cross compile build script
[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index 22cd0a7e3e80bb3fd1a2f41b97c46f97d2bb905c..575bf036eeabf667aa322983555a3a2dee818830 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -35,10 +35,20 @@ m3x3f vg_pv;
 
 // Engine globals
 GLFWwindow* vg_window;
-int vg_window_x = 1280;
-int vg_window_y = 720;
+
+// 1366, 768
+// 1920, 1080
+
+#ifdef VG_CAPTURE_MODE
+int vg_window_x = 1920;
+int vg_window_y = 1080;
+#else
+int vg_window_x = 1366;
+int vg_window_y = 768;
+#endif
 
 v2f vg_mouse;
+v2f vg_mouse_wheel;
 v3f vg_mouse_ws;
 
 float  vg_time;
@@ -55,7 +65,9 @@ float vg_time_delta;
 #include "vg/vg_console.h"
 #include "vg/vg_debug.h"
 
-#include "steam/steamworks_thin.h"
+#ifdef VG_STEAM
+#include "vg/vg_steamworks.h"
+#endif
 
 // Engine main
 // ===========================================================================================================
@@ -119,7 +131,8 @@ void vg_mouse_callback( GLFWwindow* ptrW, double xpos, double ypos )
 
 void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset )
 {
-       
+       vg_mouse_wheel[0] += xoffset;
+       vg_mouse_wheel[1] += yoffset;
 }
 
 void vg_framebuffer_resize_callback( GLFWwindow *ptrW, int w, int h )
@@ -139,14 +152,8 @@ static void vg_init( int argc, char *argv[], const char *window_name )
 {
 #ifdef VG_STEAM
        // Initialize steamworks
-       if( !sw_init( 1218140U ) )
-       {
-               vg_exiterr( "Steamworks failed to initialize" );
-       }
-       else
-       {
-               vg_register_exit( &sw_SteamAPI_Shutdown, "SteamAPI" );
-       }
+       if( !sw_init() )
+               return;
 #endif
        
        // Context creation
@@ -157,6 +164,12 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
        glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
        
+#ifdef VG_CAPTURE_MODE
+       glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
+#else
+       glfwWindowHint( GLFW_RESIZABLE, GLFW_TRUE );
+#endif
+
        glfwWindowHint( GLFW_SAMPLES, 4 );
        
        GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();
@@ -197,9 +210,6 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        const unsigned char* glver = glGetString( GL_VERSION );
        vg_success( "Load setup complete, OpenGL version: %s\n", glver );
        
-       vg_console_init();
-       vg_register_exit( &vg_console_free, "Console" );
-       
        vg_run_gfx_diagnostics();
        
        for( int id = 0; id <= GLFW_JOYSTICK_LAST; id ++ )
@@ -228,6 +238,9 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        {
                vg_start();
        
+               vg_console_init();
+               vg_register_exit( &vg_console_free, "Console" );
+       
                vg_audio_init();
                vg_register_exit( &vg_audio_free, "vg_audio_free" );
                
@@ -236,10 +249,12 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                // Main gameloop
                while( !glfwWindowShouldClose( vg_window ) )
                {
+                       v2_copy( (v2f){ 0.0f, 0.0f }, vg_mouse_wheel );
+
                        glfwPollEvents();
                        
                        #ifdef VG_STEAM
-                       sw_RunSteamEventLoop();
+                       sw_event_loop();
                        #endif
                        
                        vg_time_last = vg_time;
@@ -254,24 +269,14 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                        
                        {
                                ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
-               
-                               // TODO: Find a more elegent form for this
-                               int mouse_state = 0;
-                               if( vg_get_button( "primary" ) ) mouse_state = 2;
-                               if( vg_get_button_down( "primary" ) ) mouse_state = 1;
-                               if( vg_get_button_up( "primary" ) ) mouse_state = 3;
-                                       
-                               ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], mouse_state );
+                               ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], vg_get_button_state( "primary" ) );
                                
                                vg_ui();
                                vg_console_draw();
                                vg_debugtools_draw();
                                
                                ui_resolve( &ui_global_ctx );
-                               m3x3f view = M3X3_IDENTITY;
-                               m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
-                               m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );     
-                               ui_draw( &ui_global_ctx );
+                               ui_draw( &ui_global_ctx, NULL );
                        }
                        
                        glfwSwapBuffers( vg_window );