move rigidbody to vg
[carveJwlIkooP6JGAAIwe30JlM.git] / world_physics.h
index 6cc8c5df8dfad82512535504541fa425fcbae0a8..8531b8f1b14f0cc4ff1df6fca94b79c6caf8f575 100644 (file)
@@ -2,7 +2,8 @@
 #define WORLD_PHYSICS_H
 
 #include "world.h"
-#include "rigidbody.h"
+#include "vg/vg_rigidbody.h"
+#include "vg/vg_rigidbody_collision.h"
 
 static void ray_world_get_tri( world_instance *world,
                                   ray_hit *hit, v3f tri[3] );