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[fishladder.git] / vg / vg_debug.h
index 333aed82ddc819b694a28315312e183962912903..0f6f28ac0a0399fe0599fbb4f8fc717277251f7d 100644 (file)
@@ -1,5 +1,9 @@
+int sfx_debug = 0;
+
 static void sfx_internal_debug_overlay(void)
 {
+       if( !sfx_debug ) return;
+
        // Grab values
        struct sound_info
        {
@@ -44,16 +48,6 @@ static void sfx_internal_debug_overlay(void)
 
        // UI part
        // ========
-
-       ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
-       
-       // TODO: Find a more elegent form for this
-       int mouse_state = 0;
-       if( vg_get_button( "primary" ) ) mouse_state = 2;
-       if( vg_get_button_down( "primary" ) ) mouse_state = 1;
-       if( vg_get_button_up( "primary" ) ) mouse_state = 3;
-               
-       ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], mouse_state );
        
        // Draw audio stack 
        for( int i = 0; i < num_systems; i ++ )
@@ -91,13 +85,4 @@ static void sfx_internal_debug_overlay(void)
                ui_end_down( &ui_global_ctx );
                ui_global_ctx.cursor[1] += 1;
        }
-       
-       ui_resolve( &ui_global_ctx );
-       
-       m3x3f view = M3X3_IDENTITY;
-       m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
-       m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
-       vg_lines_drawall( (float*)view );
-       
-       ui_draw( &ui_global_ctx );
 }