update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index 4c198e1a429a23001ed299045790297353e96575..621c28ab0f5852d8d801ed7c9bee0b08a00364a1 100644 (file)
-#ifndef ROUTES_H
-#define ROUTES_H
-
-#include "common.h"
-#include "model.h"
-#include "gate.h"
-
-#include "shaders/vblend.h"
-#include "shaders/route.h"
-
-struct subworld_routes
-{
-   struct route_node
-   {
-      v3f co, right, up, h;
-      u32 next[2];
-
-      u32 is_gate, gate_id, current_refs, ref_count;
-      u32 route_ids[4];    /* Gates can be linked into up to four routes */
-   }
-   *nodes;
-
-   u32 node_count,
-       node_cap;
-
-   struct route
-   {
-      const char *name;
-      v4f colour;
-
-      u32 start;
-      mdl_submesh sm;
-
-      int active;
-      float factive;
-   }
-   *routes;
-
-   u32 route_count,
-       route_cap;
-
-   struct route_gate
-   {
-      teleport_gate gate;
-      
-      u32 route_count,
-          node_id;
-   }
-   *gates;
-
-   u32 gate_count,
-       gate_cap;
-
-   u32 active_gate;
-
-   scene scene_lines;
-};
-
-static struct subworld_routes *subworld_routes(void);
-
-static void debug_sbpath( struct route_node *rna, struct route_node *rnb,
-                          u32 colour, float xoffset )
-{
-   v3f p0, h0, p1, h1, l, p;
-   
-   v3_copy( rna->co, p0 );
-   v3_muladds( rna->co, rna->h,  1.0f, h0 );
-   v3_copy( rnb->co, p1 );
-   v3_muladds( rnb->co, rnb->h, -1.0f, h1 );
-
-   v3_muladds( p0, rna->right, xoffset, p0 );
-   v3_muladds( h0, rna->right, xoffset, h0 );
-   v3_muladds( p1, rnb->right, xoffset, p1 );
-   v3_muladds( h1, rnb->right, xoffset, h1 );
-
-   v3_copy( p0, l );
-
-   for( int i=0; i<5; i++ )
-   {
-      float t = (float)(i+1)/5.0f;
-      eval_bezier_time( p0, p1, h0, h1, t, p );
-      vg_line( p, l, colour );
-      v3_copy( p, l );
-   }
-}
-
-static void world_routes_activate_gate( u32 id )
-{
-   struct subworld_routes *r = subworld_routes();
-   struct route_gate *ig = &r->gates[id];
-   struct route_node *pnode = &r->nodes[ig->node_id],
-                     *pdest = &r->nodes[pnode->next[0]];
-   
-   r->active_gate = id;
-
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
-
-      route->active = 0;
-      for( int j=0; j<pdest->ref_count; j++ )
-      {
-         if( pdest->route_ids[j] == i )
-         {
-            route->active = 1;
-            break;
-         }
-      }
-   }
-}
-
-static u32 world_routes_get_path( struct route *route, u32 stack[64] )
-{
-   struct subworld_routes *r = subworld_routes();
-   u32 stack_i[64];
-
-   stack[0] = route->start;
-   stack_i[0] = 0;
-
-   u32 si = 1;
-   int loop_complete = 0;
-
-   while( si )
-   {
-      if( stack_i[si-1] == 2 )
-      {
-         si --;
-         continue;
-      }
-
-      struct route_node *rn = &r->nodes[stack[si-1]];
-      u32 nextid = rn->next[stack_i[si-1]];
-      stack_i[si-1] ++;
-
-      if( nextid != 0xffffffff )
-      {
-         if( nextid == stack[0] )
-         {
-            loop_complete = 1;
-            break;
-         }
-
-         int valid = 1;
-         for( int sj=0; sj<si; sj++ )
-         {
-            if( stack[sj] == nextid )
-            {
-               valid = 0;
-               break;
-            }
-         }
-
-         if( valid )
-         {
-            stack_i[si] = 0;
-            stack[si] = nextid;
-            si ++;
-            continue;
-         }
-      }
-   }
-
-   if( loop_complete )
-      return si;
-
-   return 0;
-}
-
-static void world_routes_debug(void)
-{
-   struct subworld_routes *r = subworld_routes();
-
-   for( int i=0; i<r->node_count; i++ )
-   {
-      struct route_node *rn = &r->nodes[i];
-      vg_line_pt3( rn->co, 1.0f, rn->is_gate? 0xffffff00: 0xff00b2ff );
-   }
-
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
-
-      u32 stack[64];
-      u32 si = world_routes_get_path( route, stack );
-
-      u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
-                        0xff5442f5 };
-
-      u32 cc = colours[i%vg_list_size(colours)];
-
-      for( int sj=0; sj<si; sj++ )
-      {
-         int sk = (sj+1)%si;
-         debug_sbpath( &r->nodes[stack[sj]], &r->nodes[stack[sk]], cc,
-               (float)i );
-      }
-   }
-
-   for( int i=0; i<r->node_count; i++ )
-   {
-      struct route_node *ri = &r->nodes[i],
-                        *rj = NULL;
-      
-      for( int j=0; j<2; j++ )
-      {
-         if( ri->next[j] != 0xffffffff )
-         {
-            rj = &r->nodes[ri->next[j]];
-            vg_line( ri->co, rj->co, 0x20ffffff );
-         }
-      }
-   }
-}
-
-static void world_routes_free(void)
-{
-   struct subworld_routes *r = subworld_routes();
-
-   free( r->nodes );
-   free( r->routes );
-   free( r->gates );
-}
-
-static void world_id_fixup( u32 *uid, mdl_header *mdl )
-{
-   if( *uid )
-      *uid = mdl_node_from_id( mdl, *uid )->sub_uid;
-   else
-      *uid = 0xffffffff;
-}
-
-static void world_routes_gen_meshes(void)
-{
-   struct subworld_routes *r = subworld_routes();
-   scene_init( &r->scene_lines );
-
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
-
-      u32 stack[64];
-      u32 si = world_routes_get_path( route, stack );
-
-      u32 last_valid = 0;
-
-      for( int sj=0; sj<si; sj++ )
-      {
-         int sk=(sj+1)%si;
-
-         struct route_node *rnj = &r->nodes[ stack[sj] ],
-                           *rnk = &r->nodes[ stack[sk] ],
-                           *rnl;
-         
-         if( rnj->is_gate && rnk->is_gate )
-         {
-            last_valid = 0;
-            continue;
-         }
-
-         float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs,
-               base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs;
-
-         if( rnk->is_gate )
-         {
-            rnl = &r->nodes[ rnk->next[0] ];
-            base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
-         }
-
-         if( sk == 0 )
-         {
-            base_x1 -= 1.0f;
-         }
-
-         v3f p0, h0, p1, h1, p, pd;
-         
-         v3_copy( rnj->co, p0 );
-         v3_muladds( rnj->co, rnj->h,  1.0f, h0 );
-         v3_copy( rnk->co, p1 );
-         v3_muladds( rnk->co, rnk->h, -1.0f, h1 );
-
-         float t=0.0f;
-         int it = 0;
-
-         for( int it=0; it<256; it ++ )
-         {
-            float const k_sample_dist = 0.02f;
-            eval_bezier_time( p0,p1,h0,h1, t,p );
-            eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd );
-
-            float mod = k_sample_dist / v3_dist( p, pd );
-
-            v3f v0,up, right;
-            v3_muls( rnj->up, 1.0f-t, up );
-            v3_muladds( up, rnk->up, t, up );
-
-            v3_sub( pd,p,v0 );
-            v3_cross( up, v0, right );
-            v3_normalize( right );
-
-            float cur_x = (1.0f-t)*base_x0 + t*base_x1;
-            
-            v3f sc, sa, sb, down;
-            v3_muladds( p, right, cur_x, sc );
-            v3_muladds( sc, up, 1.5f, sc );
-            v3_muladds( sc, right,  0.45f, sa );
-            v3_muladds( sc, right, -0.45f, sb );
-            v3_muls( up, -1.0f, down );
-            
-            ray_hit ha, hb;
-            ha.dist = 8.0f;
-            hb.dist = 8.0f;
-            if(ray_world( sa, down, &ha ) && 
-               ray_world( sb, down, &hb ))
-            {
-               mdl_vert va, vb;
-               
-               v3_muladds( ha.pos, up, 0.06f, va.co );
-               v3_muladds( hb.pos, up, 0.06f, vb.co );
-               v3_copy( up, va.norm );
-               v3_copy( up, vb.norm );
-               v3_zero( va.colour );
-               v3_zero( vb.colour );
-               v2_zero( va.uv );
-               v2_zero( vb.uv );
-
-               scene_push_vert( &r->scene_lines, &va );
-               scene_push_vert( &r->scene_lines, &vb );
-
-               if( last_valid )
-               {
-                  /* Connect them with triangles */
-                  scene_push_tri( &r->scene_lines, (u32[3]){ 
-                        last_valid+0-2, last_valid+1-2, last_valid+2-2} );
-                  scene_push_tri( &r->scene_lines, (u32[3]){ 
-                        last_valid+1-2, last_valid+3-2, last_valid+2-2} );
-               }
-               
-               last_valid = r->scene_lines.vertex_count;
-            }
-            else
-               last_valid = 0;
-
-            t += 1.0f*mod;
-
-            if( t >= 1.0f )
-            {
-               /* TODO special case for end of loop, need to add triangles
-                *      between first and last rungs */
-               break;
-            }
-         }
-
-         rnj->current_refs ++;
-      }
-
-      scene_copy_slice( &r->scene_lines, &route->sm );
-   }
-
-   scene_upload( &r->scene_lines );
-   scene_free_offline_buffers( &r->scene_lines );
-}
-
-static void bind_terrain_textures(void);
-static void render_world_routes( m4x4f projection, v3f camera )
-{
-   struct subworld_routes *r = subworld_routes();
-
-   m4x3f identity_matrix;
-   m4x3_identity( identity_matrix );
-
-   shader_route_use();
-   shader_route_uTexGarbage(0);
-   shader_link_standard_ub( _shader_route.id, 2 );
-   bind_terrain_textures();
-
-   shader_route_uPv( projection );
-   shader_route_uMdl( identity_matrix );
-   shader_route_uCamera( camera );
-
-   scene_bind( &r->scene_lines );
-
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
-      route->factive = vg_lerpf( route->factive, route->active, 0.01f );
-
-      v4f colour;
-      v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
-      colour[3] = 1.0f;
-
-      shader_route_uColour( colour );
-      mdl_draw_submesh( &route->sm );
-   }
-}
-
-static void world_routes_register(void)
-{
-   shader_route_register();
-}
-
-static void world_routes_loadfrom( mdl_header *mdl )
-{
-   struct subworld_routes *r = subworld_routes();
-   r->nodes = NULL;
-   r->node_count = 0;
-   r->node_cap = 0;
-   r->routes = NULL;
-   r->route_count = 0;
-   r->route_cap = 0;
-   r->gates = NULL;
-   r->gate_count = 0;
-   r->gate_cap = 0;
-
-   for( int i=0; i<mdl->node_count; i++ )
-   {
-      mdl_node *pnode = mdl_node_from_id(mdl,i);
-      m4x3f transform;
-
-      if( pnode->classtype == k_classtype_route_node ||
-          pnode->classtype == k_classtype_gate )
-      {
-         mdl_node_transform( pnode, transform );
-         pnode->sub_uid = r->node_count;
-         
-         r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1,
-                                    sizeof( struct route_node ) );
-
-         struct route_node *rn = &r->nodes[r->node_count];
-
-         v3_copy( transform[0], rn->right );
-         v3_normalize( rn->right );
-         v3_copy( transform[1], rn->up );
-         v3_normalize( rn->up );
-         v3_muls( transform[2], -1.0f, rn->h );
-         v3_copy( transform[3], rn->co );
-         rn->ref_count = 0;
-         rn->current_refs = 0;
-
-         if( pnode->classtype == k_classtype_gate )
-         {
-            r->gates = buffer_reserve( r->gates, r->gate_count, &r->gate_cap,
-                                       1, sizeof( struct route_gate ) );
-
-            struct classtype_gate *inf = mdl_get_entdata( mdl, pnode );
-
-            /* H is later scaled based on link distance */
-            v3_normalize( rn->h );
-            rn->next[0] = inf->target;
-            rn->next[1] = 0;
-            rn->gate_id = r->gate_count;
-            rn->is_gate = 1;
-
-            /* TODO */
-            if( inf->target )
-            {
-               mdl_node *pother = mdl_node_from_id( mdl, inf->target );
-               
-               if( pother->classtype == k_classtype_gate )
-               {
-                  struct route_gate *rg = &r->gates[r->gate_count];
-                  rg->node_id = r->node_count;
-
-                  v3_copy( pnode->co,  rg->gate.co[0] );
-                  v3_copy( pother->co, rg->gate.co[1] );
-                  v4_copy( pnode->q,   rg->gate.q[0] );
-                  v4_copy( pother->q,  rg->gate.q[1] );
-                  v2_copy( inf->dims,  rg->gate.dims );
-
-                  gate_transform_update( &rg->gate );
-
-                  r->gate_count ++;
-               }
-            }
-         }
-         else
-         {
-            struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode );
-            rn->next[0] = inf->target;
-            rn->next[1] = inf->target1;
-            rn->is_gate = 0;
-         }
-
-         r->node_count ++;
-      }
-      else if( pnode->classtype == k_classtype_route )
-      {
-         struct classtype_route *inf = mdl_get_entdata( mdl, pnode );
-         r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap,
-                                     1, sizeof( struct route ) );
-
-         struct route *route = &r->routes[r->route_count];
-
-         v3_copy( inf->colour, route->colour );
-         route->colour[3] = 1.0f;
-
-         route->name = NULL;
-         route->start = inf->id_start;
-         route->active = 0;
-         route->factive = 0.0f;
-
-         r->route_count ++;
-      }
-   }
-
-   /* 
-    * Apply correct system-local ids
-    */
-   for( int i=0; i<r->node_count; i++ )
-   {
-      struct route_node *rn = &r->nodes[i];
-      
-      for( int j=0; j<2; j++ )
-         world_id_fixup( &rn->next[j], mdl );
-   }
-
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
-      world_id_fixup( &route->start, mdl );
-   }
-
-   /*
-    * Gather references
-    */
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
-
-      u32 stack[64];
-      u32 si = world_routes_get_path( route, stack );
-
-      for( int sj=0; sj<si; sj++ )
-      {
-         struct route_node *rn = &r->nodes[ stack[sj] ];
-         rn->route_ids[ rn->ref_count ++ ] = i;
-
-         if( rn->ref_count > 4 )
-            vg_warn( "Too many references on route node %i\n", i );
-      }
-   }
-
-   world_routes_gen_meshes();
-}
-
-#endif /* ROUTES_H */
+/*
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
+#pragma once
+#include "vg/vg_camera.h"
+#include "vg/vg_msg.h"
+#include "world.h"
+#include "network_msg.h"
+
+void world_routes_init(void);
+void world_routes_fracture( world_instance *world, ent_gate *gate,
+                               v3f imp_co, v3f imp_v );
+void world_routes_activate_entry_gate( world_instance *world, 
+                                          ent_gate *rg );
+void render_world_routes( world_instance *world, 
+                          world_instance *host_world,
+                          m4x3f mmdl, vg_camera *cam, 
+                          int viewing_from_gate, int viewing_from_hub );
+
+void world_gen_routes_ent_init( world_instance *world );
+void world_gen_routes_generate( u32 instance_id );
+void world_routes_update_timer_texts( world_instance *world );
+void world_routes_update( world_instance *world );
+void world_routes_fixedupdate( world_instance *world );
+void world_routes_clear( world_instance *world );
+void world_routes_recv_scoreboard( world_instance *world, 
+                                   vg_msg *body, u32 route_id,
+                                   enum request_status status );