#include "shaders/scene_standard.h"
#include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_foliage.h"
#include "shaders/scene_override.h"
#include "shaders/scene_cubemapped.h"
#include "shaders/scene_vertex_blend.h"
u32 timer_text_count;
struct text_particle{
- rb_object obj;
+ rigidbody rb;
m4x3f mlocal;
ent_glyph *glyph;
v4f colour;
-
m4x3f mdl;
+ f32 radius;
}
text_particles[6*4];
u32 text_particle_count;