}
-static void vg_console_draw( void )
+VG_STATIC void vg_console_draw( void )
{
if( !vg_console.enabled )
return;
int const fh = 14;
int console_lines = VG_MIN( 16, vg_log.buffer_line_count );
- ui_global_ctx.cursor[0] = 0;
- ui_global_ctx.cursor[1] = 0;
- ui_global_ctx.cursor[3] = 16*fh*vg_console.scale;
- ui_fill_x( &ui_global_ctx );
+ vg_uictx.cursor[0] = 0;
+ vg_uictx.cursor[1] = 0;
+ vg_uictx.cursor[3] = 16*fh;
+ ui_fill_x();
- ui_new_node( &ui_global_ctx );
+ ui_new_node();
{
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77333333 );
+ ui_fill_rect( vg_uictx.cursor, 0x77333333 );
- ui_global_ctx.cursor[3] = fh*vg_console.scale;
- ui_align_bottom( &ui_global_ctx );
+ vg_uictx.cursor[3] = fh;
+ ui_align_bottom();
for( int i=0; i<console_lines; i ++ )
{
if( ptr < 0 )
ptr = vg_list_size( vg_log.buffer )-1;
- ui_text( &ui_global_ctx, ui_global_ctx.cursor,
- vg_log.buffer[ptr], vg_console.scale, 0 );
- ui_global_ctx.cursor[1] -= fh*vg_console.scale;
+ ui_text( vg_uictx.cursor, vg_log.buffer[ptr], 1, 0 );
+ vg_uictx.cursor[1] -= fh;
}
}
- ui_end_down( &ui_global_ctx );
+ ui_end_down();
- ui_global_ctx.cursor[1] += 2;
- ui_global_ctx.cursor[3] = fh*vg_console.scale;
+ vg_uictx.cursor[1] += 2;
+ vg_uictx.cursor[3] = fh;
- ui_new_node( &ui_global_ctx );
+ ui_new_node();
{
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77333333 );
-
- ui_text( &ui_global_ctx, ui_global_ctx.cursor,
- vg_console.input, vg_console.scale, 0 );
+ ui_fill_rect( vg_uictx.cursor, 0x77333333 );
+ ui_text( vg_uictx.cursor, vg_console.input, 1, 0 );
int start = VG_MIN( vg_console.cursor_pos, vg_console.cursor_user ),
end = VG_MAX( vg_console.cursor_pos, vg_console.cursor_user );
- ui_global_ctx.cursor[0] = (start * UI_GLYPH_SPACING_X * vg_console.scale);
- ui_global_ctx.cursor[2] = (start == end? 0.5f: (float)(end-start))
- * (float)UI_GLYPH_SPACING_X * (float)vg_console.scale;
+ vg_uictx.cursor[0] = start * UI_GLYPH_SPACING_X;
+ vg_uictx.cursor[2] = (start == end? 0.5f: (float)(end-start))
+ * (float)UI_GLYPH_SPACING_X;
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x66ffffff );
+ ui_fill_rect( vg_uictx.cursor, 0x66ffffff );
}
- ui_end_down( &ui_global_ctx );
+ ui_end_down();
vg_mutex_unlock( &log_print_mutex );
}
-static int vg_console_list( int argc, char const *argv[] )
+VG_STATIC int vg_console_list( int argc, char const *argv[] )
{
for( int i=0; i<vg_console.function_count; i ++ )
{
vg_info( "* %s\n", cmd->name );
}
- vg_info( "* snowsound\n" );
-
for( int i=0; i<vg_console.convar_count; i ++ )
{
struct vg_convar *cv = &vg_console.convars[ i ];
return 0;
}
-static int vg_console_chartest( int argc, char const *argv[] )
-{
-vg_info(" Copyright . . . -----, ,----- ,---. .---. " );
-vg_info(" 2021-2022 |\\ /| | / | | | | /| " );
-vg_info(" | \\ / | +-- / +----- +---' | / | " );
-vg_info(" | \\ / | | / | | \\ | / | " );
-vg_info(" | \\/ | | / | | \\ | / | " );
-vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
- "SOFTWARE" );
-
- vg_info( "\"THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG\"\n" );
- vg_info( "'the quick brown fox jumps over the lazy dog'\n" );
- vg_info( ":;!@#$%^& 0123456789 +-*/=~ ()[]{}<>\n" );
- return 0;
-}
-
-static int _test_break( int argc, const char *argv[] )
+int _test_break( int argc, const char *argv[] )
{
vg_fatal_exit_loop( "Test crash from main, after loading (console)" );
return 0;
}
-static void vg_console_init(void)
+VG_STATIC void vg_console_init(void)
{
- vg_convar_push( (struct vg_convar)
- {
- .name = "console_scale", .data = &vg_console.scale,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .clamp = 1, .min = 1, .max = 7 },
- .update = NULL
- });
-
vg_function_push( (struct vg_cmd)
{
.name = "list",
.function = vg_console_list
});
- vg_function_push( (struct vg_cmd)
- {
- .name = "chartest",
- .function = vg_console_chartest
- });
-
vg_function_push( (struct vg_cmd)
{
.name = "crash",
});
}
-static void vg_console_load_autos(void)
+VG_STATIC void vg_console_load_autos(void)
{
/* Read and exec persistent commands */
FILE *fp = fopen( "cfg/auto.conf", "r" );
}
}
-static void vg_console_write_persistent(void)
+VG_STATIC void vg_console_write_persistent(void)
{
FILE *fp = fopen( "cfg/auto.conf", "w" );
fclose( fp );
}
-static void vg_console_free(void)
+VG_STATIC void vg_console_free(void)
{
vg_console_write_persistent();
-
- vg_free( vg_console.convars );
- vg_free( vg_console.functions );
}
-static void execute_console_input( const char *cmd )
+VG_STATIC void execute_console_input( const char *cmd )
{
char temp[512];
char const *args[9];
case k_convar_dtype_f32:
data_float = atof( args[1] );
*((float *)cv->data) = cv->opt_f32.clamp?
- vg_minf( vg_maxf( data_float, cv->opt_f32.min), cv->opt_f32.max ):
+ vg_minf( vg_maxf( data_float, cv->opt_f32.min),
+ cv->opt_f32.max ):
data_float;
break;
}
/*
* Console Interface
*/
-static void console_make_selection( int* start, int* end )
+VG_STATIC void console_make_selection( int* start, int* end )
{
*start = VG_MIN( vg_console.cursor_pos, vg_console.cursor_user );
*end = VG_MAX( vg_console.cursor_pos, vg_console.cursor_user );
}
-static void console_move_cursor( int* cursor0, int* cursor1,
+VG_STATIC void console_move_cursor( int* cursor0, int* cursor1,
int dir, int snap_together )
{
*cursor0 = VG_MAX( 0, vg_console.cursor_user + dir );
*cursor1 = *cursor0;
}
-static int console_makeroom( int datastart, int length )
+VG_STATIC int console_makeroom( int datastart, int length )
{
int move_to = VG_MIN( datastart+length, vg_list_size( vg_console.input ) );
int move_amount = strlen( vg_console.input )-datastart;
return VG_MIN( length, vg_list_size( vg_console.input )-datastart );
}
-static int console_delete_char( int direction )
+VG_STATIC int console_delete_char( int direction )
{
int start, end;
console_make_selection( &start, &end );
return start;
}
-static void console_to_clipboard(void)
+VG_STATIC void console_to_clipboard(void)
{
int start, end;
console_make_selection( &start, &end );
}
}
-static void console_clipboard_paste(void)
+VG_STATIC void console_clipboard_paste(void)
{
int datastart = console_delete_char(0);
const char* clipboard = glfwGetClipboardString(NULL);
&vg_console.cursor_pos, cpylength, 1 );
}
-static void console_put_char( char c )
+VG_STATIC void console_put_char( char c )
{
if( !vg_console.enabled )
return;
console_move_cursor( &vg_console.cursor_user, &vg_console.cursor_pos, 1, 1 );
}
-static void console_history_get( char* buf, int entry_num )
+VG_STATIC void console_history_get( char* buf, int entry_num )
{
if( !vg_console.history_count )
return;
}
/* Receed secondary cursor */
-static void _console_left_select(void)
+VG_STATIC void _console_left_select(void)
{
console_move_cursor( &vg_console.cursor_user, NULL, -1, 0 );
}
/* Match and receed both cursors */
-static void _console_left(void)
+VG_STATIC void _console_left(void)
{
int cursor_diff = vg_console.cursor_pos - vg_console.cursor_user? 0: 1;
&vg_console.cursor_pos, -cursor_diff, 1 );
}
-static void _console_right_select(void)
+VG_STATIC void _console_right_select(void)
{
console_move_cursor( &vg_console.cursor_user, NULL, 1, 0 );
}
-static void _console_right(void)
+VG_STATIC void _console_right(void)
{
int cursor_diff = vg_console.cursor_pos - vg_console.cursor_user? 0: 1;
&vg_console.cursor_pos, +cursor_diff, 1 );
}
-static void _console_down(void)
+VG_STATIC void _console_down(void)
{
vg_console.history_pos = VG_MAX( 0, vg_console.history_pos-1 );
console_history_get( vg_console.input, vg_console.history_pos );
vg_list_size( vg_console.input ), 1 );
}
-static void _console_up(void)
+VG_STATIC void _console_up(void)
{
vg_console.history_pos = VG_MAX
(
vg_list_size( vg_console.input ), 1);
}
-static void _console_backspace(void)
+VG_STATIC void _console_backspace(void)
{
vg_console.cursor_user = console_delete_char( -1 );
vg_console.cursor_pos = vg_console.cursor_user;
}
-static void _console_delete(void)
+VG_STATIC void _console_delete(void)
{
vg_console.cursor_user = console_delete_char( 1 );
vg_console.cursor_pos = vg_console.cursor_user;
}
-static void _console_home_select(void)
+VG_STATIC void _console_home_select(void)
{
console_move_cursor( &vg_console.cursor_user, NULL, -10000, 0 );
}
-static void _console_home(void)
+VG_STATIC void _console_home(void)
{
console_move_cursor( &vg_console.cursor_user,
&vg_console.cursor_pos, -10000, 1 );
}
-static void _console_end_select(void)
+VG_STATIC void _console_end_select(void)
{
console_move_cursor( &vg_console.cursor_user, NULL, 10000, 0 );
}
-static void _console_end(void)
+VG_STATIC void _console_end(void)
{
console_move_cursor( &vg_console.cursor_user,
&vg_console.cursor_pos,
vg_list_size( vg_console.input ), 1 );
}
-static void _console_select_all(void)
+VG_STATIC void _console_select_all(void)
{
console_move_cursor( &vg_console.cursor_user, NULL, 10000, 0);
console_move_cursor( &vg_console.cursor_pos, NULL, -10000, 0);
}
-static void _console_cut(void)
+VG_STATIC void _console_cut(void)
{
console_to_clipboard();
vg_console.cursor_user = console_delete_char(0);
vg_console.cursor_pos = vg_console.cursor_user;
}
-static void _console_enter(void)
+VG_STATIC void _console_enter(void)
{
if( !strlen( vg_console.input ) )
return;
vg_console.input[0] = '\0';
}
-static void console_proc_key( GLFWwindow* ptrW, int key, int scancode,
+VG_STATIC void console_proc_key( GLFWwindow* ptrW, int key, int scancode,
int action, int mods )
{
if( !action )
}
/* Handle an OS based input of UTF32 character from the keyboard or such */
-static void console_proc_wchar( GLFWwindow* ptrW, u32 uWchar )
+VG_STATIC void console_proc_wchar( GLFWwindow* ptrW, u32 uWchar )
{
if( uWchar <= 0x7F && (char)uWchar != 0x60)
{
+++ /dev/null
-#if 0
-int debug_sfx = 0;
-struct vg_convar debug_cvars[] =
-{
- { .name = "debug_sfx", .data = &debug_sfx, .data_type = k_convar_dtype_i32 }
-};
-
-static void sfx_internal_debug_overlay(void)
-{
- if( !debug_sfx )
- return;
-
- // Grab values
- struct sound_info
- {
- float signal;
- const char *name;
- u32 cursor, flags;
-
- u32 buffer_length, clip_start, clip_end;
- }
- infos[ SFX_MAX_SYSTEMS ];
- int num_systems;
-
- char perf[128];
-
- sfx_lock();
- num_systems = sfx_sys_len;
-
- for( int i = 0; i < sfx_sys_len; i ++ )
- {
- sfx_system *sys = sfx_sys + i;
- struct sound_info *snd = &infos[ i ];
-
- //snd->signal = sys->signal_average;
- snd->name = sys->name;
- snd->cursor = sys->cur;
- snd->flags = sys->flags;
- snd->clip_start = sys->clip_start;
- snd->clip_end = sys->clip_end;
- snd->buffer_length = sys->buffer_length;
- }
- strcpy( perf, sfx_performance_info );
- sfx_unlock();
-
- // UI part
- // ========
- ui_global_ctx.cursor[0] = 10;
- ui_global_ctx.cursor[1] = 10;
- ui_global_ctx.cursor[2] = 150;
- ui_global_ctx.cursor[3] = 12;
- ui_text( &ui_global_ctx, ui_global_ctx.cursor, perf, 1, 0 );
- ui_global_ctx.cursor[1] += 20;
-
-
- // Draw audio stack
- for( int i = 0; i < num_systems; i ++ )
- {
- ui_global_ctx.cursor[2] = 150;
- ui_global_ctx.cursor[3] = 12;
-
- u32 alpha = (infos[i].flags & SFX_FLAG_PERSISTENT)? 0xff000000: 0x22000000;
-
- ui_new_node( &ui_global_ctx );
- {
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x00333333 | alpha );
-
- ui_px baseline = ui_global_ctx.cursor[0];
- ui_px width_block_1 = (ui_px)(((float)infos[i].clip_start / (float)infos[i].buffer_length) * 150.0f);
- ui_px width_block_2 = (ui_px)(((float)(infos[i].buffer_length-infos[i].clip_end) / (float)infos[i].buffer_length) * 150.0f );
-
- ui_global_ctx.cursor[2] = width_block_1;
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
-
- ui_global_ctx.cursor[2] = width_block_2;
- ui_align_right( &ui_global_ctx );
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
-
- // Cursor
-
- ui_global_ctx.cursor[2] = 2;
- ui_global_ctx.cursor[0] = baseline + (ui_px)(((float)infos[i].cursor / (float)infos[i].buffer_length) * 150.0f);
- ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xffffffff );
-
- ui_global_ctx.cursor[0] = baseline + 2;
- ui_global_ctx.cursor[1] += 2;
- ui_text( &ui_global_ctx, ui_global_ctx.cursor, infos[i].name, 1, 0 );
- }
- ui_end_down( &ui_global_ctx );
- ui_global_ctx.cursor[1] += 1;
- }
-}
-
-static void vg_debugtools_draw(void)
-{
- sfx_internal_debug_overlay();
-}
-
-static void vg_debugtools_setup(void)
-{
- for( int i = 0; i < vg_list_size( debug_cvars ); i ++ )
- {
- vg_convar_push( debug_cvars[i] );
- }
-}
-#endif
+++ /dev/null
-#define VG_GLDIAG_GL_GET_STRING( o, x ) fprintf( o, #x ": %s\n", glGetString( x ) );
-
-static void vg_check_gl_integerv( FILE *log, GLenum name, const char *stringname )
-{
- GLint data;
- glGetIntegerv( name, &data );
- fprintf( log, "%s:%d\n", stringname, data );
-}
-
-#define VG_GLDIAG_GL_INTEGERV( o, x ) vg_check_gl_integerv( o, x, #x );
-
-static int vg_run_gfx_diagnostics(void)
-{
-#if 0
- FILE *log = fopen( "gldiag.txt", "w" );
- if( log )
- {
- VG_GLDIAG_GL_GET_STRING( log, GL_VERSION )
- VG_GLDIAG_GL_GET_STRING( log, GL_VENDOR )
- VG_GLDIAG_GL_GET_STRING( log, GL_RENDERER )
- VG_GLDIAG_GL_GET_STRING( log, GL_SHADING_LANGUAGE_VERSION )
-
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_3D_TEXTURE_SIZE )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ARRAY_TEXTURE_LAYERS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_CLIP_DISTANCES )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COLOR_TEXTURE_SAMPLES )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COMBINED_UNIFORM_BLOCKS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_DRAW_BUFFERS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ELEMENTS_INDICES )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ELEMENTS_VERTICES )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_FRAGMENT_UNIFORM_BLOCKS )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_RENDERBUFFER_SIZE )
- VG_GLDIAG_GL_INTEGERV( log, GL_MAX_UNIFORM_BLOCK_SIZE )
- VG_GLDIAG_GL_INTEGERV( log, GL_NUM_EXTENSIONS )
- VG_GLDIAG_GL_INTEGERV( log, GL_PACK_ALIGNMENT )
-
- fclose( log );
- }
-#endif
-
- return 0;
-}
#include "common.h"
#include "vg/vg_loader.h"
-static inline float vg_get_axis( const char *axis );
-static inline int vg_get_button( const char *button );
+VG_STATIC inline float vg_get_axis( const char *axis );
+VG_STATIC inline int vg_get_button( const char *button );
/*
* Cannot be used in fixed update
*/
-static inline int vg_get_button_down( const char *button );
-static inline int vg_get_button_up( const char *button );
+VG_STATIC inline int vg_get_button_down( const char *button );
+VG_STATIC inline int vg_get_button_up( const char *button );
enum vg_button_state
{
}
vg_input_mode;
-static struct axis_binding
+VG_STATIC struct axis_binding
{
const char *name;
union
}
vg_axis_binds[];
-static struct button_binding
+VG_STATIC struct button_binding
{
const char *name;
int bind;
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wreturn-type"
-static inline float vg_get_axis( const char *axis )
+VG_STATIC float vg_get_axis( const char *axis )
{
for( int i = 0; i < vg_list_size( vg_axis_binds ); i ++ )
if( !strcmp( axis, vg_axis_binds[i].name ) )
return vg_axis_binds[i].value;
}
-static inline struct button_binding *vg_get_button_ptr( const char *button )
+VG_STATIC struct button_binding *vg_get_button_ptr( const char *button )
{
for( int i=0; i<vg_list_size(vg_button_binds); i ++ )
if( !strcmp(button,vg_button_binds[i].name) )
return NULL;
}
-static inline struct button_binding *vg_get_button_ptr_c( const char *button )
+VG_STATIC struct button_binding *vg_get_button_ptr_c( const char *button )
{
for( int i=0; i<vg_list_size(vg_controller_binds); i ++ )
if( !strcmp(button,vg_controller_binds[i].name) )
#pragma GCC diagnostic pop
-static int vg_console_enabled(void);
+VG_STATIC int vg_console_enabled(void);
-static inline void vg_get_button_states( const char *name, int *cur, int *prev )
+VG_STATIC void vg_get_button_states( const char *name, int *cur, int *prev )
{
struct button_binding *bind = vg_get_button_ptr( name ),
*bindc = vg_get_button_ptr_c( name );
}
}
-static inline int vg_get_button( const char *button )
+VG_STATIC int vg_get_button( const char *button )
{
int cur, prev;
vg_get_button_states( button, &cur, &prev );
return cur && !vg_console_enabled();
}
-static inline int vg_get_button_down( const char *button )
+VG_STATIC int vg_get_button_down( const char *button )
{
if( vg.engine_stage == k_engine_stage_update_fixed )
vg_fatal_exit_loop( "Cannot use that here\n" );
return cur & (cur ^ prev) && !vg_console_enabled();
}
-static inline int vg_get_button_up( const char *button )
+VG_STATIC int vg_get_button_up( const char *button )
{
if( vg.engine_stage == k_engine_stage_update_fixed )
vg_fatal_exit_loop( "Cannot use that here\n" );
return prev & (cur ^ prev) && !vg_console_enabled();
}
-static inline enum vg_button_state vg_get_button_state( const char *button )
+VG_STATIC enum vg_button_state vg_get_button_state( const char *button )
{
if(vg_get_button_down( button )) return k_button_state_down;
if(vg_get_button_up( button )) return k_button_state_up;
return k_button_state_none;
}
-static inline int key_is_keyboard( int const id )
+VG_STATIC int key_is_keyboard( int const id )
{
vg_static_assert( GLFW_MOUSE_BUTTON_LAST < GLFW_KEY_SPACE,
"GLFW: Mouse has too many buttons" );
}
}
-static void vg_gamepad_init(void)
+VG_STATIC void vg_gamepad_init(void)
{
vg_acquire_thread_sync();
#include "vg_stdint.h"
#include "vg_platform.h"
+#include "vg_log.h"
+#include "vg_mem.h"
#include <stdio.h>
+#include <errno.h>
/*
- * FIle I/O
+ * File I/O
*/
-static i64 vg_file_size( FILE *fileptr )
+
+#define VG_FILE_IO_CHUNK_SIZE 1024*256
+
+VG_STATIC void vg_file_print_invalid( FILE *fp )
{
- fseek( fileptr, 0, SEEK_END );
- i64 fsize = ftell( fileptr );
- fseek( fileptr, 0, SEEK_SET );
-
- return fsize;
+ if( feof( fp ))
+ {
+ vg_error( "mdl_open: header too short\n" );
+ }
+ else
+ {
+ if( ferror( fp ))
+ vg_error( "mdl_open: %s\n", strerror(errno) );
+ else
+ vg_error( "mdl_open: unkown failure\n" );
+
+ }
}
-static void *vg_disk_open_read( const char *path, int reserve_end, i64 *size )
+/* read entire binary file */
+VG_STATIC void *vg_file_read( void *lin_alloc, const char *path )
{
FILE *f = fopen( path, "rb" );
if( f )
{
- i64 fsize = vg_file_size( f );
- void *buf = vg_alloc( fsize + reserve_end );
-
- /* Invalid / corrupt read */
- if( fread( buf, 1, fsize, f ) != fsize )
+ void *buffer = vg_linear_alloc( lin_alloc, 0 );
+ u64 current = 0;
+
+ /* read in chunks */
+ for( u32 i=0; 1; i++ )
{
- vg_free( buf );
- buf = NULL;
+ buffer = vg_linear_extend( lin_alloc, buffer, VG_FILE_IO_CHUNK_SIZE );
+
+ u64 l = fread( buffer + current, 1, VG_FILE_IO_CHUNK_SIZE, f );
+ current += l;
+
+ if( l != VG_FILE_IO_CHUNK_SIZE )
+ {
+ if( feof( f ) )
+ {
+ break;
+ }
+ else
+ {
+ if( ferror( f ) )
+ {
+ fclose(f);
+ vg_fatal_exit_loop( "read error" );
+ }
+ else
+ {
+ fclose(f);
+ vg_fatal_exit_loop( "unknown error codition" );
+ }
+ }
+ }
}
-
- *size = fsize;
-
+
+ buffer = vg_linear_resize( lin_alloc, buffer, current );
fclose( f );
- return buf;
+
+ return buffer;
}
else
{
+ vg_error( "vg_disk_open_read: %s\n", strerror(errno) );
return NULL;
}
}
-static char *vg_disk_load_text( const char *path, i64 *size )
+/* get the size of the file just loaded */
+VG_STATIC u32 vg_linear_last_size( void *allocator ); /* ? */
+VG_STATIC u32 vg_file_size( void *lin_alloc )
{
- char *buf;
- i64 fsize;
-
- if( (buf = (char *)vg_disk_open_read( path, 1, &fsize )) )
- {
- buf[ fsize ] = 0x00;
- *size = fsize +1;
-
- return buf;
- }
-
- return NULL;
+ return vg_linear_last_size( lin_alloc );
}
-static void *vg_asset_read_s( const char *path, i64 *size )
+/* read entire file and append a null on the end */
+VG_STATIC char *vg_file_read_text( void *lin_alloc, const char *path )
{
- return vg_disk_open_read( path, 0, size );
-}
+ char *str = vg_file_read( lin_alloc, path );
-static void *vg_asset_read( const char *path )
-{
- i64 size;
- return vg_disk_open_read( path, 0, &size );
-}
+ if( !str )
+ return NULL;
-static char *vg_textasset_read_s( const char *path, i64 *size )
-{
- return vg_disk_load_text( path, size );
-}
+ /* include null terminator */
+ str = vg_linear_extend( lin_alloc, str, 1 );
+ str[ vg_file_size(lin_alloc) ] = '\0';
-static char *vg_textasset_read( const char *name )
-{
- i64 size;
- return vg_disk_load_text( name, &size );
+ return str;
}
-static int vg_asset_write( const char *path, void *data, i64 size )
+
+VG_STATIC int vg_asset_write( const char *path, void *data, i64 size )
{
FILE *f = fopen( path, "wb" );
if( f )
#include "vg/vg.h"
-static int debug_lines_enable = 0;
-
-#ifdef VG_3D
- typedef v3f line_co;
-#else
- typedef v2f line_co;
-#endif
+typedef v3f line_co;
static struct vg_shader _shader_lines =
{
.orig_file = NULL,
.static_src =
-#ifdef VG_3D
"uniform mat4 uPv;"
"layout (location=0) in vec3 a_co;"
-#else
- "uniform mat3 uPv;"
- "layout (location=0) in vec2 a_co;"
-#endif
"layout (location=1) in vec4 a_colour;"
""
"out vec4 s_colour;"
""
"void main()"
"{"
-#ifdef VG_3D
" vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
-#else
- " vec4 vert_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
-#endif
" s_colour = a_colour;"
" gl_Position = vert_pos;"
"}"
}
};
+
struct
{
- struct vg_lines_vert
- {
-#ifdef VG_3D
+ u32 draw;
+
+ struct vg_lines_vert
+ {
v3f co;
-#else
- v2f co;
-#endif
+ u32 colour;
+ }
+ *vertex_buffer;
- u32 colour;
- }
- *buffer;
-
GLuint vao, vbo;
- u32 draw_idx, cap, buffer_size;
}
-vg_lines;
+static vg_lines;
-static void vg_lines_init(void)
+VG_STATIC void vg_lines_init(void)
{
vg_info( "vg_lines_init\n" );
vg_convar_push( (struct vg_convar){
- .name = "debug_lines",
- .data = &debug_lines_enable,
+ .name = "vg_lines",
+ .data = &vg_lines.draw,
.data_type = k_convar_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 1
glBindVertexArray( vg_lines.vao );
glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
- vg_lines.cap = 50000;
- vg_lines.buffer_size = vg_lines.cap * sizeof( struct vg_lines_vert );
+ u32 size = 50000 * sizeof( struct vg_lines_vert );
+
+ vg_lines.vertex_buffer =
+ vg_create_linear_allocator( vg_mem.rtmemory, size );
- glBufferData( GL_ARRAY_BUFFER, vg_lines.buffer_size,
- NULL, GL_DYNAMIC_DRAW );
+ glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW );
glBindVertexArray( vg_lines.vao );
VG_CHECK_GL_ERR();
/* Pointers */
glVertexAttribPointer(
0,
- sizeof( vg_lines.buffer[0].co ) / sizeof(float),
+ 3,
GL_FLOAT,
GL_FALSE,
sizeof( struct vg_lines_vert ),
(void*)(offsetof( struct vg_lines_vert, colour ))
);
glEnableVertexAttribArray( 1 );
-
+
VG_CHECK_GL_ERR();
-
- /* Alloc RAM */
- vg_lines.buffer = vg_alloc( vg_lines.buffer_size );
vg_success( "done\n" );
}
vg_release_thread_sync();
}
-static void vg_lines_free(void *nothing)
-{
- glDeleteVertexArrays( 1, &vg_lines.vao );
- glDeleteBuffers( 1, &vg_lines.vbo );
- vg_free( vg_lines.buffer );
-}
-
-static void vg_lines_drawall( float* projection )
+VG_STATIC void vg_lines_drawall( float* projection )
{
glUseProgram( _shader_lines.id );
-#ifdef VG_3D
glUniformMatrix4fv
-#else
- glUniformMatrix3fv
-#endif
( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
glBindVertexArray( vg_lines.vao );
glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
+
+ u32 bufusage = vg_linear_get_cur(vg_lines.vertex_buffer);
- glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx *
- sizeof(struct vg_lines_vert), vg_lines.buffer );
+ glBufferSubData( GL_ARRAY_BUFFER, 0, bufusage, vg_lines.vertex_buffer );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glBlendEquation( GL_FUNC_ADD );
- if( debug_lines_enable )
- glDrawArrays( GL_LINES, 0, vg_lines.draw_idx );
+ if( vg_lines.draw )
+ glDrawArrays( GL_LINES, 0, bufusage / sizeof(struct vg_lines_vert) );
glDisable( GL_BLEND );
- vg_lines.draw_idx = 0;
+ vg_linear_clear( vg_lines.vertex_buffer );
}
-static void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
+VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
{
- struct vg_lines_vert *v = &vg_lines.buffer[vg_lines.draw_idx];
+ u32 size = 2 * sizeof(struct vg_lines_vert);
+ struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );
-#ifdef VG_3D
v3_copy( from, v[0].co );
v3_copy( to, v[1].co );
-#else
- v2_copy( from, v[0].co );
- v2_copy( to, v[1].co );
-#endif
v[0].colour = fc;
v[1].colour = tc;
-
- vg_lines.draw_idx += 2;
}
-static void vg_line( line_co from, line_co to, u32 colour )
+VG_STATIC void vg_line( line_co from, line_co to, u32 colour )
{
vg_line2( from, to, colour, colour );
}
-static void vg_line_box( line_co min, line_co max, u32 colour )
-{
-#ifdef VG_3D
- /* TODO... */
-#else
- vg_line( min, (v2f){min[0],max[1]}, colour );
- vg_line( (v2f){min[0],max[1]}, max, colour );
- vg_line( max, (v2f){max[0],min[1]}, colour );
- vg_line( (v2f){max[0],min[1]}, min, colour );
-#endif
-}
-
-static void vg_line_boxf( boxf box, u32 colour )
+VG_STATIC void vg_line_boxf( boxf box, u32 colour )
{
v3f p000, p001, p010, p011, p100, p101, p110, p111;
vg_line( p111, p011, colour );
}
-static void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
+VG_STATIC void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
{
v3f p000, p001, p010, p011, p100, p101, p110, p111;
vg_line( p100, p010, colour );
}
-static void vg_line_cross(v3f pos,u32 colour, float scale)
+VG_STATIC void vg_line_cross(v3f pos,u32 colour, float scale)
{
v3f p0, p1;
v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
vg_line( p0, p1, colour );
}
-static void vg_line_pt3( v3f pt, float size, u32 colour )
+VG_STATIC void vg_line_pt3( v3f pt, float size, u32 colour )
{
boxf box =
{
void (*fn_free)(void *);
void *data;
}
- *step_buffer;
- u32 step_count, step_cap, step_action;
+ step_buffer[16];
+ u32 step_count, step_action;
GLuint vao, vbo;
}
vg_loader;
-static int vg_loader_init(void)
+VG_STATIC void vg_loader_init(void)
{
float quad[] = { 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f };
glBindBuffer( GL_ARRAY_BUFFER, vg_loader.vbo );
glBufferData( GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STATIC_DRAW );
glBindVertexArray( vg_loader.vao );
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE,
- sizeof(float)*2, (void*)0 );
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, sizeof(float)*2, (void*)0 );
glEnableVertexAttribArray( 0 );
VG_CHECK_GL_ERR();
if( !vg_shader_compile( &_shader_loader ) )
- {
- glDeleteVertexArrays( 1, &vg_loader.vao );
- glDeleteBuffers( 1, &vg_loader.vbo );
- return 0;
- }
-
- return 1;
+ vg_fatal_exit_loop( "failed to compile shader" );
}
-static void vg_loader_free(void)
+VG_STATIC void vg_loader_free(void)
{
vg_info( "vg_loader_free\n" );
glDeleteVertexArrays( 1, &vg_loader.vao );
step->fn_free( step->data );
}
- vg_free( vg_loader.step_buffer );
vg_info( "done\n" );
}
-static float hue_to_rgb( float p, float q, float t )
+VG_STATIC float hue_to_rgb( float p, float q, float t )
{
if(t < 0.0f) t += 1.0f;
if(t > 1.0f) t -= 1.0f;
return p;
}
-static void vg_render_log(void)
+VG_STATIC void vg_render_log(void)
{
- ui_begin( &ui_global_ctx, vg.window_x, vg.window_y );
+ ui_begin( vg.window_x, vg.window_y );
int const fh = 14;
int lines_screen_max = ((vg.window_y/fh)-2),
int ptr = vg_log.buffer_line_current;
- ui_global_ctx.cursor[0] = 0;
- ui_global_ctx.cursor[1] = lines_to_draw*fh;
- ui_global_ctx.cursor[3] = fh;
- ui_fill_x( &ui_global_ctx );
+ vg_uictx.cursor[0] = 0;
+ vg_uictx.cursor[1] = lines_to_draw*fh;
+ vg_uictx.cursor[3] = fh;
+ ui_fill_x();
for( int i=0; i<lines_to_draw; i ++ )
{
if( ptr < 0 )
ptr = vg_list_size( vg_log.buffer )-1;
- ui_text( &ui_global_ctx, ui_global_ctx.cursor,
- vg_log.buffer[ptr], vg_console.scale, 0 );
-
- ui_global_ctx.cursor[1] -= fh*vg_console.scale;
+ ui_text( vg_uictx.cursor, vg_log.buffer[ptr], 1, 0 );
+ vg_uictx.cursor[1] -= fh;
}
- ui_resolve( &ui_global_ctx );
- ui_draw( &ui_global_ctx, NULL );
+ ui_resolve();
+ ui_draw( NULL );
}
-static void vg_loader_render(void)
+VG_STATIC void vg_loader_render(void)
{
glViewport( 0,0, vg.window_x, vg.window_y );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
}
-static void vg_load_full(void);
+VG_STATIC void vg_load_full(void);
-static void vg_loader_thread(void * nothing)
+VG_STATIC void vg_loader_thread(void * nothing)
{
vg_thread_info.gl_context_level = 0;
vg_thread_info.purpose = k_thread_purpose_loader;
vg_semaphore_post( &vg.sem_loader );
}
-static void vg_loader_start(void)
+VG_STATIC void vg_loader_start(void)
{
vg_semaphore_wait( &vg.sem_loader );
vg_thread_run( vg_loader_thread, NULL );
}
-static void vg_free_libc_malloced( void *data )
+/* this is maybe probably unused now */
+VG_STATIC void vg_free_libc_malloced( void *data )
{
- vg_free( data );
+ free( data );
}
-static void vg_loader_push_free_step( struct loader_free_step step )
+VG_STATIC void vg_loader_push_free_step( struct loader_free_step step )
{
- vg_loader.step_buffer =
- buffer_reserve( vg_loader.step_buffer, vg_loader.step_count,
- &vg_loader.step_cap, 1,
- sizeof( struct loader_free_step ) );
+ if( vg_loader.step_count == vg_list_size(vg_loader.step_buffer) )
+ vg_fatal_exit_loop( "Too many free steps" );
vg_loader.step_buffer[ vg_loader.step_count ++ ] = step;
}
/*
- * Schedule something to be ran now, freed later
+ * Schedule something to be ran now, freed later. Checks in with engine status
*/
-static void vg_loader_highwater( void( *fn_load )(void),
+VG_STATIC void vg_loader_highwater( void( *fn_load )(void),
void( *fn_free )(void *), void *data )
{
if( fn_load )
vg_log.buffer_line_current = 0;
}
-static void vg_log_write( FILE *file, const char *prefix,
+VG_STATIC void vg_log_write( FILE *file, const char *prefix,
const char *fmt, va_list args )
{
vg_mutex_lock( &log_print_mutex );
vg_mutex_unlock( &log_print_mutex );
}
-static void vg_log_init(void)
+VG_STATIC void vg_log_init(void)
{
vg_mutex_init( &log_print_mutex );
}
#define VG_LOGX( NAME, PIPE, PFX ) \
-static void NAME(const char *fmt, ...) \
+VG_STATIC void NAME(const char *fmt, ...) \
{ \
va_list args; \
va_start( args, fmt ); \
--- /dev/null
+#ifndef VG_MEM_H
+#define VG_MEM_H
+
+#include "vg_stdint.h"
+#include "vg_platform.h"
+
+#include <stdlib.h>
+
+typedef struct vg_linear_allocator vg_linear_allocator;
+
+struct
+{
+ void *rtmemory,
+ *scratch;
+}
+static vg_mem;
+
+#pragma pack(push,1)
+struct vg_linear_allocator
+{
+ u32 size, cur;
+
+ /* allows temporarily extendable buffers */
+ void *last_alloc;
+ u32 last_alloc_size;
+};
+#pragma pack(pop)
+
+/*
+ * TODO: Fallback on libc
+ * TODO: 8 byte alignment
+ */
+
+VG_STATIC void vg_error(const char *fmt, ...);
+
+/* allocate something from a linear allocator */
+__attribute__((warn_unused_result))
+VG_STATIC void *vg_linear_alloc( void *allocator, u32 size )
+{
+ if( allocator == NULL )
+ vg_fatal_exit_loop( "Null allocator" );
+
+ vg_linear_allocator *allocptr = allocator;
+ allocptr --;
+
+ if( allocptr->cur + size > allocptr->size )
+ {
+ vg_error( "%u(current) + %u(alloc) > %u(max)\n",
+ allocptr->cur, size, allocptr->size );
+
+ vg_fatal_exit_loop( "Linear allocator out of memory" );
+ }
+
+ void *data = allocator + allocptr->cur;
+ allocptr->cur += size;
+ allocptr->last_alloc = data;
+ allocptr->last_alloc_size = size;
+
+ return data;
+}
+
+/* resize latest block of memory from linear */
+__attribute__((warn_unused_result))
+VG_STATIC void *vg_linear_resize( void *allocator, void *data, u32 newsize )
+{
+ vg_linear_allocator *allocptr = allocator;
+ allocptr --;
+
+ if( allocptr->last_alloc == data )
+ {
+ allocptr->cur -= allocptr->last_alloc_size;
+ return vg_linear_alloc( allocator, newsize );
+ }
+ else
+ {
+ vg_fatal_exit_loop( "Cannot resize this buffer anymore" );
+ }
+
+ return NULL;
+}
+
+VG_STATIC void vg_linear_del( void *allocator, void *data )
+{
+ void *ignore = vg_linear_resize( allocator, data, 0 );
+
+ vg_linear_allocator *allocptr = allocator;
+ allocptr --;
+
+ allocptr->last_alloc = NULL;
+ allocptr->last_alloc_size = 0;
+}
+
+/* extend latest block of memory from linear */
+__attribute__((warn_unused_result))
+VG_STATIC void *vg_linear_extend( void *allocator, void *data, u32 extra )
+{
+ vg_linear_allocator *allocptr = allocator;
+ allocptr --;
+
+ return vg_linear_resize( allocator, data, allocptr->last_alloc_size+extra );
+}
+
+/* get the current usage of allocator */
+VG_STATIC u32 vg_linear_get_cur( void *allocator )
+{
+ vg_linear_allocator *allocptr = allocator;
+ allocptr --;
+
+ return allocptr->cur;
+}
+
+/* get the capacity of allocator */
+VG_STATIC u32 vg_linear_get_capacity( void *allocator )
+{
+ vg_linear_allocator *allocptr = allocator;
+ allocptr --;
+
+ return allocptr->size;
+}
+
+/* get the size of the last allocated thing */
+VG_STATIC u32 vg_linear_last_size( void *allocator )
+{
+ vg_linear_allocator *allocptr = allocator;
+ allocptr --;
+
+ return allocptr->last_alloc_size;
+}
+
+/* yeet all memory from linear allocator */
+VG_STATIC void vg_linear_clear( void *allocator )
+{
+ vg_linear_allocator *allocptr = allocator;
+ allocptr --;
+
+ allocptr->last_alloc = NULL;
+ allocptr->last_alloc_size = 0;
+ allocptr->cur = 0;
+}
+
+/* allocate a FIXED SIZE linear allocator */
+VG_STATIC void *vg_create_linear_allocator( void *lin_alloc, u32 size )
+{
+ u32 total = size + sizeof(vg_linear_allocator);
+ vg_linear_allocator *allocptr;
+
+ if( lin_alloc == NULL )
+ {
+ static int allow_once = 1;
+
+ if( allow_once )
+ {
+ allocptr = malloc( total );
+
+ if( allocptr == NULL )
+ vg_fatal_exit_loop( "Create linear: Malloc failed" );
+
+ allow_once = 0;
+ }
+ else
+ vg_fatal_exit_loop( "Shouldnt call this twice!" );
+ }
+ else
+ {
+ vg_linear_allocator *parent = lin_alloc;
+ parent --;
+
+ allocptr = vg_linear_alloc( lin_alloc, total );
+
+#if 0
+ parent->last_alloc = allocptr+1;
+ parent->last_alloc_size = total;
+#else
+ parent->last_alloc = NULL;
+ parent->last_alloc_size = total;
+#endif
+ }
+
+ allocptr->size = size;
+ allocptr->cur = 0;
+ allocptr->last_alloc = NULL;
+ allocptr->last_alloc_size = 0;
+
+ void *data = allocptr+1;
+ return data;
+}
+
+/* request all the memory we need in advance */
+VG_STATIC void vg_prealloc_quota( u32 size )
+{
+ size = VG_MAX( size, 20*1024*1024 );
+ vg_mem.rtmemory = vg_create_linear_allocator( NULL, size );
+ vg_mem.scratch = vg_create_linear_allocator( vg_mem.rtmemory, 10*1024*1024 );
+}
+
+#endif /* VG_MEM_H */
+++ /dev/null
-#ifndef VG_MODULE_H
-#define VG_MODULE_H
-
-#include "vg_shader.h"
-
-struct vg_module
-{
- const char *name;
-
- struct
- {
- struct vg_shader *shaders;
- u32 shader_count;
-
- vg_tex2d *textures;
- u32 texture_count;
- }
- resources;
-
- int (*fn_load)(void);
- void (*fn_free)(void);
-};
-
-static int vg_module_load( struct vg_module *m )
-{
-
-}
-
-#endif /* VG_MODULE_H */
const char *name;
};
+#ifndef VG_STATIC
+#define VG_STATIC static
+#endif
+
#define vg_static_assert _Static_assert
#define vg_list_size( A ) (sizeof(A)/sizeof(A[0]))
#define VG_MUST_USE_RESULT __attribute__((warn_unused_result))
#endif
-static void vg_strncpy( const char *src, char *dst, u32 len )
+VG_STATIC void vg_strncpy( const char *src, char *dst, u32 len )
{
for( u32 i=0; i<len; i++ )
{
}
}
-#include <stdlib.h>
-
-#define VG_ZERO_NEW_MEM
-
-static void vg_fatal_exit_loop( const char *error );
-static void *vg_alloc( size_t size )
-{
- if( size == 0 )
- return NULL;
-
- void *ptr = malloc( size );
-
- if( !ptr )
- {
- vg_fatal_exit_loop( "Out of memory" );
- }
-
-#ifdef VG_ZERO_NEW_MEM
- u8 *bytes = ptr;
- for( u32 i=0; i<size; i++ )
- {
- bytes[i] = 0x00;
- }
-#endif
-
- return ptr;
-}
-
-static void *vg_realloc( void *orig, size_t size )
-{
- void *ptr = realloc( orig, size );
-
- if( !ptr )
- {
- if( size == 0 )
- return NULL;
-
- vg_fatal_exit_loop( "Out of memory" );
- }
-
- return ptr;
-}
-
-/* seems to be a GCC bug when inlining this, its low priority anyway */
-__attribute__ ((noinline))
-static void vg_free( void *ptr )
-{
- free( ptr );
-}
-
-static void vg_required( void *ptr, const char *path )
+VG_STATIC void vg_fatal_exit_loop( const char *error );
+VG_STATIC void vg_required( void *ptr, const char *path )
{
if( !ptr )
{
char *strncat(char *restrict dest, const char *restrict src, size_t n);
#endif
-VG_DEPRECATED
-void *malloc( size_t size );
-
-VG_DEPRECATED
-void *realloc( void *orig, size_t size );
-
-VG_DEPRECATED
-void free( void *ptr );
-
#include <stdio.h>
#include <dirent.h>
#include <string.h>
#include <math.h>
#include <assert.h>
-static int vg_thread_run( void *pfunc, void *data );
-static void vg_thread_exit(void);
-static void vg_set_thread_name( const char *name );
-static int vg_semaphore_init( vg_semaphore *sem, u32 value );
-static int vg_semaphore_trywait( vg_semaphore *sem );
-static int vg_semaphore_wait( vg_semaphore *sem );
-static int vg_semaphore_post( vg_semaphore *sem );
-static void vg_semaphore_free( vg_semaphore *sem );
-static int vg_mutex_init( vg_mutex *mutex );
-static int vg_mutex_lock( vg_mutex *mutex );
-static int vg_mutex_unlock( vg_mutex *mutex );
-static void vg_mutex_free( vg_mutex *mutex );
-static void vg_sleep_ms( long msec );
-static double vg_time_diff( vg_timespec start, vg_timespec end );
+VG_STATIC int vg_thread_run( void *pfunc, void *data );
+VG_STATIC void vg_thread_exit(void);
+VG_STATIC void vg_set_thread_name( const char *name );
+VG_STATIC int vg_semaphore_init( vg_semaphore *sem, u32 value );
+VG_STATIC int vg_semaphore_trywait( vg_semaphore *sem );
+VG_STATIC int vg_semaphore_wait( vg_semaphore *sem );
+VG_STATIC int vg_semaphore_post( vg_semaphore *sem );
+VG_STATIC void vg_semaphore_free( vg_semaphore *sem );
+VG_STATIC int vg_mutex_init( vg_mutex *mutex );
+VG_STATIC int vg_mutex_lock( vg_mutex *mutex );
+VG_STATIC int vg_mutex_unlock( vg_mutex *mutex );
+VG_STATIC void vg_mutex_free( vg_mutex *mutex );
+VG_STATIC void vg_sleep_ms( long msec );
+VG_STATIC double vg_time_diff( vg_timespec start, vg_timespec end );
#ifdef _WIN32_NO
-static int vg_thread_run( void *pfunc, void *data )
+VG_STATIC int vg_thread_run( void *pfunc, void *data )
{
HANDLE hThread = CreateThread
(
}
}
-static void vg_thread_exit(void)
+VG_STATIC void vg_thread_exit(void)
{
ExitThread(0);
}
-static void vg_set_thread_name( const char *name )
+VG_STATIC void vg_set_thread_name( const char *name )
{
/* I believe this is a meaningless concept in windows */
}
-static int vg_semaphore_init( vg_semaphore *sem, u32 value );
-static int vg_semaphore_trywait( vg_semaphore *sem );
-static int vg_semaphore_wait( vg_semaphore *sem );
-static int vg_semaphore_post( vg_semaphore *sem );
-static void vg_semaphore_free( vg_semaphore *sem );
-static int vg_mutex_init( vg_mutex *mutex );
-static int vg_mutex_lock( vg_mutex *mutex );
-static int vg_mutex_unlock( vg_mutex *mutex );
-static void vg_mutex_free( vg_mutex *mutex );
-static void vg_sleep_ms( long msec );
-static double vg_time_diff( vg_timespec start, vg_timespec end );
+VG_STATIC int vg_semaphore_init( vg_semaphore *sem, u32 value );
+VG_STATIC int vg_semaphore_trywait( vg_semaphore *sem );
+VG_STATIC int vg_semaphore_wait( vg_semaphore *sem );
+VG_STATIC int vg_semaphore_post( vg_semaphore *sem );
+VG_STATIC void vg_semaphore_free( vg_semaphore *sem );
+VG_STATIC int vg_mutex_init( vg_mutex *mutex );
+VG_STATIC int vg_mutex_lock( vg_mutex *mutex );
+VG_STATIC int vg_mutex_unlock( vg_mutex *mutex );
+VG_STATIC void vg_mutex_free( vg_mutex *mutex );
+VG_STATIC void vg_sleep_ms( long msec );
+VG_STATIC double vg_time_diff( vg_timespec start, vg_timespec end );
#else
-static int vg_thread_run( void *pfunc, void *data )
+VG_STATIC int vg_thread_run( void *pfunc, void *data )
{
pthread_t hThread;
if( pthread_create( &hThread, NULL, pfunc, data ) )
}
-static void vg_thread_exit(void)
+VG_STATIC void vg_thread_exit(void)
{
pthread_exit(NULL);
}
-static void vg_set_thread_name( const char *name )
+VG_STATIC void vg_set_thread_name( const char *name )
{
/* not defined but links?? */
#if 0
#endif
}
-static int vg_semaphore_init( vg_semaphore *sem, u32 value )
+VG_STATIC int vg_semaphore_init( vg_semaphore *sem, u32 value )
{
return !sem_init( sem, 0, value );
}
-static int vg_semaphore_trywait( vg_semaphore *sem )
+VG_STATIC int vg_semaphore_trywait( vg_semaphore *sem )
{
return !sem_trywait( sem );
}
-static int vg_semaphore_wait( vg_semaphore *sem )
+VG_STATIC int vg_semaphore_wait( vg_semaphore *sem )
{
return !sem_wait( sem );
}
-static int vg_semaphore_post( vg_semaphore *sem )
+VG_STATIC int vg_semaphore_post( vg_semaphore *sem )
{
return !sem_post( sem );
}
-static void vg_semaphore_free( vg_semaphore *sem )
+VG_STATIC void vg_semaphore_free( vg_semaphore *sem )
{
sem_destroy( sem );
}
-static int vg_mutex_init( vg_mutex *mutex )
+VG_STATIC int vg_mutex_init( vg_mutex *mutex )
{
memset( mutex, 0, sizeof(vg_mutex) );
return 1;
}
-static int vg_mutex_lock( vg_mutex *mutex )
+VG_STATIC int vg_mutex_lock( vg_mutex *mutex )
{
if( !pthread_mutex_lock( mutex ) )
return 1;
return 0;
}
-static int vg_mutex_unlock( vg_mutex *mutex )
+VG_STATIC int vg_mutex_unlock( vg_mutex *mutex )
{
if( !pthread_mutex_unlock( mutex ) )
return 1;
return 0;
}
-static void vg_mutex_free( vg_mutex *mutex )
+VG_STATIC void vg_mutex_free( vg_mutex *mutex )
{
}
-static void vg_sleep_ms( long msec )
+VG_STATIC void vg_sleep_ms( long msec )
{
struct timespec ts;
}
/* diff two timespecs in MS */
-static double vg_time_diff( struct timespec start, struct timespec end )
+VG_STATIC double vg_time_diff( struct timespec start, struct timespec end )
{
double elapsed = 1000.0*end.tv_sec + 1e-6*end.tv_nsec
- (1000.0*start.tv_sec + 1e-6*start.tv_nsec);
#define VG_MIN( A, B ) ((A)<(B)?(A):(B))
#define VG_MAX( A, B ) ((A)>(B)?(A):(B))
-static void *buffer_reserve( void *buffer, u32 count, u32 *cap, u32 amount,
- size_t emsize )
-{
- if( count+amount > *cap )
- {
- *cap = VG_MAX( (*cap)*2, (*cap)+amount );
- return vg_realloc( buffer, (*cap) * emsize );
- }
-
- return buffer;
-}
-
-static void *buffer_fix( void *buffer, u32 count, u32 *cap, size_t emsize )
-{
- *cap = count;
- return vg_realloc( buffer, (*cap) * emsize );
-}
-
#endif
struct timespec start;
};
-static void vg_profile_begin( struct vg_profile *profile )
+VG_STATIC void vg_profile_begin( struct vg_profile *profile )
{
clock_gettime( CLOCK_REALTIME, &profile->start );
}
-static void vg_profile_increment( struct vg_profile *profile )
+VG_STATIC void vg_profile_increment( struct vg_profile *profile )
{
profile->buffer_current ++;
profile->samples[ profile->buffer_current ] = 0.0f;
}
-static void vg_profile_end( struct vg_profile *profile )
+VG_STATIC void vg_profile_end( struct vg_profile *profile )
{
struct timespec time_end;
}
}
-static void vg_profile_drawn( struct vg_profile **profiles, u32 count,
+VG_STATIC void vg_profile_drawn( struct vg_profile **profiles, u32 count,
float budget, ui_rect panel, u32 colour_offset )
{
if( !vg_profiler )
float sh = panel[3] / VG_PROFILE_SAMPLE_COUNT,
sw = panel[2];
- ui_fill_rect( &ui_global_ctx, panel, 0xa0000000 );
+ ui_fill_rect( panel, 0xa0000000 );
assert( count <= 8 );
float avgs[8];
wx, sh };
u32 colour = colours[ (j+colour_offset) % vg_list_size(colours) ];
- ui_fill_rect( &ui_global_ctx, block, colour );
+ ui_fill_rect( block, colour );
total += sample;
avgs[j] += sample;
avgs[i] * (1.0f/(VG_PROFILE_SAMPLE_COUNT-1)),
profiles[i]->name );
- ui_text( &ui_global_ctx, (ui_rect){ panel[0] + panel[2] + 4,
- panel[1] + i * 14, 0, 0 },
- infbuf,
- 1,
- k_text_align_left );
+ ui_text( (ui_rect){ panel[0] + panel[2] + 4,
+ panel[1] + i * 14, 0, 0 },
+ infbuf,
+ 1,
+ k_text_align_left );
}
}
-static void vg_profiler_init(void)
+VG_STATIC void vg_profiler_init(void)
{
vg_convar_push( (struct vg_convar){
.name = "vg_profiler",
#include "vg/vg.h"
#include "vg/vg_platform.h"
+#if 0
#define STB_INCLUDE_IMPLEMENTATION
#define STB_INCLUDE_LINE_GLSL
-#define STB_MALLOC vg_alloc
-#define STB_FREE vg_free
+#define STB_MALLOC vg_alloc
+#define STB_FREE vg_free
#define STB_REALLOC vg_realloc
#include "stb/stb_include.h"
+#endif
const char *vg_shader_gl_ver = "#version 330 core\n";
-static
-struct vg_shader
-{
- GLuint id;
- const char *name;
+typedef struct vg_shader vg_shader;
- struct vg_subshader
+struct
+{
+ struct vg_shader
{
- const char *orig_file,
- *static_src;
- }
- vs, fs;
+ GLuint id;
+ const char *name;
+
+ struct vg_subshader
+ {
+ const char *orig_file,
+ *static_src;
+ }
+ vs, fs;
- void (*link)(void);
- int compiled;
+ void (*link)(void);
+ int compiled;
+ }
+ * shaders[32];
+ u32 count;
}
-** vg_shaders_active = NULL;
-static u32 vg_shader_count,
- vg_shader_cap;
+static vg_shaders;
-static GLuint vg_shader_subshader( const char *src, GLint gliShaderType )
+VG_STATIC GLuint vg_shader_subshader( const char *src, GLint gliShaderType )
{
GLint shader = glCreateShader( gliShaderType );
return shader;
}
-static int vg_shader_compile( struct vg_shader *shader )
+VG_STATIC int vg_shader_compile( struct vg_shader *shader )
{
vg_info( "Compile shader '%s'\n", shader->name );
}
else
{
+ vg_fatal_exit_loop( "Unimplemented" );
+
+#if 0
char error[260];
char path[260];
strcpy( path, shader->vs.orig_file );
svs = avs;
sfs = afs;
+#endif
}
vert = vg_shader_subshader( svs, GL_VERTEX_SHADER );
frag = vg_shader_subshader( sfs, GL_FRAGMENT_SHADER );
+#if 0
if( !static_src )
{
- vg_free( avs );
- vg_free( afs );
+ free( avs );
+ free( afs );
}
+#endif
if( !vert || !frag )
return 0;
return 1;
}
-static void vg_free_shader( struct vg_shader *shader )
+VG_STATIC void vg_free_shader( struct vg_shader *shader )
{
if( shader->compiled )
{
}
}
-static void vg_shaders_free(void *nothing)
-{
- for( int i=0; i<vg_shader_count; i ++ )
- {
- struct vg_shader *shader = vg_shaders_active[i];
-
- if( shader->compiled )
- glDeleteProgram( shader->id );
- }
-
- vg_free( vg_shaders_active );
-}
-
-static int vg_shaders_recompile(void)
+VG_STATIC void vg_shaders_compile(void)
{
vg_info( "Compiling shaders\n" );
- for( int i=0; i<vg_shader_count; i ++ )
+ for( int i=0; i<vg_shaders.count; i ++ )
{
- struct vg_shader *shader = vg_shaders_active[i];
+ vg_shader *shader = vg_shaders.shaders[i];
if( !vg_shader_compile( shader ) )
- return 0;
+ vg_fatal_exit_loop( "Failed to compile shader" );
}
-
- return 1;
}
-static int vg_shaders_live_recompile(int argc, const char *argv[])
+VG_STATIC int vg_shaders_live_recompile(int argc, const char *argv[])
{
vg_info( "Recompiling shaders\n" );
- for( int i=0; i<vg_shader_count; i ++ )
+ for( int i=0; i<vg_shaders.count; i ++ )
{
- struct vg_shader *shader = vg_shaders_active[i];
+ struct vg_shader *shader = vg_shaders.shaders[i];
vg_shader_compile( shader );
}
return 0;
}
-static void vg_shader_register( struct vg_shader *shader )
+VG_STATIC void vg_shader_register( struct vg_shader *shader )
{
+ if( vg_shaders.count == vg_list_size(vg_shaders.shaders) )
+ vg_fatal_exit_loop( "Too many shaders" );
+
shader->compiled = 0;
shader->id = 0; /* TODO: make this an error shader */
- vg_shaders_active = buffer_reserve( vg_shaders_active, vg_shader_count,
- &vg_shader_cap, 1,
- sizeof( struct vg_shader * ) );
-
- vg_shaders_active[ vg_shader_count ++ ] = shader;
+ vg_shaders.shaders[ vg_shaders.count ++ ] = shader;
}
#endif /* VG_SHADER_H */
+++ /dev/null
-struct vg_subshader
-{
- const char *static_src,
- *orig_file;
-
- void (*uniform_register)(void);
-};
-
-struct vg_shader
-{
- struct vg_subshader vs, fs;
-};
-
#include "vg.h"
+/*
+ * TODO: Combine interfaces and stuff here instead of having them in client code
+ */
+
#if defined(__linux__) || defined(__APPLE__)
/*
* The 32-bit version of gcc has the alignment requirement for u64 and double
void SteamAPI_ReleaseCurrentThreadMemory(void);
+static void steamworks_process_api_call( HSteamPipe pipe,
+ CallbackMsg_t *callback )
+{
+ SteamAPICallCompleted_t *pCallCompleted =
+ (SteamAPICallCompleted_t *)callback->m_pubParam;
+
+ int bFailed;
+
+ void *temp = alloca( pCallCompleted->m_cubParam );
+
+ if( SteamAPI_ManualDispatch_GetAPICallResult(
+ pipe,
+ pCallCompleted->m_hAsyncCall,
+ temp,
+ pCallCompleted->m_cubParam,
+ pCallCompleted->m_iCallback,
+ &bFailed )
+ )
+ {
+ /*
+ * Dispatch the call result to the registered handler(s) for the
+ * call identified by pCallCompleted->m_hAsyncCall
+ */
+
+ vg_info( "steamworks_event::api_call_completed( %lu )\n",
+ pCallCompleted->m_hAsyncCall );
+
+ int j=0;
+ for( int i=0; i<steam_async_track_count; i++ )
+ {
+ if( steam_async_trackers[j].id != pCallCompleted->m_hAsyncCall )
+ {
+ steam_async_trackers[j ++] = steam_async_trackers[i];
+ }
+ else
+ {
+ steam_async *pasync = &steam_async_trackers[j];
+ pasync->p_handler( temp, pasync->data );
+ }
+ }
+
+ if( steam_async_track_count == j )
+ {
+ vg_error( "No tracker was register for API call\n" );
+ }
+
+ steam_async_track_count = j;
+ }
+ else
+ {
+#if 0
+ typedef enum ESteamAPICallFailure
+ {
+ k_ESteamAPICallFailureNone = -1,
+ k_ESteamAPICallFailureSteamGone = 0,
+ k_ESteamAPICallFailureNetworkFailure = 1,
+ k_ESteamAPICallFailureInvalidHandle = 2,
+ k_ESteamAPICallFailureMismatchedCallback = 3,
+ }
+
+ ESteamAPICallFailure;
+ ESteamAPICallFailure fail_why =
+ SteamAPI_ISteamUtils_GetAPICallFailureReason(
+ steam_api_classes.utils, pCallCompleted->m_hAsyncCall );
+
+ vg_error( "steamworks_event: error getting call result on"
+ "%lu (code %d)\n",
+ pCallCompleted->m_hAsyncCall, fail_why );
+#endif
+ }
+}
+
static void steamworks_event_loop( HSteamPipe pipe )
{
SteamAPI_ManualDispatch_RunFrame( pipe );
/* Check for dispatching API call results */
if( callback.m_iCallback == k_iSteamAPICallCompleted )
{
- SteamAPICallCompleted_t *pCallCompleted =
- (SteamAPICallCompleted_t *)callback.m_pubParam;
-
- void *pTmpCallResult = vg_alloc( pCallCompleted->m_cubParam );
- int bFailed;
-
- if( SteamAPI_ManualDispatch_GetAPICallResult(
- pipe,
- pCallCompleted->m_hAsyncCall,
- pTmpCallResult,
- pCallCompleted->m_cubParam,
- pCallCompleted->m_iCallback,
- &bFailed )
- )
- {
- /*
- * Dispatch the call result to the registered handler(s) for the
- * call identified by pCallCompleted->m_hAsyncCall
- */
-
- vg_info( "steamworks_event::api_call_completed( %lu )\n",
- pCallCompleted->m_hAsyncCall );
-
- int j=0;
- for( int i=0; i<steam_async_track_count; i++ )
- {
- if( steam_async_trackers[j].id != pCallCompleted->m_hAsyncCall )
- {
- steam_async_trackers[j ++] = steam_async_trackers[i];
- }
- else
- {
- steam_async *pasync = &steam_async_trackers[j];
- pasync->p_handler( pTmpCallResult, pasync->data );
- }
- }
-
- if( steam_async_track_count == j )
- {
- vg_error( "No tracker was register for API call\n" );
- }
-
- steam_async_track_count = j;
- }
- else
- {
-#if 0
- typedef enum ESteamAPICallFailure
- {
- k_ESteamAPICallFailureNone = -1,
- k_ESteamAPICallFailureSteamGone = 0,
- k_ESteamAPICallFailureNetworkFailure = 1,
- k_ESteamAPICallFailureInvalidHandle = 2,
- k_ESteamAPICallFailureMismatchedCallback = 3,
- }
-
- ESteamAPICallFailure;
- ESteamAPICallFailure fail_why =
- SteamAPI_ISteamUtils_GetAPICallFailureReason(
- steam_api_classes.utils, pCallCompleted->m_hAsyncCall );
-
- vg_error( "steamworks_event: error getting call result on"
- "%lu (code %d)\n",
- pCallCompleted->m_hAsyncCall, fail_why );
-#endif
- }
-
- vg_free( pTmpCallResult );
+ steamworks_process_api_call( pipe, &callback );
}
else
{
static int vg_load_steam_symetric_key( const char *path, u8 *buf )
{
- i64 len;
- char *text_src = vg_textasset_read_s( path, &len );
+ vg_linear_clear( vg_mem.scratch );
+ char *src = vg_file_read( vg_mem.scratch, path );
- if( text_src )
+ if( src )
{
- if( len < k_nSteamEncryptedAppTicketSymmetricKeyLen )
+ u32 size = vg_file_size(vg_mem.rtmemory);
+ if( size < k_nSteamEncryptedAppTicketSymmetricKeyLen )
{
vg_error( "Application key was invalid size\n" );
- vg_free( text_src );
return 0;
}
for( int i=0; i<k_nSteamEncryptedAppTicketSymmetricKeyLen; i++ )
{
- buf[i] = (vg_char_base16( text_src[i*2+0] ) << 4) |
- vg_char_base16( text_src[i*2+1] );
+ buf[i] = (vg_char_base16( src[i*2+0] ) << 4) |
+ vg_char_base16( src[i*2+1] );
}
- vg_free( text_src );
return 1;
}
else
#define VG_TEXTURE_NEAREST 0x8
#define VG_TEXTURE_ALLOCATED_INTERNAL 0x10
+/* TODO: Update this implementation */
#define QOI_IMPLEMENTATION
-#define QOI_MALLOC vg_alloc
-#define QOI_FREE vg_free
+#define QOI_NO_STDIO
#include "phoboslab/qoi.h"
v4f uv_xywh;
};
-static void vg_tex2d_bind( vg_tex2d *tex, u32 id )
+VG_STATIC void vg_tex2d_bind( vg_tex2d *tex, u32 id )
{
if( !(tex->flags & VG_TEXTURE_ALLOCATED_INTERNAL) )
{
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
}
-static GLuint vg_tex2d_rgba( const char *path )
+VG_STATIC GLuint vg_tex2d_rgba( const char *path )
{
- i64 length;
- u8 *src_data = vg_asset_read_s( path, &length );
-
GLuint texture_name;
glGenTextures( 1, &texture_name );
glBindTexture( GL_TEXTURE_2D, texture_name );
-
- if( src_data )
- {
+
+ vg_linear_clear( vg_mem.scratch );
+ void *file = vg_file_read( vg_mem.scratch, path );
+
+ if( file )
+ {
qoi_desc info;
- u8 *tex_buffer = qoi_decode( src_data, length, &info, 4 );
-
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
-
- vg_free( tex_buffer );
- vg_free( src_data );
- }
- else
- {
+
+ u32 size = vg_file_size( vg_mem.scratch );
+ u8 *tex_buffer = qoi_decode( file, size, &info, 4 );
+
+ if( tex_buffer )
+ {
+ vg_info( "Texture decoded: [%u %u] %s\n",
+ info.width, info.height, path );
+
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
+
+ /* TODO: pass through linear_alloc function */
+ QOI_FREE(tex_buffer);
+ }
+ else
+ {
+ vg_error( "File size: %u\n", size );
+ goto temp_error;
+ }
+ }
+ else
+ {
+temp_error:
+ vg_error( "Loading texture failed (%s)\n", path );
+
u32 tex_err[4] =
{
0xffff00ff,
0xffff00ff
};
- vg_error( "Loading texture failed (%s)\n", path );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
- }
-
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
+ }
+
return texture_name;
}
-static void vg_tex2d_init( vg_tex2d *textures[], int num )
+VG_STATIC void vg_tex2d_init( vg_tex2d *textures[], int num )
{
for( int i=0; i<num; i ++ )
{
}
}
-static void vg_tex2d_free( vg_tex2d *textures[], int num )
+VG_STATIC void vg_tex2d_free( vg_tex2d *textures[], int num )
{
for( int i = 0; i < num; i ++ )
{
/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
-/*
- * TODO: Get rid of many context design
- */
-
#ifndef VG_UI_H
#define VG_UI_H
typedef i16 ui_px;
typedef u32 ui_colour;
typedef ui_px ui_rect[4];
-typedef struct ui_ctx ui_ctx;
typedef struct ui_colourset ui_colourset;
/* Relative to cursor p0 */
};
};
-struct ui_ctx
+#pragma pack(push,1)
+struct ui_vert
+{
+ ui_px co[2];
+ u8 uv[2];
+ u32 colour;
+ ui_rect clip;
+};
+#pragma pack(pop)
+
+struct
{
struct ui_qnode
{
}
stack[ 32 ];
- #pragma pack(push,1)
- struct ui_vert
- {
- ui_px co[2];
- u8 uv[2];
- u32 colour;
- ui_rect clip;
- }
- *verts;
- #pragma pack(pop)
-
u32 control_id;
-
- u32 num_verts;
- u16 *indices;
- u32 num_indices;
+
+ struct ui_vert *vertex_buffer;
+ u16 *indice_buffer;
+ u32 num_verts, num_indices;
ui_rect clipping;
ui_rect cursor;
u32 capture_mouse_id;
int capture_lock;
-
/* User input */
ui_px mouse[2];
int click_state; /* 0: released, 1: on down, 2: pressed, 3: on release */
}
images[16];
int image_count;
-};
+}
+static vg_uictx;
#define UI_GLYPH_SPACING_X 9
.active = 0xffad9f9e
};
-static ui_ctx ui_global_ctx;
-
-static void ui_context_vg_free( ui_ctx *ctx )
+VG_STATIC void ui_init_context(void)
{
- glDeleteVertexArrays( 1, &ctx->vao );
- glDeleteBuffers( 1, &ctx->vbo );
- glDeleteBuffers( 1, &ctx->ebo );
-
- vg_free( ctx->verts );
- vg_free( ctx->indices );
-}
+ if( !vg_shader_compile( &_shader_ui ) )
+ vg_fatal_exit_loop( "Failed to compile ui shader" );
-static int ui_init_context( ui_ctx *ctx, int index_buffer_size )
-{
- u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2));
+ /*
+ * Vertex buffer
+ * ----------------------------------------
+ */
+ u32 index_buffer_size = 20000,
+ vertex_buffer_size = (index_buffer_size+(index_buffer_size/2));
/* Generate the buffer we are gonna be drawing to */
- glGenVertexArrays( 1, &ctx->vao );
- glGenBuffers( 1, &ctx->vbo );
- glGenBuffers( 1, &ctx->ebo );
+ glGenVertexArrays( 1, &vg_uictx.vao );
+ glGenBuffers( 1, &vg_uictx.vbo );
+ glGenBuffers( 1, &vg_uictx.ebo );
- glBindVertexArray( ctx->vao );
- glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
+ glBindVertexArray( vg_uictx.vao );
+ glBindBuffer( GL_ARRAY_BUFFER, vg_uictx.vbo );
glBufferData( GL_ARRAY_BUFFER,
vertex_buffer_size * sizeof( struct ui_vert ),
NULL, GL_DYNAMIC_DRAW );
- glBindVertexArray( ctx->vao );
+ glBindVertexArray( vg_uictx.vao );
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_uictx.ebo );
glBufferData( GL_ELEMENT_ARRAY_BUFFER,
index_buffer_size * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
VG_CHECK_GL_ERR();
/* Alloc RAM default context */
- ctx->verts = (struct ui_vert *)vg_alloc(
- vertex_buffer_size * sizeof(struct ui_vert) );
- if( !ctx->verts )
- goto il_fail_alloc_verts;
-
- ctx->indices = (u16*)vg_alloc( index_buffer_size * sizeof(u16) );
- if( !ctx->indices )
- goto il_fail_alloc_indices;
-
- if( !ctx->colours )
- ctx->colours = &ui_default_colours;
+ u32 vert_size = vertex_buffer_size*sizeof(struct ui_vert),
+ inds_size = index_buffer_size *sizeof(u16);
+
+ vg_uictx.vertex_buffer =
+ vg_create_linear_allocator(vg_mem.rtmemory,vert_size);
- return 1;
+ vg_uictx.indice_buffer =
+ vg_create_linear_allocator(vg_mem.rtmemory,inds_size);
- vg_free( ctx->indices );
- ctx->indices = NULL;
-il_fail_alloc_indices:
- vg_free( ctx->verts );
- ctx->verts = NULL;
-il_fail_alloc_verts:
- glDeleteBuffers( 1, &ctx->ebo );
- glDeleteBuffers( 1, &ctx->vbo );
- glDeleteVertexArrays( 1, &ctx->vao );
- VG_CHECK_GL_ERR();
- return 0;
-}
-
-static int ui_default_init(void)
-{
+ /* font
+ * -----------------------------------------------------
+ */
+
/* Load default font */
u32 compressed[] = {
#include "vg/vg_pxfont.h"
};
u32 pixels = 0, total = 256*256, data = 0;
- u8 *image = vg_alloc( total );
+ u8 image[256*256];
while( pixels < total )
{
glGenTextures( 1, &ui_glyph_texture );
glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
- GL_RED, GL_UNSIGNED_BYTE, image );
-
- vg_free( image );
+ GL_RED, GL_UNSIGNED_BYTE, image );
VG_CHECK_GL_ERR();
-
vg_tex2d_clamp();
vg_tex2d_nearest();
-
- if( !ui_init_context( &ui_global_ctx, 20000 ) ) goto il_generic_fail;
- if( !vg_shader_compile( &_shader_ui ) ) goto il_shader_fail;
-
- return 1;
-
-il_shader_fail:
-il_generic_fail:
- glDeleteTextures( 1, &ui_glyph_texture );
- vg_free( image );
- return 0;
-}
-
-static void ui_default_free(void)
-{
- vg_free_shader( &_shader_ui );
- glDeleteTextures( 1, &ui_glyph_texture );
- ui_context_vg_free( &ui_global_ctx );
}
-static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect,
- u32 colour, ui_px uv[4] );
+static struct ui_vert *ui_fill_rect_uv( ui_rect rect, u32 colour, ui_px uv[4] );
-static void ui_draw( ui_ctx *ctx, m3x3f view_override )
+VG_STATIC void ui_draw( m3x3f view_override )
{
- u32 num_indices_normal = ctx->num_indices;
+ u32 num_indices_normal = vg_uictx.num_indices;
/* Append images to back of buffer */
- for( int i = 0; i < ctx->image_count; i ++ )
+ for( int i = 0; i < vg_uictx.image_count; i ++ )
{
- ui_fill_rect_uv( ctx, ctx->images[i].rc,
- 0xffffffff, (ui_px[4]){0,0,128,128} );
+ ui_fill_rect_uv( vg_uictx.images[i].rc, 0xffffffff,
+ (ui_px[4]){0,0,128,128} );
}
- glBindVertexArray( ctx->vao );
+ glBindVertexArray( vg_uictx.vao );
- glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
+ glBindBuffer( GL_ARRAY_BUFFER, vg_uictx.vbo );
glBufferSubData( GL_ARRAY_BUFFER, 0,
- ctx->num_verts * sizeof( struct ui_vert ), ctx->verts );
+ vg_uictx.num_verts * sizeof( struct ui_vert ),
+ vg_uictx.vertex_buffer );
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_uictx.ebo );
glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0,
- ctx->num_indices * sizeof( u16 ), ctx->indices );
+ vg_uictx.num_indices * sizeof( u16 ),
+ vg_uictx.indice_buffer );
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_UNSIGNED_SHORT, (void*)(0) );
/* Draw image elements */
- for( int i = 0; i < ctx->image_count; i ++ )
+ for( int i = 0; i < vg_uictx.image_count; i ++ )
{
- struct ui_image *img = &ctx->images[i];
+ struct ui_image *img = &vg_uictx.images[i];
glBindTexture( GL_TEXTURE_2D, img->image );
glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
/*
* Rect controls
*/
-static void ui_rect_copy( ui_rect src, ui_rect dst )
+VG_STATIC void ui_rect_copy( ui_rect src, ui_rect dst )
{
dst[0] = src[0];
dst[1] = src[1];
dst[3] = src[3];
}
-static void ui_rect_pad( ui_rect rect, ui_px pad )
+VG_STATIC void ui_rect_pad( ui_rect rect, ui_px pad )
{
rect[0] += pad;
rect[1] += pad;
/*
* Stack control
*/
-static struct ui_qnode *ui_current( ui_ctx *ctx )
+static struct ui_qnode *ui_current(void)
{
- return &ctx->stack[ ctx->stack_count-1 ];
+ return &vg_uictx.stack[ vg_uictx.stack_count-1 ];
}
-static void ui_new_node( ui_ctx *ctx )
+VG_STATIC void ui_new_node(void)
{
- if( ctx->stack_count == vg_list_size( ctx->stack ) )
+ if( vg_uictx.stack_count == vg_list_size( vg_uictx.stack ) )
{
vg_error( "[UI] Stack overflow while creating box!" );
return;
}
- struct ui_qnode *parent = &ctx->stack[ ctx->stack_count-1 ];
- struct ui_qnode *node = &ctx->stack[ ctx->stack_count++ ];
- ui_rect_copy( ctx->cursor, node->rect );
+ struct ui_qnode *parent = &vg_uictx.stack[ vg_uictx.stack_count-1 ];
+ struct ui_qnode *node = &vg_uictx.stack[ vg_uictx.stack_count++ ];
+ ui_rect_copy( vg_uictx.cursor, node->rect );
if( parent->mouse_over )
{
- if( ctx->mouse[0] >= node->rect[0] &&
- ctx->mouse[0] < node->rect[0]+node->rect[2] &&
- ctx->mouse[1] >= node->rect[1] &&
- ctx->mouse[1] < node->rect[1]+node->rect[3] )
+ if( vg_uictx.mouse[0] >= node->rect[0] &&
+ vg_uictx.mouse[0] < node->rect[0]+node->rect[2] &&
+ vg_uictx.mouse[1] >= node->rect[1] &&
+ vg_uictx.mouse[1] < node->rect[1]+node->rect[3] )
node->mouse_over = 1;
else
node->mouse_over = 0;
}
}
-static int ui_hasmouse( ui_ctx *ctx )
+static int ui_hasmouse(void)
{
- struct ui_qnode *node = ui_current( ctx );
- return (node->mouse_over && (node->capture_id == ctx->capture_mouse_id));
+ struct ui_qnode *node = ui_current();
+ return (node->mouse_over && (node->capture_id == vg_uictx.capture_mouse_id));
}
-static void ui_end( ui_ctx *ctx )
+VG_STATIC void ui_end(void)
{
- struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ];
- ui_rect_copy( node->rect, ctx->cursor );
+ struct ui_qnode *node = &vg_uictx.stack[ --vg_uictx.stack_count ];
+ ui_rect_copy( node->rect, vg_uictx.cursor );
}
-static void ui_end_down( ui_ctx *ctx )
+VG_STATIC void ui_end_down(void)
{
- ui_px height = ui_current( ctx )->rect[3];
- ui_end( ctx );
- ctx->cursor[1] += height;
+ ui_px height = ui_current()->rect[3];
+ ui_end();
+ vg_uictx.cursor[1] += height;
}
-static void ui_end_right( ui_ctx *ctx )
+VG_STATIC void ui_end_right(void)
{
- ui_px width = ui_current( ctx )->rect[2];
- ui_end( ctx );
- ctx->cursor[0] += width;
+ ui_px width = ui_current()->rect[2];
+ ui_end();
+ vg_uictx.cursor[0] += width;
}
-static void ui_fill_y( ui_ctx *ctx )
+VG_STATIC void ui_fill_y(void)
{
- struct ui_qnode *node = ui_current( ctx );
- ctx->cursor[3] = node->rect[3] - (ctx->cursor[1]-node->rect[1]);
+ struct ui_qnode *node = ui_current();
+ vg_uictx.cursor[3] = node->rect[3] - (vg_uictx.cursor[1]-node->rect[1]);
}
-static void ui_fill_x( ui_ctx *ctx )
+VG_STATIC void ui_fill_x(void)
{
- struct ui_qnode *node = ui_current( ctx );
- ctx->cursor[2] = node->rect[2] - (ctx->cursor[0]-node->rect[0]);
+ struct ui_qnode *node = ui_current();
+ vg_uictx.cursor[2] = node->rect[2] - (vg_uictx.cursor[0]-node->rect[0]);
}
-static void ui_align_bottom( ui_ctx *ctx )
+VG_STATIC void ui_align_bottom(void)
{
- struct ui_qnode *node = ui_current( ctx );
- ctx->cursor[1] = node->rect[1] + node->rect[3] - ctx->cursor[3];
+ struct ui_qnode *node = ui_current();
+ vg_uictx.cursor[1] = node->rect[1] + node->rect[3] - vg_uictx.cursor[3];
}
-static void ui_align_right( ui_ctx *ctx )
+VG_STATIC void ui_align_right(void)
{
- struct ui_qnode *node = ui_current( ctx );
- ctx->cursor[0] = node->rect[0] + node->rect[2] - ctx->cursor[2];
+ struct ui_qnode *node = ui_current();
+ vg_uictx.cursor[0] = node->rect[0] + node->rect[2] - vg_uictx.cursor[2];
}
-static void ui_align_top( ui_ctx *ctx )
+VG_STATIC void ui_align_top(void)
{
- ctx->cursor[1] = ui_current( ctx )->rect[1];
+ vg_uictx.cursor[1] = ui_current()->rect[1];
}
-static void ui_align_left( ui_ctx *ctx )
+VG_STATIC void ui_align_left(void)
{
- ctx->cursor[0] = ui_current( ctx )->rect[0];
+ vg_uictx.cursor[0] = ui_current()->rect[0];
}
-static void ui_clamp_rect( ui_rect parent, ui_rect dest )
+VG_STATIC void ui_clamp_rect( ui_rect parent, ui_rect dest )
{
dest[0] = vg_min( parent[0] + parent[2] - dest[2], dest[0] );
dest[1] = vg_min( parent[1] + parent[3] - dest[3], dest[1] );
dest[1] = vg_max( parent[1], dest[1] );
}
-static void ui_capture_mouse( ui_ctx *ctx, u32 id )
+VG_STATIC void ui_capture_mouse( u32 id )
{
- struct ui_qnode *node = &ctx->stack[ ctx->stack_count-1 ];
+ struct ui_qnode *node = &vg_uictx.stack[ vg_uictx.stack_count-1 ];
node->capture_id = id;
- if( !ctx->capture_lock && node->mouse_over )
+ if( !vg_uictx.capture_lock && node->mouse_over )
{
- ctx->capture_mouse_id = id;
+ vg_uictx.capture_mouse_id = id;
}
}
-static int ui_want_mouse( ui_ctx *ctx )
+static int ui_want_mouse(void)
{
- return ctx->capture_mouse_id == 0? 0: 1;
+ return vg_uictx.capture_mouse_id == 0? 0: 1;
}
-static void ui_set_clip( ui_ctx *ctx, ui_rect clip )
+VG_STATIC void ui_set_clip( ui_rect clip )
{
- ctx->clipping[0] = clip[0];
- ctx->clipping[1] = clip[1];
- ctx->clipping[2] = clip[0] + clip[2];
- ctx->clipping[3] = clip[1] + clip[3];
+ vg_uictx.clipping[0] = clip[0];
+ vg_uictx.clipping[1] = clip[1];
+ vg_uictx.clipping[2] = clip[0] + clip[2];
+ vg_uictx.clipping[3] = clip[1] + clip[3];
}
-static void ui_release_clip( ui_ctx *ctx )
+VG_STATIC void ui_release_clip(void)
{
- ctx->clipping[0] = -32000;
- ctx->clipping[1] = -32000;
- ctx->clipping[2] = 32000;
- ctx->clipping[3] = 32000;
+ vg_uictx.clipping[0] = -32000;
+ vg_uictx.clipping[1] = -32000;
+ vg_uictx.clipping[2] = 32000;
+ vg_uictx.clipping[3] = 32000;
}
-static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect,
- u32 colour, ui_px uv[4] )
+static struct ui_vert *ui_fill_rect_uv( ui_rect rect, u32 colour, ui_px uv[4] )
{
- struct ui_vert *vertices = &ctx->verts[ ctx->num_verts ];
+ struct ui_vert *vertices = &vg_uictx.vertex_buffer[ vg_uictx.num_verts ];
+ u16 *indices = &vg_uictx.indice_buffer[ vg_uictx.num_indices ];
+
vertices[0].co[0] = rect[0];
vertices[0].co[1] = rect[1];
vertices[0].uv[0] = uv[0];
vertices[3].uv[0] = uv[0];
vertices[3].uv[1] = uv[3];
vertices[3].colour = colour;
- u16 ind_start = ctx->num_verts;
- u16 *indices = &ctx->indices[ ctx->num_indices ];
+ u16 ind_start = vg_uictx.num_verts;
- ui_rect_copy( ctx->clipping, vertices[0].clip );
- ui_rect_copy( ctx->clipping, vertices[1].clip );
- ui_rect_copy( ctx->clipping, vertices[2].clip );
- ui_rect_copy( ctx->clipping, vertices[3].clip );
+ ui_rect_copy( vg_uictx.clipping, vertices[0].clip );
+ ui_rect_copy( vg_uictx.clipping, vertices[1].clip );
+ ui_rect_copy( vg_uictx.clipping, vertices[2].clip );
+ ui_rect_copy( vg_uictx.clipping, vertices[3].clip );
indices[0] = ind_start+0;
indices[1] = ind_start+2;
indices[4] = ind_start+3;
indices[5] = ind_start+2;
- ctx->num_indices += 6;
- ctx->num_verts += 4;
+ vg_uictx.num_indices += 6;
+ vg_uictx.num_verts += 4;
return vertices;
}
-static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour )
+static struct ui_vert *ui_fill_rect( ui_rect rect, u32 colour )
{
- return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,4, 4,4 } );
+ return ui_fill_rect_uv( rect, colour, (ui_px[4]){ 4,4, 4,4 } );
}
static ui_px ui_text_line_offset( const char *str, ui_px scale,
return (-length * scale*8) / 2;
}
-static void ui_text( ui_ctx *ctx, ui_px pos[2],
+VG_STATIC void ui_text( ui_px pos[2],
const char *str, ui_px scale, enum ui_text_align align )
{
ui_rect text_cursor;
glyph_base[0] *= 8;
glyph_base[1] *= 8;
- ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4])
+ ui_fill_rect_uv( text_cursor, current_colour, (ui_px[4])
{
glyph_base[0]+2,
glyph_base[1]+1,
/*
* API Control
*/
-static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y )
+VG_STATIC void ui_begin( ui_px res_x, ui_px res_y )
{
- ctx->cursor[0] = 0;
- ctx->cursor[1] = 0;
- ctx->cursor[2] = res_x;
- ctx->cursor[3] = res_y;
+ vg_uictx.cursor[0] = 0;
+ vg_uictx.cursor[1] = 0;
+ vg_uictx.cursor[2] = res_x;
+ vg_uictx.cursor[3] = res_y;
- ui_rect_copy( ctx->cursor, ctx->stack[0].rect );
- ctx->stack[0].mouse_over = 1;
+ ui_rect_copy( vg_uictx.cursor, vg_uictx.stack[0].rect );
+ vg_uictx.stack[0].mouse_over = 1;
- ctx->stack_count = 1;
+ vg_uictx.stack_count = 1;
- ctx->num_verts = 0;
- ctx->num_indices = 0;
+ vg_uictx.num_verts = 0;
+ vg_uictx.num_indices = 0;
- ui_release_clip( ctx );
+ ui_release_clip();
- if( ctx->click_state == 0 )
- ctx->capture_mouse_id = 0;
+ if( vg_uictx.click_state == 0 )
+ vg_uictx.capture_mouse_id = 0;
- ctx->image_count = 0;
+ vg_uictx.image_count = 0;
}
-static void ui_resolve( ui_ctx *ctx )
+VG_STATIC void ui_resolve(void)
{
- if( ctx->stack_count-1 )
+ if( vg_uictx.stack_count-1 )
{
vg_error( "[UI] Mismatched node create/drestroy!" );
return;
}
- if( ctx->click_state == 3 || ctx->click_state == 0 )
+ if( vg_uictx.click_state == 3 || vg_uictx.click_state == 0 )
{
- ctx->capture_lock = 0;
+ vg_uictx.capture_lock = 0;
}
}
-static void ui_set_mouse( ui_ctx *ctx, int x, int y, int click_state )
+VG_STATIC void ui_set_mouse( int x, int y, int click_state )
{
- ctx->mouse[0] = x;
- ctx->mouse[1] = y;
+ vg_uictx.mouse[0] = x;
+ vg_uictx.mouse[1] = y;
- ctx->click_state = click_state;
+ vg_uictx.click_state = click_state;
}
/*
k_button_hold
};
-static int ui_button( ui_ctx *ctx )
+static int ui_button(void)
{
- u32 uid = ctx->control_id ++;
+ u32 uid = vg_uictx.control_id ++;
- ui_new_node( ctx );
+ ui_new_node();
{
- ui_capture_mouse( ctx, uid );
+ ui_capture_mouse( uid );
- if( ui_hasmouse(ctx) )
+ if( ui_hasmouse() )
{
- ui_fill_rect( ctx, ctx->cursor, ctx->colours->hover );
+ ui_fill_rect( vg_uictx.cursor, vg_uictx.colours->hover );
- if( ctx->click_state == 1 )
+ if( vg_uictx.click_state == 1 )
{
- ctx->capture_lock = 1;
+ vg_uictx.capture_lock = 1;
return k_button_start_click;
}
- else if( ctx->capture_lock && ctx->click_state == 3 )
+ else if( vg_uictx.capture_lock && vg_uictx.click_state == 3 )
return k_button_click;
- else if( ctx->capture_lock && ctx->click_state == 2 )
+ else if( vg_uictx.capture_lock && vg_uictx.click_state == 2 )
return k_button_hold;
return k_button_click;
}
else
- ui_fill_rect( ctx, ctx->cursor, ctx->colours->main );
+ ui_fill_rect( vg_uictx.cursor, vg_uictx.colours->main );
}
return k_button_released;
}
-static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group )
+static int ui_window( struct ui_window *window, u32 control_group )
{
if( window->drag )
{
- window->transform[0] = ctx->mouse[0]+window->drag_offset[0];
- window->transform[1] = ctx->mouse[1]+window->drag_offset[1];
+ window->transform[0] = vg_uictx.mouse[0]+window->drag_offset[0];
+ window->transform[1] = vg_uictx.mouse[1]+window->drag_offset[1];
- ui_clamp_rect( ctx->stack[0].rect, window->transform );
+ ui_clamp_rect( vg_uictx.stack[0].rect, window->transform );
- if( ctx->click_state == 0 || ctx->click_state == 3 )
+ if( vg_uictx.click_state == 0 || vg_uictx.click_state == 3 )
{
window->drag = 0;
}
}
- ui_rect_copy( window->transform, ctx->cursor );
+ ui_rect_copy( window->transform, vg_uictx.cursor );
- ui_new_node( ctx );
+ ui_new_node();
{
- ui_capture_mouse( ctx, ctx->control_id ++ );
+ ui_capture_mouse( vg_uictx.control_id ++ );
/* Drag bar */
- ctx->cursor[3] = 25;
- ui_new_node( ctx );
+ vg_uictx.cursor[3] = 25;
+ ui_new_node();
{
- ui_capture_mouse( ctx, ctx->control_id ++ );
+ ui_capture_mouse( vg_uictx.control_id ++ );
- struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, 0xff555555 );
+ struct ui_vert *drag_bar = ui_fill_rect( vg_uictx.cursor, 0xff555555 );
/* title.. */
- ctx->cursor[0] += 2;
- ctx->cursor[1] += 2;
- ui_text( ctx, ctx->cursor, window->title, 2, 0 );
+ vg_uictx.cursor[0] += 2;
+ vg_uictx.cursor[1] += 2;
+ ui_text( vg_uictx.cursor, window->title, 2, 0 );
/* Close button */
- ctx->cursor[3] = 25;
- ctx->cursor[2] = 25;
- ui_align_right( ctx );
- ui_align_top( ctx );
- ui_rect_pad( ctx->cursor, 4 );
+ vg_uictx.cursor[3] = 25;
+ vg_uictx.cursor[2] = 25;
+ ui_align_right();
+ ui_align_top();
+ ui_rect_pad( vg_uictx.cursor, 4 );
- if( ui_button( ctx ) )
+ if( ui_button() )
{
vg_info( "Click clacked\n" );
}
- ctx->cursor[0] += 2;
- ui_text( ctx, ctx->cursor, "x", 2, 0 );
- ui_end( ctx );
+ vg_uictx.cursor[0] += 2;
+ ui_text( vg_uictx.cursor, "x", 2, 0 );
+ ui_end();
- if( ui_hasmouse( ctx ) )
+ if( ui_hasmouse() )
{
drag_bar[0].colour = 0xff777777;
drag_bar[1].colour = 0xff777777;
drag_bar[3].colour = 0xff777777;
/* start drag */
- if( ctx->click_state == 1 )
+ if( vg_uictx.click_state == 1 )
{
window->drag = 1;
- window->drag_offset[0] = window->transform[0]-ctx->mouse[0];
- window->drag_offset[1] = window->transform[1]-ctx->mouse[1];
+ window->drag_offset[0] = window->transform[0]-vg_uictx.mouse[0];
+ window->drag_offset[1] = window->transform[1]-vg_uictx.mouse[1];
}
}
}
- ui_end_down( ctx );
+ ui_end_down();
}
return 1;
}
-static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image )
+VG_STATIC void ui_push_image( ui_rect rc, GLuint image )
{
- struct ui_image *img = &ctx->images[ ctx->image_count ++ ];
+ struct ui_image *img = &vg_uictx.images[ vg_uictx.image_count ++ ];
ui_rect_copy( rc, img->rc );
img->image = image;
}
int *data;
};
-static void ui_slider( ui_ctx *ctx, struct ui_slider *slider )
+VG_STATIC void ui_slider( struct ui_slider *slider )
{
- ui_new_node( ctx );
+ ui_new_node();
- ui_px slider_start = ctx->cursor[0];
+ ui_px slider_start = vg_uictx.cursor[0];
- float const ftotal = ctx->cursor[2],
+ float const ftotal = vg_uictx.cursor[2],
fwidth = ftotal*0.25f,
fmove = ftotal - fwidth,
fstart = fwidth*0.5f,
frange = slider->max-slider->min,
fpos = (*slider->data - slider->min) / frange;
- ui_fill_rect( ctx, ctx->cursor, 0xff111111 );
- ctx->cursor[2] = fwidth;
- ctx->cursor[0] = slider_start + fpos * fmove;
+ ui_fill_rect( vg_uictx.cursor, 0xff111111 );
+ vg_uictx.cursor[2] = fwidth;
+ vg_uictx.cursor[0] = slider_start + fpos * fmove;
- u32 uid = ctx->control_id ++;
- int status = ui_button( ctx );
- if( ctx->capture_lock && (ctx->capture_mouse_id == uid))
+ u32 uid = vg_uictx.control_id ++;
+ int status = ui_button();
+ if( vg_uictx.capture_lock && (vg_uictx.capture_mouse_id == uid))
{
- float ui_new = ctx->mouse[0],
+ float ui_new = vg_uictx.mouse[0],
local = ui_new - (slider_start + fstart),
zo = vg_clampf(local / fmove,0.0f,1.0f);
*slider->data = vg_lerpf( slider->min, slider->max, zo );
}
- ctx->cursor[0] += 4;
- ctx->cursor[1] += 4;
+ vg_uictx.cursor[0] += 4;
+ vg_uictx.cursor[1] += 4;
char buf[12];
snprintf( buf, 12, "%.2f", *slider->data );
- ui_text( ctx, ctx->cursor, buf, 1, 0 );
- ui_end_down( ctx );
- ui_end_down( ctx );
+ ui_text( vg_uictx.cursor, buf, 1, 0 );
+ ui_end_down();
+ ui_end_down();
}
-static void ui_slider_vector( ui_ctx *ctx, struct ui_slider_vector *slider )
+VG_STATIC void ui_slider_vector( struct ui_slider_vector *slider )
{
for( int i=0; i<slider->len; i++ )
{
slider->sub[i].data = &slider->data[i];
slider->sub[i].min = slider->min;
slider->sub[i].max = slider->max;
- ui_slider( ctx, &slider->sub[i] );
+ ui_slider( &slider->sub[i] );
}
}
-static void ui_checkbox( ui_ctx *ctx, struct ui_checkbox *cb )
+VG_STATIC void ui_checkbox( struct ui_checkbox *cb )
{
- if( ui_button(ctx) == k_button_click )
+ if( ui_button() == k_button_click )
*cb->data ^= 0x1;
- ui_new_node(ctx);
- ui_rect_pad( ctx->cursor, 4 );
+ ui_new_node();
+ ui_rect_pad( vg_uictx.cursor, 4 );
if( *cb->data )
- ui_fill_rect( ctx, ctx->cursor, 0xff00e052 );
+ ui_fill_rect( vg_uictx.cursor, 0xff00e052 );
else
- ui_fill_rect( ctx, ctx->cursor, 0xff0052e0 );
-
- ui_end(ctx);
- ui_end_down(ctx);
-}
-
-/* Shortnames */
-#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
-#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)
-#define gui_new_node() ui_new_node( &ui_global_ctx )
-#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_end() ui_end( &ui_global_ctx )
-#define gui_end_down() ui_end_down( &ui_global_ctx )
-#define gui_end_right() ui_end_right( &ui_global_ctx )
-#define gui_fill_y() ui_fill_y( &ui_global_ctx)
-#define gui_fill_x() ui_fill_x( &ui_global_ctx)
-#define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
-#define gui_align_right() ui_align_right( &ui_global_ctx )
-#define gui_align_top() ui_align_top( &ui_global_ctx )
-#define gui_align_left() ui_align_left( &ui_global_ctx )
-#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__)
-#define gui_release_clip() ui_release_clip( &ui_global_ctx )
-#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__)
-#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__)
-#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__)
-#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__)
-#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
-#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
-#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
-#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )
+ ui_fill_rect( vg_uictx.cursor, 0xff0052e0 );
+
+ ui_end();
+ ui_end_down();
+}
#endif /* VG_UI_H */