// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-/*
- Concurrent UI buffer system
- Coordinate space:
-
- 0,0 --- +(res:x)
- |
- |
- |
-+(res:y)
+SHADER_DEFINE( shader_ui,
+
+ // VERTEX
+ "layout (location=0) in vec2 a_co;" // i16, i16, .. ?
+ "layout (location=1) in vec2 a_uv;" // i8, i8
+ "layout (location=2) in vec4 a_colour;" // u32
+ "uniform mat3 uPv;"
+ ""
+ "out vec2 aTexCoords;"
+ "out vec4 aColour;"
+ ""
+ "void main()"
+ "{"
+ "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+ "aTexCoords = a_uv * 0.01388888888;"
+ "aColour = a_colour;"
+ "}",
-*/
+ // FRAGMENT
+ "uniform sampler2D uTexGlyphs;"
+ "out vec4 FragColor;"
+ ""
+ "in vec2 aTexCoords;"
+ "in vec4 aColour;"
+ ""
+ "void main()"
+ "{"
+ "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
+ "FragColor = aColour * vec4( 1.0, 1.0, 1.0, glyph.r );"
+ "}"
+ ,
+ UNIFORMS({ "uPv", "uTexGlyphs" })
+)
#define UI_AUTO_FILL 0
+#define UI_DEBUG
// Types
-// ================================================================
+// ===========================================================================================================
+
typedef i16 ui_px;
typedef u32 ui_colour;
typedef ui_px ui_rect[4];
}
stack[ 32 ];
+ #pragma pack(push,1)
+ struct ui_vert
+ {
+ ui_px co[2];
+ u8 uv[2];
+ u32 colour;
+ }
+ *verts;
+ #pragma pack(pop)
+
+ u32 num_verts;
+ u16 *indices;
+ u32 num_indices;
+
ui_rect cursor;
u32 stack_count;
u32 capture_mouse_id;
int click_state; // 0: released, 1: on down, 2: pressed, 3: on release
};
+// Globals
+// ===========================================================================================================
+
+// Opengl
+GLuint ui_glyph_texture;
+GLuint ui_vao;
+GLuint ui_vbo;
+GLuint ui_ebo;
+
+#define UI_BUFFER_SIZE 30000
+#define UI_INDEX_SIZE 20000
+
+ui_ctx ui_global_ctx = { .padding = 8 };
+
+
+// Initialization
+// ===========================================================================================================
+
+static void ui_default_init(void)
+{
+ // Load font
+ {
+ u32 compressed[] = {
+ #include "fonts/weiholmir.h"
+ };
+
+ u32 pixels = 0, total = 72*72, data = 0;
+ u8 *image = malloc( total );
+
+ while( pixels < total )
+ {
+ for( int b = 31; b >= 0; b-- )
+ {
+ image[ pixels ++ ] = (compressed[data] & (0x1 << b))? 0xff: 0x00;
+
+ if( pixels >= total )
+ {
+ total = 0;
+ break;
+ }
+ }
+ data++;
+ }
+
+ glGenTextures( 1, &ui_glyph_texture );
+ glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
+
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 72, 72, 0, GL_RED, GL_UNSIGNED_BYTE, image );
+
+ vg_tex2d_clamp();
+ vg_tex2d_nearest();
+
+ free( image );
+ }
+
+ // Setup OpenGL memory
+ {
+ SHADER_INIT( shader_ui );
+
+ // Generate the buffer we are gonna be drawing to
+ glGenVertexArrays(1, &ui_vao);
+ glGenBuffers( 1, &ui_vbo );
+ glGenBuffers( 1, &ui_ebo );
+ glBindVertexArray( ui_vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, ui_vbo );
+
+ glBufferData( GL_ARRAY_BUFFER, UI_BUFFER_SIZE * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW );
+ glBindVertexArray( ui_vao );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER, UI_INDEX_SIZE * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
+
+ u32 const stride = sizeof( struct ui_vert );
+
+ // XY
+ glVertexAttribPointer( 0, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, co ) );
+ glEnableVertexAttribArray( 0 );
+
+ // UV
+ glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride, (void *)offsetof( struct ui_vert, uv ) );
+ glEnableVertexAttribArray( 1 );
+
+ // COLOUR
+ glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct ui_vert, colour ) );
+ glEnableVertexAttribArray( 2 );
+ }
+
+ // Initialize default context
+ {
+ ui_global_ctx.verts = (struct ui_vert *)malloc( UI_BUFFER_SIZE * sizeof(struct ui_vert) );
+ ui_global_ctx.indices = (u16*)malloc( UI_INDEX_SIZE * sizeof(u16) );
+ }
+}
+
+static void ui_default_free(void)
+{
+ glDeleteTextures( 1, &ui_glyph_texture );
+
+ glDeleteVertexArrays( 1, &ui_vao );
+ glDeleteBuffers( 1, &ui_vbo );
+ glDeleteBuffers( 1, &ui_ebo );
+
+ free( ui_global_ctx.verts );
+ free( ui_global_ctx.indices );
+}
+
+static void ui_draw( ui_ctx *ctx )
+{
+ glBindVertexArray( ui_vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, ui_vbo );
+ glBufferSubData( GL_ARRAY_BUFFER, 0, ctx->num_verts * sizeof( struct ui_vert ), ctx->verts );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo );
+ glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, ctx->num_indices * sizeof( u16 ), ctx->indices );
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendEquation(GL_FUNC_ADD);
+
+ SHADER_USE( shader_ui );
+
+ m3x3f view = M3X3_IDENTITY;
+ m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
+ m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
+ glUniformMatrix3fv( SHADER_UNIFORM( shader_ui, "uPv" ), 1, GL_FALSE, (float *)view );
+
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
+ glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 );
+
+ glDrawElements( GL_TRIANGLES, ctx->num_indices, GL_UNSIGNED_SHORT, (void*)(0) );
+
+ //vg_info( "Verts: %u, Indices: %u\n", ctx->num_verts, ctx->num_indices );
+
+ glDisable(GL_BLEND);
+}
+
// Rect controls
-// ==========================================================
+// ===========================================================================================================
static void ui_rect_copy( ui_rect src, ui_rect dst )
{
dst[3] = src[3];
}
-static void ui_rect_pad( ui_ctx *ctx, ui_rect rect, ui_px pad )
+static void ui_rect_pad( ui_rect rect, ui_px pad )
{
rect[0] += pad;
rect[1] += pad;
static void ui_vis_rect( ui_rect rect, u32 colour )
{
+ #ifdef UI_DEBUG
v2f p0;
v2f p1;
vg_line( (v2f){p1[0],p0[1]}, p1, colour );
vg_line( p1, (v2f){p0[0],p1[1]}, colour );
vg_line( (v2f){p0[0],p1[1]}, p0, colour );
+ #endif
+}
+
+// Stack control
+// ===========================================================================================================
+
+static struct ui_qnode *ui_current( ui_ctx *ctx )
+{
+ return &ctx->stack[ ctx->stack_count-1 ];
}
static void ui_new_node( ui_ctx *ctx )
static int ui_hasmouse( ui_ctx *ctx )
{
- struct ui_qnode *node = &ctx->stack[ ctx->stack_count-1 ];
+ struct ui_qnode *node = ui_current( ctx );
return (node->mouse_over && (node->capture_id == ctx->capture_mouse_id));
}
struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ];
ui_rect_copy( node->rect, ctx->cursor );
- ui_vis_rect( ctx->cursor, (node->mouse_over && (node->capture_id == ctx->capture_mouse_id))? 0xffff0000: 0xff0000ff );
+ ui_vis_rect( ctx->cursor,
+ (node->mouse_over && (node->capture_id == ctx->capture_mouse_id))? 0xffff0000: 0xff0000ff );
}
static void ui_end_down( ui_ctx *ctx )
{
- ui_px height = ctx->stack[ ctx->stack_count ].rect[3];
+ ui_px height = ui_current( ctx )->rect[3];
ui_end( ctx );
ctx->cursor[1] += height;
}
static void ui_end_right( ui_ctx *ctx )
{
- ui_px width = ctx->stack[ ctx->stack_count ].rect[2];
+ ui_px width = ui_current( ctx )->rect[2];
ui_end( ctx );
ctx->cursor[0] += width;
}
+static void ui_fill_y( ui_ctx *ctx )
+{
+ struct ui_qnode *node = ui_current( ctx );
+ ctx->cursor[3] = node->rect[3] - (ctx->cursor[1]-node->rect[1]);
+}
+
+static void ui_fill_x( ui_ctx *ctx )
+{
+ struct ui_qnode *node = ui_current( ctx );
+ ctx->cursor[2] = node->rect[2] - (ctx->cursor[0]-node->rect[0]);
+}
+
+// Alignment: | [] | -> | []|
+static void ui_align_bottom( ui_ctx *ctx )
+{
+ struct ui_qnode *node = ui_current( ctx );
+ ctx->cursor[1] = node->rect[1] + node->rect[3] - ctx->cursor[3];
+}
+
static void ui_align_right( ui_ctx *ctx )
{
- struct ui_qnode *node = &ctx->stack[ ctx->stack_count-1 ];
+ struct ui_qnode *node = ui_current( ctx );
ctx->cursor[0] = node->rect[0] + node->rect[2] - ctx->cursor[2];
}
+static void ui_align_top( ui_ctx *ctx )
+{
+ ctx->cursor[1] = ui_current( ctx )->rect[1];
+}
+
+static void ui_align_left( ui_ctx *ctx )
+{
+ ctx->cursor[0] = ui_current( ctx )->rect[0];
+}
+
static void ui_clamp_rect( ui_rect parent, ui_rect dest )
{
dest[0] = vg_min( parent[0] + parent[2] - dest[2], dest[0] );
}
}
+// Drawing
+// ===========================================================================================================
+
+static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] )
+{
+ struct ui_vert *vertices = &ctx->verts[ ctx->num_verts ];
+ vertices[0].co[0] = rect[0];
+ vertices[0].co[1] = rect[1];
+ vertices[0].uv[0] = uv[0];
+ vertices[0].uv[1] = uv[1];
+ vertices[0].colour = colour;
+ vertices[1].co[0] = rect[0]+rect[2];
+ vertices[1].co[1] = rect[1];
+ vertices[1].uv[0] = uv[2];
+ vertices[1].uv[1] = uv[1];
+ vertices[1].colour = colour;
+ vertices[2].co[0] = rect[0]+rect[2];
+ vertices[2].co[1] = rect[1]+rect[3];
+ vertices[2].uv[0] = uv[2];
+ vertices[2].uv[1] = uv[3];
+ vertices[2].colour = colour;
+ vertices[3].co[0] = rect[0];
+ vertices[3].co[1] = rect[1]+rect[3];
+ vertices[3].uv[0] = uv[0];
+ vertices[3].uv[1] = uv[3];
+ vertices[3].colour = colour;
+ u16 ind_start = ctx->num_verts;
+ u16 *indices = &ctx->indices[ ctx->num_indices ];
+
+ indices[0] = ind_start+0;
+ indices[1] = ind_start+2;
+ indices[2] = ind_start+1;
+
+ indices[3] = ind_start+0;
+ indices[4] = ind_start+3;
+ indices[5] = ind_start+2;
+
+ ctx->num_indices += 6;
+ ctx->num_verts += 4;
+
+ return vertices;
+}
+
+static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour )
+{
+ return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 66, 66, 66, 66 } );
+}
+
+static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment )
+{
+ ui_rect text_cursor;
+
+ text_cursor[0] = ctx->cursor[0];
+ text_cursor[1] = ctx->cursor[1];
+ text_cursor[2] = 7*scale;
+ text_cursor[3] = 7*scale;
+
+ const char *_c = str;
+ char c;
+ while( (c = *(_c ++)) )
+ {
+ if( c == '\n' )
+ {
+ text_cursor[1] += 10*scale;
+ text_cursor[0] = ctx->cursor[0];
+ continue;
+ }
+ else if( c >= 33 && c <= 126 )
+ {
+ u8 glyph_base[2];
+ u8 glyph_index = c - 32;
+ glyph_base[0] = glyph_index%10;
+ glyph_base[1] = (glyph_index-glyph_base[0])/10;
+
+ glyph_base[0] *= 7;
+ glyph_base[1] *= 7;
+
+ ui_fill_rect_uv( ctx, text_cursor, 0xffffffff, (ui_px[4]){glyph_base[0],glyph_base[1],glyph_base[0]+7,glyph_base[1]+7} );
+ }
+
+ text_cursor[0] += 6*scale;
+ }
+}
+
// API control
// ====================================================================
ctx->stack[0].mouse_over = 1;
ctx->stack_count = 1;
+
+ ctx->num_verts = 0;
+ ctx->num_indices = 0;
}
static void ui_resolve( ui_ctx *ctx )
if( ui_hasmouse(ctx) )
{
+ ui_fill_rect( ctx, ctx->cursor, 0xffcccccc );
+
if( ctx->click_state == 1 )
ctx->capture_lock = 1;
else if( ctx->capture_lock && ctx->click_state == 3 )
return 1;
}
}
+ else
+ ui_fill_rect( ctx, ctx->cursor, 0xff999999 );
}
return 0;
ui_new_node( ctx );
{
ui_capture_mouse( ctx, __COUNTER__ );
-
+
+ //ui_fill_rect( ctx, ctx->cursor, 0xff333333 );
+
// Drag bar
ctx->cursor[3] = 25;
ui_new_node( ctx );
{
ui_capture_mouse( ctx, __COUNTER__ );
+ struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, 0xff555555 );
+
// title..
+ ctx->cursor[0] += 2;
+ ctx->cursor[1] += 2;
+ ui_text( ctx, window->title, 2, 0 );
// Close button
+ ctx->cursor[3] = 25;
ctx->cursor[2] = 25;
ui_align_right( ctx );
- ui_rect_pad( ctx, ctx->cursor, 4 );
+ ui_align_top( ctx );
+ ui_rect_pad( ctx->cursor, 4 );
if( ui_button( ctx, __COUNTER__ ) )
{
vg_info( "Click clacked\n" );
}
+ ctx->cursor[0] += 2;
+ ui_text( ctx, "x", 2, 0 );
ui_end( ctx );
if( ui_hasmouse( ctx ) )
{
+ drag_bar[0].colour = 0xff777777;
+ drag_bar[1].colour = 0xff777777;
+ drag_bar[2].colour = 0xff777777;
+ drag_bar[3].colour = 0xff777777;
+
// start drag
if( ctx->click_state == 1 )
{
}
}
}
- ui_end( ctx );
+ ui_end_down( ctx );
}
return 1;
| |--------------| | [] Eternal flames 6 | |
+------+--------------+-+----------------------------+-+
*/
-
- static ui_ctx ctx = { .padding = 8 };
-
- ui_begin( &ctx, vg_window_x, vg_window_y );
+
+ ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
// TODO: Find a more elegent form for this
int mouse_state = 0;
if( vg_get_button_down( "primary" ) ) mouse_state = 1;
if( vg_get_button_up( "primary" ) ) mouse_state = 3;
- ui_set_mouse( &ctx, vg_mouse[0], vg_mouse[1], mouse_state );
+ ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], mouse_state );
static struct ui_window window =
{
.title = "Central Market"
};
- if( ui_window( &ctx, &window, __COUNTER__ ) )
+ if( ui_window( &ui_global_ctx, &window, __COUNTER__ ) )
{
// Contents
+ //ui_text( &ui_global_ctx, "A slice of heaven. O for awesome, this chocka \nfull cuzzie is as rip-off as a cracker.\nMeanwhile, in behind the bicycle shed, Hercules Morse,\nas big as a horse and Mrs Falani were up to no \ngood with a bunch of crook pikelets. Meanwhile, \nat the black singlet woolshed party, not even au,\nsort your drinking out.", 1, 0 );
+ ui_global_ctx.cursor[2] = 75;
+ ui_fill_y( &ui_global_ctx );
+
+ ui_new_node( &ui_global_ctx );
+ {
+ ui_global_ctx.cursor[3] = 75;
+
+ if( ui_button( &ui_global_ctx, __COUNTER__ ) )
+ vg_info( "Buy\n" );
+ {
+ ui_rect_pad( ui_global_ctx.cursor, 4 );
+ ui_text( &ui_global_ctx, "Buy", 2, 0 );
+ }
+ ui_end_down( &ui_global_ctx );
+
+ if( ui_button( &ui_global_ctx, __COUNTER__ ) )
+ vg_info( "Sell\n" );
+ {
+ ui_rect_pad( ui_global_ctx.cursor, 4 );
+ ui_text( &ui_global_ctx, "Sell", 2, 0 );
+ }
+ ui_end_down( &ui_global_ctx );
+ }
+ ui_end_right( &ui_global_ctx );
+
+ ui_global_ctx.cursor[2] = 200;
+ ui_new_node( &ui_global_ctx );
+ {
+
+ }
+ ui_end_right( &ui_global_ctx );
}
- ui_end( &ctx );
+ ui_end( &ui_global_ctx );
- ui_resolve( &ctx );
+ ui_resolve( &ui_global_ctx );
m3x3f view = M3X3_IDENTITY;
m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
vg_lines_drawall( (float*)view );
+
+ ui_draw( &ui_global_ctx );
}