added curves for start/end points to prevent clipping
[fishladder.git] / vg / vg_shader.h
index ede1b1311e31d53c03e8cd9fe3c44cf25916faed..8e17da33e22d8c60baa0dbf49ac7d3b97d3c92c7 100644 (file)
@@ -19,6 +19,7 @@ static inline int static_str_index( const char *list[], int len, const char *str
 }
 #pragma GCC diagnostic pop
 
+#define SHADER_NAME( NAME ) (NAME##_static_shader.program)
 #define SHADER_USE( NAME ) glUseProgram( NAME##_static_shader.program )
 
 #define SHADER_UNIFORM( NAME, U ) NAME##_shader_uniforms[ STR_STATIC_INDEX( NAME##_shader_names, U ) ]