new font/ui fixes
[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index 53670b24ad93f6034b9f87111f3585a60b11de75..c792527fce16a2c2ed6086f79965f19017578dae 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -55,7 +55,7 @@ float vg_time_delta;
 #include "vg/vg_console.h"
 #include "vg/vg_debug.h"
 
-#include "steam/steamworks_thin.h"
+#include "vg/vg_steamworks.h"
 
 // Engine main
 // ===========================================================================================================
@@ -139,14 +139,8 @@ static void vg_init( int argc, char *argv[], const char *window_name )
 {
 #ifdef VG_STEAM
        // Initialize steamworks
-       if( !sw_init( VG_STEAM_APPID ) )
-       {
-               vg_exiterr( "Steamworks failed to initialize" );
-       }
-       else
-       {
-               vg_register_exit( &sw_SteamAPI_Shutdown, "SteamAPI" );
-       }
+       if( !sw_init() )
+               return;
 #endif
        
        // Context creation
@@ -239,7 +233,7 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                        glfwPollEvents();
                        
                        #ifdef VG_STEAM
-                       sw_RunSteamEventLoop();
+                       sw_event_loop();
                        #endif
                        
                        vg_time_last = vg_time;
@@ -254,23 +248,13 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                        
                        {
                                ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
-               
-                               // TODO: Find a more elegent form for this
-                               int mouse_state = 0;
-                               if( vg_get_button( "primary" ) ) mouse_state = 2;
-                               if( vg_get_button_down( "primary" ) ) mouse_state = 1;
-                               if( vg_get_button_up( "primary" ) ) mouse_state = 3;
-                                       
-                               ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], mouse_state );
+                               ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], vg_get_button_state( "primary" ) );
                                
                                vg_ui();
                                vg_console_draw();
                                vg_debugtools_draw();
                                
                                ui_resolve( &ui_global_ctx );
-                               m3x3f view = M3X3_IDENTITY;
-                               m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
-                               m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );     
                                ui_draw( &ui_global_ctx );
                        }