steam flags
[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index ba392bb99adba028461ce7278a6775880a1c9632..190b9e96f0e9b34f6db165fb19b1d36a9e7f4828 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -35,8 +35,17 @@ m3x3f vg_pv;
 
 // Engine globals
 GLFWwindow* vg_window;
+
+// 1366, 768
+// 1920, 1080
+
+#ifdef VG_CAPTURE_MODE
+int vg_window_x = 1920;
+int vg_window_y = 1080;
+#else
 int vg_window_x = 1366;
 int vg_window_y = 768;
+#endif
 
 v2f vg_mouse;
 v3f vg_mouse_ws;
@@ -55,7 +64,9 @@ float vg_time_delta;
 #include "vg/vg_console.h"
 #include "vg/vg_debug.h"
 
+#ifdef VG_STEAM
 #include "vg/vg_steamworks.h"
+#endif
 
 // Engine main
 // ===========================================================================================================
@@ -150,8 +161,13 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 );
        glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
        glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
-       glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
        
+#ifdef VG_CAPTURE_MODE
+       glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
+#else
+       glfwWindowHint( GLFW_RESIZABLE, GLFW_TRUE );
+#endif
+
        glfwWindowHint( GLFW_SAMPLES, 4 );
        
        GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();