cross compile build script
[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index 74a8775cf8c10e11e8d3ca57fe7ba202b92184f4..575bf036eeabf667aa322983555a3a2dee818830 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -6,14 +6,19 @@
 #include <stdint.h>
 #include <string.h>
 #include <stdarg.h>
+#include <ctype.h>
+#include <math.h>
 
 #include "gl/glad/glad.h"
 #include "gl/glfw3.h"
 
 #define STB_DS_IMPLEMENTATION
-#define STB_IMAGE_IMPLEMENTATION
 #include "stb/stb_ds.h"
-#include "stb/stb_image.h"
+//#define STB_IMAGE_IMPLEMENTATION
+//#include "stb/stb_image.h"
+
+#define QOI_IMPLEMENTATION
+#include "phoboslab/qoi.h"
 
 #include "vg/vg_platform.h"
 
@@ -30,10 +35,20 @@ m3x3f vg_pv;
 
 // Engine globals
 GLFWwindow* vg_window;
-int vg_window_x = 1280;
-int vg_window_y = 720;
+
+// 1366, 768
+// 1920, 1080
+
+#ifdef VG_CAPTURE_MODE
+int vg_window_x = 1920;
+int vg_window_y = 1080;
+#else
+int vg_window_x = 1366;
+int vg_window_y = 768;
+#endif
 
 v2f vg_mouse;
+v2f vg_mouse_wheel;
 v3f vg_mouse_ws;
 
 float  vg_time;
@@ -47,9 +62,12 @@ float        vg_time_delta;
 #include "vg/vg_tex.h"
 #include "vg/vg_input.h"
 #include "vg/vg_ui.h"
+#include "vg/vg_console.h"
 #include "vg/vg_debug.h"
 
-#include "steam/steamworks_thin.h"
+#ifdef VG_STEAM
+#include "vg/vg_steamworks.h"
+#endif
 
 // Engine main
 // ===========================================================================================================
@@ -113,7 +131,8 @@ void vg_mouse_callback( GLFWwindow* ptrW, double xpos, double ypos )
 
 void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset )
 {
-       
+       vg_mouse_wheel[0] += xoffset;
+       vg_mouse_wheel[1] += yoffset;
 }
 
 void vg_framebuffer_resize_callback( GLFWwindow *ptrW, int w, int h )
@@ -133,14 +152,8 @@ static void vg_init( int argc, char *argv[], const char *window_name )
 {
 #ifdef VG_STEAM
        // Initialize steamworks
-       if( !sw_init( 1218140U ) )
-       {
-               vg_exiterr( "Steamworks failed to initialize" );
-       }
-       else
-       {
-               vg_register_exit( &sw_SteamAPI_Shutdown, "SteamAPI" );
-       }
+       if( !sw_init() )
+               return;
 #endif
        
        // Context creation
@@ -151,6 +164,12 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
        glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
        
+#ifdef VG_CAPTURE_MODE
+       glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
+#else
+       glfwWindowHint( GLFW_RESIZABLE, GLFW_TRUE );
+#endif
+
        glfwWindowHint( GLFW_SAMPLES, 4 );
        
        GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();
@@ -179,8 +198,8 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        glfwSetCursorPosCallback( vg_window, vg_mouse_callback );
        glfwSetScrollCallback( vg_window, vg_scroll_callback );
        
-       //glfwSetCharCallback( vg_window, console_proc_wchar );
-       //glfwSetKeyCallback( vg_window, console_proc_key );
+       glfwSetCharCallback( vg_window, console_proc_wchar );
+       glfwSetKeyCallback( vg_window, console_proc_key );
        //glfwSetInputMode(vg_window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
 
        if( !gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) ) 
@@ -211,7 +230,7 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        vg_register_exit( &vg_lines_free, "vg_lines_free" );
        ui_default_init();
        vg_register_exit( &ui_default_free, "UI" );
-       
+               
        vg_register();
        vg_register_exit( &vg_free, "vg_free" );
        
@@ -219,16 +238,23 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        {
                vg_start();
        
+               vg_console_init();
+               vg_register_exit( &vg_console_free, "Console" );
+       
                vg_audio_init();
                vg_register_exit( &vg_audio_free, "vg_audio_free" );
-       
+               
+               vg_debugtools_setup();
+               
                // Main gameloop
                while( !glfwWindowShouldClose( vg_window ) )
                {
+                       v2_copy( (v2f){ 0.0f, 0.0f }, vg_mouse_wheel );
+
                        glfwPollEvents();
                        
                        #ifdef VG_STEAM
-                       sw_RunSteamEventLoop();
+                       sw_event_loop();
                        #endif
                        
                        vg_time_last = vg_time;
@@ -241,7 +267,17 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                        
                        vg_lines_drawall((float*)vg_pv);
                        
-                       vg_ui();
+                       {
+                               ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
+                               ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], vg_get_button_state( "primary" ) );
+                               
+                               vg_ui();
+                               vg_console_draw();
+                               vg_debugtools_draw();
+                               
+                               ui_resolve( &ui_global_ctx );
+                               ui_draw( &ui_global_ctx, NULL );
+                       }
                        
                        glfwSwapBuffers( vg_window );