static inline int key_is_keyboard( int const id )
{
- static_assert( GLFW_MOUSE_BUTTON_LAST < GLFW_KEY_SPACE, "GLFW: Mouse has too many buttons" );
+ vg_static_assert( GLFW_MOUSE_BUTTON_LAST < GLFW_KEY_SPACE, "GLFW: Mouse has too many buttons" );
return id > GLFW_MOUSE_BUTTON_LAST;
}
vg_gamepad_ready = 1;
vg_gamepad_id = id;
- return;
+ break;
}
}