#include "world_water.c"
#include "world_audio.c"
#include "world_routes.c"
-#include "world_traffic.c"
static void world_update( world_instance *world, v3f pos ){
world_render.sky_time += world_render.sky_rate * vg.time_delta;
world_routes_update_timer_texts( world );
world_routes_update( world );
- world_traffic_update( world, pos );
+ ent_traffic_update( world, pos );
world_sfd_update( world, pos );
world_volumes_update( world, pos );
}