#include "vg/vg_tex.h"
#include "vg/vg_input.h"
#include "vg/vg_ui.h"
+#include "vg/vg_debug.h"
#include "steam/steamworks_thin.h"
}
}
- vg_audio_init();
- vg_register_exit( &vg_audio_free, "vg_audio_free" );
vg_lines_init();
vg_register_exit( &vg_lines_free, "vg_lines_free" );
+ ui_default_init();
+ vg_register_exit( &ui_default_free, "UI" );
vg_register();
vg_register_exit( &vg_free, "vg_free" );
{
vg_start();
+ vg_audio_init();
+ vg_register_exit( &vg_audio_free, "vg_audio_free" );
+
// Main gameloop
while( !glfwWindowShouldClose( vg_window ) )
{
vg_time_last = vg_time;
vg_time = glfwGetTime();
- vg_time_delta = vg_min( vg_time - vg_time_last, 0.1f );
+ vg_time_delta = vg_minf( vg_time - vg_time_last, 0.1f );
vg_update_inputs();
vg_update();