#include "vg/vg_camera.h"
#include "world.h"
#include "shaders/model_gate.h"
+#include "entity.h"
struct world_gates
{
void ent_gate_call( world_instance *world, ent_call *call );
void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl );
-void world_link_nonlocal_async( void *payload, u32 size );
+void world_link_gates_async( void *payload, u32 size );
void world_unlink_nonlocal( world_instance *world );
void render_gate_unlinked( world_instance *world,
ent_gate *gate, vg_camera *cam );