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[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index 13f3d63f00a8b8364db9f03441eb719ce3710151..6e2d0ff48b0cb896598596ebbfdf579aaf6a4e83 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -39,10 +39,16 @@ GLFWwindow* vg_window;
 // 1366, 768
 // 1920, 1080
 
+#ifdef VG_CAPTURE_MODE
+int vg_window_x = 1920;
+int vg_window_y = 1080;
+#else
 int vg_window_x = 1366;
 int vg_window_y = 768;
+#endif
 
 v2f vg_mouse;
+v2f vg_mouse_wheel;
 v3f vg_mouse_ws;
 
 float  vg_time;
@@ -59,7 +65,9 @@ float vg_time_delta;
 #include "vg/vg_console.h"
 #include "vg/vg_debug.h"
 
+#ifdef VG_STEAM
 #include "vg/vg_steamworks.h"
+#endif
 
 // Engine main
 // ===========================================================================================================
@@ -123,7 +131,8 @@ void vg_mouse_callback( GLFWwindow* ptrW, double xpos, double ypos )
 
 void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset )
 {
-       
+       vg_mouse_wheel[0] += xoffset;
+       vg_mouse_wheel[1] += yoffset;
 }
 
 void vg_framebuffer_resize_callback( GLFWwindow *ptrW, int w, int h )
@@ -154,8 +163,13 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 );
        glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
        glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
-       glfwWindowHint( GLFW_RESIZABLE, GLFW_TRUE );
        
+#ifdef VG_CAPTURE_MODE
+       glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
+#else
+       glfwWindowHint( GLFW_RESIZABLE, GLFW_TRUE );
+#endif
+
        glfwWindowHint( GLFW_SAMPLES, 4 );
        
        GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();
@@ -235,6 +249,8 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                // Main gameloop
                while( !glfwWindowShouldClose( vg_window ) )
                {
+                       v2_copy( (v2f){ 0.0f, 0.0f }, vg_mouse_wheel );
+
                        glfwPollEvents();
                        
                        #ifdef VG_STEAM