improve visuals
[fishladder.git] / vg / vg_audio.h
index e375a5bf087159f74bd0a4dabdc0b5275a965326..aefc0fc81cd0693688a125304877a15ae354be39 100644 (file)
@@ -28,6 +28,8 @@ struct sfx_system
        // Source buffer start
        float *source, *replacement;
        
+       u32 clip_start, clip_end, buffer_length;
+       
        // Modifiers
        sfx_vol_control *vol_src;
        float   vol;
@@ -623,37 +625,61 @@ static void sfx_set_init( sfx_set *dest, char *sources )
                sfx_set_strings( dest, sources, dest->flags, 0 );
 }
 
-// Pick a random sound from the buffer and play it into system
-static void sfx_set_playrnd( sfx_set *source, sfx_system *sys, int min_id, int max_id )
+static void sfx_set_play( sfx_set *source, sfx_system *sys, int id )
 {
-       if( !source->numsegments )
-               return;
-
-       int pick = (rand() % (max_id-min_id)) + min_id;
-
        if( sfx_begin_edit( sys ) )
        {
                sys->fadeout = 0;
                sys->source = source->main;
-               sys->cur        = source->segments[ pick*2 + 0 ];
-               sys->end        = source->segments[ pick*2 + 1 ];
+               sys->cur        = source->segments[ id*2 + 0 ];
+               sys->end        = source->segments[ id*2 + 1 ];
                sys->ch                 = source->ch;
                
+               // Diagnostics
+               sys->clip_start = sys->cur;
+               sys->clip_end = sys->end;
+               sys->buffer_length = source->segments[ (source->numsegments-1)*2 + 1 ];
+               
                sfx_save( sys );
        }
 }
 
+// Pick a random sound from the buffer and play it into system
+static void sfx_set_playrnd( sfx_set *source, sfx_system *sys, int min_id, int max_id )
+{
+       if( !source->numsegments )
+               return;
+
+       if( max_id > source->numsegments )
+       {
+               vg_error( "Max ID out of range for playrnd\n" );
+               return; 
+       }
+
+       int pick = (rand() % (max_id-min_id)) + min_id;
+       
+       sfx_set_play( source, sys, pick );
+}
+
 static void sfx_system_fadeout( sfx_system *sys, u32 length_samples )
 {
        if( sfx_begin_edit( sys ) )
        {
-               sys->fadeout_current = length_samples;
-               sys->fadeout = length_samples;
+               if( sys->end )
+               {
+                       sys->fadeout_current = length_samples;
+                       sys->fadeout = length_samples;
+                       
+                       if( sys->thread_clone )
+                               sys->cur = sys->thread_clone->cur;
                
-               if( sys->thread_clone )
-                       sys->cur = sys->thread_clone->cur;
-       
-               sfx_save( sys );
+                       sfx_save( sys );
+               }
+               else
+               {
+                       // Sound was not initialized
+                       MUTEX_UNLOCK( sfx_mux_t01 );
+               }
        }
 }