* Trace out a random point, near the player to try and determine water areas
*/
static
-enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output)
-{
- v3f chance = { (vg_randf64()-0.5f) * 30.0f,
- 8.0f,
- (vg_randf64()-0.5f) * 30.0f };
+enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output){
+ v3f chance = { (vg_randf64(&vg.rand)-0.5f) * 30.0f,
+ 8,
+ (vg_randf64(&vg.rand)-0.5f) * 30.0f };
v3f pos;
v3_add( chance, origin, pos );