update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / workshop.c
index 4d8856bed8a2410b89a6e300897d436f163120ac..10c482942b4f809683824b34e768267c516ca816 100644 (file)
@@ -1,20 +1,19 @@
-#ifndef WORKSHOP_C
-#define WORKSHOP_C
 
-#include "workshop.h"
-
-#define VG_GAME
-#include "vg/vg.h"
+#include "vg/vg_engine.h"
 #include "vg/vg_tex.h"
+#include "vg/vg_image.h"
 #include "vg/vg_msg.h"
 #include "vg/vg_binstr.h"
+#include "vg/vg_loader.h"
 #include "ent_skateshop.h"
 
 #include "vg/vg_steam_auth.h"
 #include "vg/vg_steam_ugc.h"
 #include "vg/vg_steam_friends.h"
 #include "steam.h"
-#include "highscores.h"
+#include "workshop.h"
+
+struct workshop_form workshop_form;
 
 static struct ui_enum_opt workshop_form_visibility_opts[] = {
  { k_ERemoteStoragePublishedFileVisibilityPublic,       "Public"       },
@@ -323,7 +322,8 @@ static void _workshop_form_submit_thread( void *data )
    vg_msg_frame( &descriptor, "workshop" );
       vg_msg_wkvstr( &descriptor, "title", workshop_form.submission.title );
       //vg_msg_wkvstr( &descriptor, "author", "unknown" );
-      vg_msg_wkvu32( &descriptor, "type", workshop_form.submission.type );
+      vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1,
+                     &workshop_form.submission.type );
       vg_msg_wkvstr( &descriptor, "folder", workshop_form.addon_folder );
    vg_msg_end_frame( &descriptor );
    //vg_msg_wkvstr( &descriptor, "location", "USA" );
@@ -673,27 +673,32 @@ static void workshop_op_download_and_view_submission( int result_index )
       workshop_form.submission.type = k_addon_type_none;
       workshop_form.submission.submission_type_selection = k_addon_type_none;
 
-      if( have_meta ){
+      if( have_meta )
+      {
          u32 len = strlen(metadata_str);
          vg_info( "Metadata: %s\n", metadata_str );
          vg_str_bin( metadata_str, metadata_buf, len );
          vg_msg msg;
          vg_msg_init( &msg, metadata_buf, len/2 );
          
-         if( vg_msg_seekframe( &msg, "workshop" )){
-            u32 type = vg_msg_getkvu32( &msg, "type", 0 );
+         if( vg_msg_seekframe( &msg, "workshop" ))
+         {
+            u32 type;
+            vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type, NULL );
             workshop_form.submission.type = type;
             workshop_form.submission.submission_type_selection = type;
 
             const char *kv_folder = vg_msg_getkvstr( &msg, "folder" );
-            if( kv_folder ){
+            if( kv_folder )
+            {
                vg_strncpy( kv_folder, workshop_form.addon_folder,
                            sizeof(workshop_form.addon_folder),
                            k_strncpy_always_add_null );
             }
          }
       }
-      else{
+      else
+      {
          vg_error( "No metadata was returned with this item.\n" );
       }
 
@@ -808,7 +813,7 @@ static void on_workshop_UGCQueryComplete( void *data, void *userdata )
 /*
  * Console command to open the workshop publisher
  */
-static int workshop_submit_command( int argc, const char *argv[] )
+int workshop_submit_command( int argc, const char *argv[] )
 {
    if( !steam_ready ){
       ui_start_modal( "Steam API is not initialized\n", UI_MODAL_BAD );
@@ -844,7 +849,7 @@ static int workshop_submit_command( int argc, const char *argv[] )
    return 0;
 }
 
-static void workshop_init(void)
+void workshop_init(void)
 {
    vg_console_reg_cmd( "workshop_submit", workshop_submit_command, NULL );
 }
@@ -857,7 +862,7 @@ static void workshop_render_world_preview(void){
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_BLEND );
 
-   render_world( localplayer.viewable_world, &skaterift.cam, 1 );
+   render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -873,7 +878,7 @@ static void workshop_render_player_preview(void){
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_BLEND );
 
-   struct skeleton *sk = &localplayer.playeravatar->sk;
+   struct skeleton *sk = &localplayer.skeleton;
 
    player_pose res;
    res.type = k_player_pose_type_ik;
@@ -897,7 +902,7 @@ static void workshop_render_player_preview(void){
    skeleton_apply_inverses( sk, localplayer.final_mtx );
    skeleton_apply_transform( sk, transform, localplayer.final_mtx );
 
-   camera cam;
+   vg_camera cam;
    v3_copy( (v3f){ 0.0f, 201.7f, 1.2f }, cam.pos );
    
    cam.nearz = 0.01f;
@@ -905,14 +910,13 @@ static void workshop_render_player_preview(void){
    cam.fov = 57.0f;
    v3_zero( cam.angles );
    
-   camera_update_transform( &cam );
-   camera_update_view( &cam );
-   camera_update_projection( &cam );
-   camera_finalize( &cam );
+   vg_camera_update_transform( &cam );
+   vg_camera_update_view( &cam );
+   vg_camera_update_projection( &cam );
+   vg_camera_finalize( &cam );
 
-   world_instance *world = localplayer.viewable_world;
-   render_playermodel( &cam, world, 0, &workshop_form.player_model, sk,
-                        localplayer.final_mtx );
+   render_playermodel( &cam, world_current_instance(), 0, 
+                       &workshop_form.player_model, sk, localplayer.final_mtx );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -947,13 +951,13 @@ static void workshop_render_board_preview(void){
    v3_add( display->transform.co, display1->transform.co, baseco );
    v3_muls( baseco, 0.5f, baseco );
 
-   camera cam;
+   vg_camera cam;
    v3f basevector;
    v3_sub( display->transform.co, ref->transform.co, basevector );
    float dist = v3_length( basevector );
 
    v3f baseangles;
-   player_vector_angles( baseangles, basevector, 1.0f, 0.0f );
+   v3_angles( basevector, baseangles );
 
    v2_add( workshop_form.view_angles, baseangles, cam.angles );
    cam.angles[2] = 0.0f;
@@ -978,10 +982,10 @@ static void workshop_render_board_preview(void){
    cam.farz  = 100.0f;
    cam.fov   = ref->fov;
    
-   camera_update_transform( &cam );
-   camera_update_view( &cam );
-   camera_update_projection( &cam );
-   camera_finalize( &cam );
+   vg_camera_update_transform( &cam );
+   vg_camera_update_view( &cam );
+   vg_camera_update_projection( &cam );
+   vg_camera_finalize( &cam );
 
    m4x3f mmdl, mmdl1;
    mdl_transform_m4x3( &display->transform, mmdl );
@@ -1001,7 +1005,7 @@ static void workshop_render_board_preview(void){
    glBufferSubData( GL_UNIFORM_BUFFER, 0, 
                     sizeof(struct ub_world_lighting), &world->ub_lighting );
 
-   render_world( world, &cam, 1 );
+   render_world( world, &cam, 0, 0, 0, 0 );
    struct player_board_pose pose = {0};
    render_board( &cam, world, board, mmdl,  &pose, k_board_shader_entity );
    render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );
@@ -1328,12 +1332,12 @@ static void workshop_form_gui_sidebar( ui_rect sidebar )
    ui_fill( controls, ui_colour( k_ui_bg+1 ) );
 
    char buf[32];
-   strcpy( buf, "page " );
-   int i  = 5;
-       i += highscore_intl( buf+i, workshop_form.view_published_page_id+1, 4 );
-            buf[ i ++ ] = '/';
-       i += highscore_intl( buf+i, workshop_form.view_published_page_count, 4 );
-            buf[ i ++ ] = '\0';
+   vg_str str;
+   vg_strnull( &str, buf, sizeof(buf) );
+   vg_strcat( &str, "page " );
+   vg_strcati32( &str,  workshop_form.view_published_page_id+1 );
+   vg_strcatch( &str, '/' );
+   vg_strcati32( &str, workshop_form.view_published_page_count );
 
    ui_rect_pad( controls, (ui_px[2]){0,4} );
    ui_rect info;
@@ -1377,7 +1381,7 @@ static void workshop_form_gui_sidebar( ui_rect sidebar )
    }
 }
 
-static void workshop_form_gui(void)
+void workshop_form_gui(void)
 {
    enum workshop_form_page stable_page = workshop_form.page;
    if( stable_page == k_workshop_form_hidden ) return;
@@ -1505,7 +1509,7 @@ static void workshop_form_gui(void)
  * -----------------------------------------------------------------------------
  */
 
-static void async_workshop_get_filepath( void *data, u32 len )
+void async_workshop_get_filepath( void *data, u32 len )
 {
    struct async_workshop_filepath_info *info = data;
 
@@ -1521,7 +1525,7 @@ static void async_workshop_get_filepath( void *data, u32 len )
    }
 }
 
-static void async_workshop_get_installed_files( void *data, u32 len )
+void async_workshop_get_installed_files( void *data, u32 len )
 {
    struct async_workshop_installed_files_info *info = data;
 
@@ -1541,5 +1545,3 @@ static void async_workshop_get_installed_files( void *data, u32 len )
 
    *info->len = j;
 }
-
-#endif /* WORKSHOP_C */