#include "vg/vg_m.h"
#include "vg/vg_io.h"
+
+#ifndef VG_TOOLS
+
#include "vg/vg_audio.h"
#include "vg/vg_shader.h"
#include "vg/vg_lines.h"
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
- glfwWindowHint( GLFW_SAMPLES, 1 );
+ glfwWindowHint( GLFW_SAMPLES, 4 );
GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();
vg_gamepad_ready = 1;
vg_gamepad_id = id;
- return;
+ break;
}
}
m3x3_mulv( inverse, vg_mouse_ws, vg_mouse_ws );
}
+#endif
+
u32 NvOptimusEnablement = 0x00000001;
int AmdPowerXpressRequestHighPerformance = 1;