{
float signal;
const char *name;
- u32 length, cursor, flags;
+ u32 cursor, flags;
+
+ u32 buffer_length, clip_start, clip_end;
}
infos[ SFX_MAX_SYSTEMS ];
int num_systems;
snd->signal = sys->signal_average;
snd->name = sys->name;
- snd->length = sys->end;
snd->cursor = sys->cur;
- snd->flags = sys->flags;
+ snd->flags = sys->flags;
+
+ if( sys->thread_clone )
+ {
+ snd->clip_start = sys->thread_clone->clip_start;
+ snd->clip_end = sys->thread_clone->clip_end;
+ snd->buffer_length = sys->thread_clone->buffer_length;
+ }
+ else
+ {
+ snd->clip_start = 0;
+ snd->clip_end = sys->end;
+ snd->buffer_length = sys->end;
+ }
}
MUTEX_UNLOCK( sfx_mux_t01 );
u32 alpha = (infos[i].flags & SFX_FLAG_GHOST)? 0x44000000: 0xff000000;
ui_new_node( &ui_global_ctx );
- {
+ {
ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x00333333 | alpha );
- ui_rect_pad( ui_global_ctx.cursor, 2 );
- ui_global_ctx.cursor[2] = (int)(((float)infos[i].cursor / (float)infos[i].length) * 150.0f);
+ ui_px baseline = ui_global_ctx.cursor[0];
+ ui_px width_block_1 = (ui_px)(((float)infos[i].clip_start / (float)infos[i].buffer_length) * 150.0f);
+ ui_px width_block_2 = (ui_px)(((float)(infos[i].buffer_length-infos[i].clip_end) / (float)infos[i].buffer_length) * 150.0f );
+
+ ui_global_ctx.cursor[2] = width_block_1;
+ ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
+
+ ui_global_ctx.cursor[2] = width_block_2;
+ ui_align_right( &ui_global_ctx );
ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
+ // Cursor
+
+ ui_global_ctx.cursor[2] = 2;
+ ui_global_ctx.cursor[0] = baseline + (ui_px)(((float)infos[i].cursor / (float)infos[i].buffer_length) * 150.0f);
+ ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xffffffff );
+
+ ui_global_ctx.cursor[0] = baseline + 2;
+ ui_global_ctx.cursor[1] += 2;
ui_text( &ui_global_ctx, infos[i].name, 1, 0 );
}
ui_end_down( &ui_global_ctx );