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move rigidbody to vg
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_physics.h
diff --git
a/world_physics.h
b/world_physics.h
index 6cc8c5df8dfad82512535504541fa425fcbae0a8..8531b8f1b14f0cc4ff1df6fca94b79c6caf8f575 100644
(file)
--- a/
world_physics.h
+++ b/
world_physics.h
@@
-2,7
+2,8
@@
#define WORLD_PHYSICS_H
#include "world.h"
-#include "rigidbody.h"
+#include "vg/vg_rigidbody.h"
+#include "vg/vg_rigidbody_collision.h"
static void ray_world_get_tri( world_instance *world,
ray_hit *hit, v3f tri[3] );