#include "stb/stb_vorbis.h"
#define SFX_MAX_SYSTEMS 32
-#define SFX_FLAG_ONESHOT 0x1
+//#define SFX_FLAG_ONESHOT 0x1
#define SFX_FLAG_STEREO 0x2
#define SFX_FLAG_REPEAT 0x4
-#define SFX_FLAG_GHOST 0x8
+#define SFX_FLAG_PERSISTENT 0x8
#define FADEOUT_LENGTH 4410
#define FADEOUT_DIVISOR (1.f/(float)FADEOUT_LENGTH)
struct sfx_system
{
+ sfx_system *persisitent_source;
+ int in_queue;
+
// Source buffer start
float *source, *replacement;
// Modifiers
sfx_vol_control *vol_src;
- float vol;
+ float vol, cvol;
// Info
u32 ch, end, cur;
// Effects
u32 fadeout, fadeout_current;
- sfx_system *thread_clone; // Memory of this structure is copied into thread 2
-
// Diagnostic
- float signal_average; // Current signal volume
const char *name;
};
float *main;
char *sources;
- u32 segments[16]; //from->to,from->to ...
+ u32 segments[32]; //from->to,from->to ...
u32 numsegments;
u32 ch;
u32 flags;
{
MUTEX_LOCK( sfx_mux_t01 );
- if( sfx_q_len >= SFX_MAX_SYSTEMS )
+ if( sfx_q_len >= SFX_MAX_SYSTEMS && !sys->in_queue )
{
MUTEX_UNLOCK( sfx_mux_t01 );
vg_warn( "Warning: No free space in sound queue\n" );
return 1;
}
+static void sfx_end_edit( sfx_system *sys )
+{
+ MUTEX_UNLOCK( sfx_mux_t01 );
+}
+
// Mark change to be uploaded to queue system
-static int sfx_save( sfx_system *sys )
+static int sfx_push( sfx_system *sys )
{
- // Mark change in queue
- sfx_q[ sfx_q_len ++ ] = sys;
+ if( !sys->in_queue )
+ {
+ // Mark change in queue
+ sfx_q[ sfx_q_len ++ ] = sys;
+ sys->in_queue = 1;
+ }
MUTEX_UNLOCK( sfx_mux_t01 );
sfx_system *src = sfx_q[sfx_q_len];
sfx_system *clone;
- // This is a 'new' sound if thread_clone not set.
- if( !src->thread_clone || (src->flags & SFX_FLAG_ONESHOT) )
- {
- clone = sfx_alloc();
- if( !clone )
- break;
-
- src->thread_clone = clone;
- }
- else
- {
- clone = src->thread_clone;
-
- // Modifying an active system's cursor spawns a small fadeout ghost system
- if( clone->cur != src->cur )
- {
- sfx_system *ghost_system = sfx_alloc();
-
- if( !ghost_system )
- break;
-
- ghost_system->source = clone->source;
- ghost_system->ch = clone->ch;
- ghost_system->end = clone->end;
- ghost_system->cur = clone->cur;
- ghost_system->flags = SFX_FLAG_GHOST;
- ghost_system->fadeout = FADEOUT_LENGTH;
- ghost_system->fadeout_current = FADEOUT_LENGTH;
- ghost_system->vol_src = clone->vol_src;
- ghost_system->name = clone->name;
- ghost_system->thread_clone = src;
- }
- }
+ src->in_queue = 0;
- // run replacement routine if one is waiting (todo: what is this?)
- if( src->replacement )
- {
- free( src->source );
-
- src->source = src->replacement;
- src->replacement = NULL;
- }
+ // Copy
+ clone = sfx_alloc();
+ *clone = *src;
- // Localize data to thread 1's memory pool
- clone->source = src->source;
- clone->ch = src->ch;
- clone->end = src->end;
- clone->cur = src->cur;
- clone->flags = src->flags;
- clone->vol_src = src->vol_src;
- clone->name = src->name;
- clone->fadeout = src->fadeout;
- clone->fadeout_current = src->fadeout_current;
-
- // loopback pointer, mainly used for persistent sound handles
- clone->thread_clone = src;
+ // Links need to exist on persistent sounds
+ clone->persisitent_source = src->flags & SFX_FLAG_PERSISTENT? src: NULL;
}
sfx_q_len = 0;
- // Pull in volume sliders
+ // Volume modifiers
for( int i = 0; i < sfx_sys_len; i ++ )
{
sfx_system *sys = sfx_sys + i;
- sys->vol = sys->thread_clone->vol * g_master_volume;
+ // Apply persistent volume if linked
+ if( sys->flags & SFX_FLAG_PERSISTENT )
+ {
+ sys->vol = sys->persisitent_source->vol * g_master_volume;
+
+ // Persistent triggers
+ // -------------------
+
+ // Fadeout effect ( + remove )
+ if( sys->persisitent_source->fadeout )
+ {
+ sys->fadeout_current = sys->persisitent_source->fadeout_current;
+ sys->fadeout = sys->persisitent_source->fadeout;
+
+ sys->persisitent_source = NULL;
+ sys->flags &= ~SFX_FLAG_PERSISTENT;
+ }
+ }
+
+ // Apply volume slider if it has one linked
if( sys->vol_src )
- sys->vol *= sys->vol_src->val;
+ sys->cvol = sys->vol * sys->vol_src->val;
+ else
+ sys->cvol = sys->vol;
}
MUTEX_UNLOCK( sfx_mux_t01 );
- // Clear buffer ( is necessary ? )
+ // Clear buffer
float *pOut32F = (float *)pOutBuf;
for( int i = 0; i < frameCount * 2; i ++ ){
pOut32F[i] = 0.f;
}
- // Do something with local..
for( int i = 0; i < sfx_sys_len; i ++ )
{
sfx_system *sys = sfx_sys + i;
u32 cursor = sys->cur, buffer_pos = 0;
- float avgvol = 0.f;
float pcf[2] = { 0.f, 0.0f };
u32 frames_write = frameCount;
if( sys->fadeout )
{
- // Force this system to be removed
+ // Force this system to be removed now
if( sys->fadeout_current == 0 )
{
- sys->flags = SFX_FLAG_GHOST;
+ sys->flags &= 0x00000000;
sys->cur = sys->end;
break;
}
pOut32F[ buffer_pos*2+0 ] += pcf[0] * vol;
pOut32F[ buffer_pos*2+1 ] += pcf[1] * vol;
- avgvol += fabs( pcf[0] * vol );
- avgvol += fabs( pcf[1] * vol );
-
cursor ++;
buffer_pos ++;
}
}
sys->cur = cursor;
- sys->signal_average = avgvol / (float)(buffer_pos*2);
-
break;
}
}
// Keep only if cursor is before end or repeating
if( src->cur < src->end || (src->flags & SFX_FLAG_REPEAT) )
{
- // Correct source pointer on persisitent originals since we shifted ID's
- if( !(src->flags & (SFX_FLAG_ONESHOT|SFX_FLAG_GHOST)) )
- {
- src->thread_clone->thread_clone = sfx_sys + wr;
- }
-
sfx_sys[ wr ++ ] = sfx_sys[ idx ];
}
- else
- {
- // Clear link on persistent sources (done playing)
- if( !(src->flags & (SFX_FLAG_ONESHOT|SFX_FLAG_GHOST)) )
- src->thread_clone->thread_clone = NULL;
- }
idx ++ ;
}
// String layout: "sounda.ogg\0soundb.ogg\0soundc.ogg\0\0"
static void sfx_set_strings( sfx_set *dest, char *strSources, u32 flags, int bAsync )
{
- printf( "Init sfx set\n| start | end | length | name \n" );
-
dest->ch = (flags & SFX_FLAG_STEREO)? 2: 1;
dest->main = NULL;
dest->segments[ dest->numsegments*2+0 ] = total-samples;
dest->segments[ dest->numsegments*2+1 ] = total;
-
- printf( "| %09u | %09u | %09u | %s\n", total-samples, total, samples, source );
}
else
{
source += len +1;
dest->numsegments ++;
}
-
- vg_info( "finished, numsegments: %u\n", dest->numsegments );
}
static void sfx_set_init( sfx_set *dest, char *sources )
sfx_set_strings( dest, sources, dest->flags, 0 );
}
-// Pick a random sound from the buffer and play it into system
-static void sfx_set_playrnd( sfx_set *source, sfx_system *sys, int min_id, int max_id )
+static void sfx_set_play( sfx_set *source, sfx_system *sys, int id )
{
- if( !source->numsegments )
- return;
-
- int pick = (rand() % (max_id-min_id)) + min_id;
-
if( sfx_begin_edit( sys ) )
{
sys->fadeout = 0;
+ sys->fadeout_current = 0;
sys->source = source->main;
- sys->cur = source->segments[ pick*2 + 0 ];
- sys->end = source->segments[ pick*2 + 1 ];
+ sys->cur = source->segments[ id*2 + 0 ];
+ sys->end = source->segments[ id*2 + 1 ];
sys->ch = source->ch;
// Diagnostics
sys->clip_end = sys->end;
sys->buffer_length = source->segments[ (source->numsegments-1)*2 + 1 ];
- sfx_save( sys );
+ sfx_push( sys );
+ }
+}
+
+// Pick a random sound from the buffer and play it into system
+static void sfx_set_playrnd( sfx_set *source, sfx_system *sys, int min_id, int max_id )
+{
+ if( !source->numsegments )
+ return;
+
+ if( max_id > source->numsegments )
+ {
+ vg_error( "Max ID out of range for playrnd\n" );
+ return;
}
+
+ int pick = (rand() % (max_id-min_id)) + min_id;
+
+ sfx_set_play( source, sys, pick );
}
static void sfx_system_fadeout( sfx_system *sys, u32 length_samples )
{
if( sfx_begin_edit( sys ) )
{
- if( sys->end )
- {
- sys->fadeout_current = length_samples;
- sys->fadeout = length_samples;
-
- if( sys->thread_clone )
- sys->cur = sys->thread_clone->cur;
+ sys->fadeout_current = length_samples;
+ sys->fadeout = length_samples;
- sfx_save( sys );
- }
- else
- {
- // Sound was not initialized
- MUTEX_UNLOCK( sfx_mux_t01 );
- }
+ sfx_end_edit( sys );
}
}