{
start += 8;
struct uniform *uf = &uniform_buffer[ uniform_count ++ ];
+ uf->array = 0;
for( int i=0;; i++ )
{
if( start[i] == '\0' )
compile_x
}
-tool_texsheet(){
- _src="vg/src/texsheet.c"
- _dst="tools/texsheet"
- compile_x
-}
+#tool_texsheet(){
+# _src="vg/src/texsheet.c"
+# _dst="tools/texsheet"
+# compile_x
+#}
tool_shader
tool_fontcomp
{
vg_acquire_thread_sync();
+ vg_function_push( (struct vg_cmd)
+ {
+ .name = "shaders",
+ .function = vg_shaders_live_recompile
+ });
+
if( !vg_shaders_recompile() )
{
vg_shaders_free(NULL);
v3_negate( b[3], b[3] );
}
+static void m4x3_invert_full( m4x3f src, m4x3f dst )
+{
+ float t2, t4, t5,
+ det,
+ a = src[0][0], b = src[0][1], c = src[0][2],
+ e = src[1][0], f = src[1][1], g = src[1][2],
+ i = src[2][0], j = src[2][1], k = src[2][2],
+ m = src[3][0], n = src[3][1], o = src[3][2];
+
+ t2 = j*o - n*k;
+ t4 = i*o - m*k;
+ t5 = i*n - m*j;
+
+ dst[0][0] = f*k - g*j;
+ dst[1][0] =-(e*k - g*i);
+ dst[2][0] = e*j - f*i;
+ dst[3][0] =-(e*t2 - f*t4 + g*t5);
+
+ dst[0][1] =-(b*k - c*j);
+ dst[1][1] = a*k - c*i;
+ dst[2][1] =-(a*j - b*i);
+ dst[3][1] = a*t2 - b*t4 + c*t5;
+
+ t2 = f*o - n*g;
+ t4 = e*o - m*g;
+ t5 = e*n - m*f;
+
+ dst[0][2] = b*g - c*f ;
+ dst[1][2] =-(a*g - c*e );
+ dst[2][2] = a*f - b*e ;
+ dst[3][2] =-(a*t2 - b*t4 + c * t5);
+
+ det = 1.0f / (a * dst[0][0] + b * dst[1][0] + c * dst[2][0]);
+ v3_muls( dst[0], det, dst[0] );
+ v3_muls( dst[1], det, dst[1] );
+ v3_muls( dst[2], det, dst[2] );
+ v3_muls( dst[3], det, dst[3] );
+}
+
static inline void m4x3_copy( m4x3f a, m4x3f b )
{
v3_copy( a[0], b[0] );
#endif
+static void vg_strncpy( const char *src, char *dst, u32 len )
+{
+ for( u32 i=0; i<len; i++ )
+ {
+ dst[i] = src[i];
+
+ if( !src[i] )
+ break;
+ }
+}
+
#include <stdlib.h>
#define VG_ZERO_NEW_MEM
static void vg_fatal_exit_loop( const char *error );
static void *vg_alloc( size_t size )
{
+ if( size == 0 )
+ return NULL;
+
void *ptr = malloc( size );
if( !ptr )
+ {
vg_fatal_exit_loop( "Out of memory" );
+ }
#ifdef VG_ZERO_NEW_MEM
u8 *bytes = ptr;
void *ptr = realloc( orig, size );
if( !ptr )
+ {
+ if( size == 0 )
+ return NULL;
+
vg_fatal_exit_loop( "Out of memory" );
+ }
return ptr;
}
TYPE DECL = FN( PATH,##__VA_ARGS__ ); \
vg_required( DECL, "Resource is required but failed to load: '" PATH "'" );
+#if 0
+VG_DEPRECATED
+char *strcpy(char* destination, const char* source);
+VG_DEPRECATED
+char *strncpy(char *restrict dest, const char *restrict src, size_t n);
+VG_DEPRECATED
+char *strcat(char *restrict dest, const char *restrict src);
+VG_DEPRECATED
+char *strncat(char *restrict dest, const char *restrict src, size_t n);
+#endif
+
VG_DEPRECATED
void *malloc( size_t size );
return 1;
}
+static int vg_shaders_live_recompile(int argc, const char *argv[])
+{
+ vg_info( "Recompiling shaders\n" );
+ for( int i=0; i<vg_shader_count; i ++ )
+ {
+ struct vg_shader *shader = vg_shaders_active[i];
+ vg_shader_compile( shader );
+ }
+
+ return 0;
+}
+
static void vg_shader_register( struct vg_shader *shader )
{
shader->compiled = 0;
--- /dev/null
+#ifndef VG_STEAM_USER_STATS_H
+#define VG_STEAM_USER_STATS_H
+
+#include "vg_steam.h"
+
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+ #pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+ #pragma pack( push, 8 )
+#endif
+
+typedef struct UserStatsReceived_t UserStatsReceived_t;
+struct UserStatsReceived_t
+{
+ u64 m_nGameID; // Game these stats are for
+ EResult m_eResult; // Success / error fetching the stats
+ CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
+};
+enum { k_iUserStatsReceived = k_iSteamUserStatsCallbacks + 1 };
+
+#pragma pack(pop)
+
+typedef void ISteamUserStats;
+ISteamUserStats *SteamAPI_SteamUserStats_v012(void);
+ISteamUserStats *SteamAPI_SteamUserStats(void)
+{
+ return SteamAPI_SteamUserStats_v012();
+}
+
+int SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self );
+
+int SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats *self,
+ const char *pchName,
+ int *pbAchieved );
+
+int SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self,
+ const char *pchName );
+
+int SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats *self,
+ const char *pchName );
+
+int SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self );
+
+#endif /* VG_STEAM_USER_STATS_H */