switch to marbles and create model compiler
[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index f3ff15997c11072060a201dfc2c827088135f3e3..9ff59ddd2fa741b4fb9102f578598f8ffc5fbead 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -24,6 +24,9 @@ m3x3f vg_pv;
 
 #include "vg/vg_m.h"
 #include "vg/vg_io.h"
+
+#ifndef VG_TOOLS
+
 #include "vg/vg_audio.h"
 #include "vg/vg_shader.h"
 #include "vg/vg_lines.h"
@@ -284,7 +287,7 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
        glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
        
-       glfwWindowHint( GLFW_SAMPLES, 1 );
+       glfwWindowHint( GLFW_SAMPLES, 4 );
        
        GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();
        
@@ -334,7 +337,7 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                        vg_gamepad_ready = 1;
                        vg_gamepad_id = id;
                        
-                       return;
+                       break;
                }
        }
        
@@ -398,5 +401,7 @@ void vg_projection_update(void)
        m3x3_mulv( inverse, vg_mouse_ws, vg_mouse_ws );
 }
 
+#endif
+
 u32 NvOptimusEnablement = 0x00000001;
 int AmdPowerXpressRequestHighPerformance = 1;