update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gate.h
index ad87ed1d106cdf8c484071c3fc1603805ddc8a55..a071e4bb20ee575e59c5f1722ade8b4da0ac0dab 100644 (file)
 /*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved
  */
 
-#ifndef WORLD_GATE_H
-#define WORLD_GATE_H
-
-#include "common.h"
-#include "model.h"
-#include "entity.h"
-#include "render.h"
-#include "camera.h"
+#pragma once
 
+#include "vg/vg_camera.h"
+#include "world.h"
 #include "shaders/model_gate.h"
-#include "world_water.h"
-
-VG_STATIC void gate_transform_update( ent_gate *gate )
-{
-   m4x3f to_local, recv_to_world;
-
-   q_m3x3( gate->q[0], gate->to_world );
-   v3_copy( gate->co[0], gate->to_world[3] );
-   
-   m4x3_invert_affine( gate->to_world, to_local );
-
-   q_m3x3( gate->q[1], recv_to_world );
-   v3_copy( gate->co[1], recv_to_world[3] );
-   m4x3_mul( recv_to_world, to_local, gate->transport );
-
-   m4x3_scalev( gate->to_world, (v3f){ gate->dimensions[0], 
-                                       gate->dimensions[1], 1.0f } );
-}
-
-VG_STATIC void world_gates_init(void)
-{
-   vg_info( "world_gates_init\n" );
-
-   shader_model_gate_register();
-
-   vg_linear_clear( vg_mem.scratch );
-
-   mdl_context mgate;
-   mdl_open( &mgate, "models/rs_gate.mdl", vg_mem.scratch );
-   mdl_load_metadata_block( &mgate, vg_mem.scratch );
-   mdl_load_mesh_block( &mgate, vg_mem.scratch );
-
-   mdl_mesh *surface = mdl_find_mesh( &mgate, "rs_gate" );
-   mdl_submesh *sm = mdl_arritm(&mgate.submeshs,surface->submesh_start);
-   world_global.sm_gate_surface = *sm;
-
-   const char *names[] = { "rs_gate_marker", "rs_gate_marker.001", 
-                           "rs_gate_marker.002", "rs_gate_marker.003" };
-
-   for( int i=0; i<4; i++ ){
-      mdl_mesh *marker = mdl_find_mesh( &mgate, names[i] );
-      sm = mdl_arritm( &mgate.submeshs, marker->submesh_start );
-      world_global.sm_gate_marker[i] = *sm;
-   }
-
-   mdl_close( &mgate );
-
-   vg_acquire_thread_sync();
-   {
-      mdl_unpack_glmesh( &mgate, &world_global.mesh_gate );
-   }
-   vg_release_thread_sync();
-}
-
-VG_STATIC int render_gate( world_instance *world_inside,
-                           ent_gate *gate, camera *cam, int layer_depth )
-{
-   v3f viewdir, gatedir;
-   m3x3_mulv( cam->transform, (v3f){0.0f,0.0f,-1.0f}, viewdir );
-   q_mulv( gate->q[0], (v3f){0.0f,0.0f,-1.0f}, gatedir );
-
-   v3f v0;
-   v3_sub( cam->pos, gate->co[0], v0 );
-
-   float dist = v3_dot(v0, gatedir);
-
-   /* Hard cutoff */
-   if( dist > 3.0f )
-      return 0;
-
-   if( v3_dist( cam->pos, gate->co[0] ) > 100.0f )
-      return 0;
-
-   {
-      v3f a,b,c,d;
-
-      m4x3_mulv( gate->to_world, (v3f){-1.0f,-1.0f,0.0f}, a );
-      m4x3_mulv( gate->to_world, (v3f){ 1.0f,-1.0f,0.0f}, b );
-      m4x3_mulv( gate->to_world, (v3f){ 1.0f, 1.0f,0.0f}, c );
-      m4x3_mulv( gate->to_world, (v3f){-1.0f, 1.0f,0.0f}, d );
-
-      vg_line( a,b, 0xffffa000 );
-      vg_line( b,c, 0xffffa000 );
-      vg_line( c,d, 0xffffa000 );
-      vg_line( d,a, 0xffffa000 );
-
-      vg_line2( gate->co[0], gate->co[1], 0xff0000ff, 0x00000000 );
-   }
-
-   /* update gate camera */
-   gate_camera.fov = cam->fov;
-   gate_camera.nearz = 0.1f;
-   gate_camera.farz  = 2000.0f;
-
-   m4x3_mul( gate->transport, cam->transform, gate_camera.transform );
-   camera_update_view( &gate_camera );
-   camera_update_projection( &gate_camera );
-
-   /* Add special clipping plane to projection */
-   v4f surface;
-   q_mulv( gate->q[1], (v3f){0.0f,0.0f,-1.0f}, surface );
-   surface[3] = v3_dot( surface, gate->co[1] );
-   
-   m4x3_mulp( gate_camera.transform_inverse, surface, surface );
-   surface[3] = -fabsf(surface[3]);
-
-   if( dist < -0.5f )
-      m4x4_clip_projection( gate_camera.mtx.p, surface );
-
-   /* Ready to draw with new camrea */
-   camera_finalize( &gate_camera );
-
-   vg_line_pt3( gate_camera.transform[3], 0.3f, 0xff00ff00 );
-   {
-      shader_model_gate_use();
-      shader_model_gate_uPv( cam->mtx.pv );
-      shader_model_gate_uMdl( gate->to_world );
-      shader_model_gate_uCam( cam->pos );
-      shader_model_gate_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} );
-      shader_model_gate_uTime( vg.time*0.25f );
-      shader_model_gate_uInvRes( (v2f){
-            1.0f / (float)vg.window_x,
-            1.0f / (float)vg.window_y });
-
-      glEnable( GL_STENCIL_TEST );
-      glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );  
-      glStencilFunc( GL_ALWAYS, 1, 0xFF ); 
-      glStencilMask( 0xFF );
-
-      mesh_bind( &world_global.mesh_gate );
-      mdl_draw_submesh( &world_global.sm_gate_surface );
-
-      glClear( GL_DEPTH_BUFFER_BIT );
-      glStencilFunc( GL_EQUAL, 1, 0xFF );
-      glStencilMask( 0x00 ); 
-   }
-
-   render_world( world_inside, &gate_camera, layer_depth );
-
-   {
-      glDisable( GL_STENCIL_TEST );
-
-      render_water_texture( world_inside, &gate_camera, layer_depth );
-      render_fb_bind( gpipeline.fb_main, 1 );
-
-      glEnable( GL_STENCIL_TEST );
-
-      render_water_surface( world_inside, &gate_camera );
-
-      glStencilMask( 0xFF );
-      glStencilFunc( GL_ALWAYS, 1, 0xFF );
-      glDisable( GL_STENCIL_TEST );
-   }
-
-   return 1;
-}
-
-VG_STATIC int gate_intersect_plane( ent_gate *gate, 
-                                    v3f pos, v3f last, v2f where )
-{
-   v4f surface;
-   q_mulv( gate->q[0], (v3f){0.0f,0.0f,-1.0f}, surface );
-   surface[3] = v3_dot( surface, gate->co[0] );
-
-   v3f v0, c, delta, p0;
-   v3_sub( pos, last, v0 );
-   float l = v3_length( v0 );
-
-   if( l == 0.0f )
-      return 0;
-
-   v3_divs( v0, l, v0 );
-
-   v3_muls( surface, surface[3], c );
-   v3_sub( c, last, delta );
-
-   float d = v3_dot( surface, v0 );
-
-   if( d > 0.00001f ){
-      float t = v3_dot(delta, surface) / d;
-      if( t >= 0.0f && t <= l ){
-         v3f local, rel;
-         v3_muladds( last, v0, t, local );
-         v3_sub( gate->co[0], local, rel );
-
-         where[0] = v3_dot( rel, gate->to_world[0] );
-         where[1] = v3_dot( rel, gate->to_world[1] );
-
-         where[0] /= v3_dot( gate->to_world[0], gate->to_world[0] );
-         where[1] /= v3_dot( gate->to_world[1], gate->to_world[1] );
-
-         return 1;
-      }
-   }
-
-   return 0;
-}
+#include "entity.h"
 
-VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last )
+struct world_gates
 {
-   v2f xy;
+   glmesh mesh;
+   mdl_submesh sm_surface, sm_marker[4];
+   vg_camera cam;
 
-   if( gate_intersect_plane( gate, pos, last, xy ) ){
-      if( fabsf(xy[0]) <= 1.0f && fabsf(xy[1]) <= 1.0f ){
-         return 1;
-      }
-   }
-
-   return 0;
+   v3f userportal_co;
 }
+extern world_gates;
 
-/* 
- * Intersect all gates in the world
- */
-VG_STATIC ent_gate *world_intersect_gates( world_instance *world,
-                                           v3f pos, v3f last )
-{
-   for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
-      ent_gate *gate = mdl_arritm( &world->ent_gate, i );
-      if( gate->type == k_gate_type_unlinked )
-         continue;
+void world_gates_init(void);
+void gate_transform_update( ent_gate *gate );
+int render_gate( world_instance *world, world_instance *world_inside,
+                    ent_gate *gate, vg_camera *cam );
 
-      if( gate_intersect( gate, pos, last ) ){
-         return gate;
-      }
-   }
+int gate_intersect( ent_gate *gate, v3f pos, v3f last );
+u32 world_intersect_gates( world_instance *world, v3f pos, v3f last );
 
-   return NULL;
-}
+entity_call_result ent_gate_call( world_instance *world, ent_call *call );
+void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl );
 
-#endif /* WORLD_GATE_H */
+void world_link_gates_async( void *payload, u32 size );
+void world_unlink_nonlocal( world_instance *world );
+void render_gate_unlinked( world_instance *world,
+                           ent_gate *gate, vg_camera *cam );