update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / steam.h
diff --git a/steam.h b/steam.h
index a417622c5a17e246a0fe4e456924dd38dbab448a..e2ed9822ceed634aa84106aa87ab91cdb2e8925a 100644 (file)
--- a/steam.h
+++ b/steam.h
 /*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved
  * All trademarks are property of their respective owners
  */
-
-#ifndef STEAM_H
-#define STEAM_H
-
-#include "vg/vg_steam.h"
-#include "vg/vg_steam_utils.h"
-#include "vg/vg_steam_networking.h"
-#include "vg/vg_steam_auth.h"
-#include "vg/vg_steam_http.h"
-#include "vg/vg_steam_friends.h"
-#include "vg/vg_steam_user_stats.h"
-
-/*
- * We only want to use steamworks if building for the networked version,
- * theres not much point otherwise. We mainly want steamworks for setting
- * achievements etc.. so that includes our own server too.
- *
- * This file also wraps the functions and interfaces that we want to use to 
- * make them a bit easier to read, since they are the flat API they have very 
- * long names. in non-networked builds they will return default errors or do
- * nothing.
- */
-
-VG_STATIC char steam_username_at_startup[128];
-
-VG_STATIC void recv_steam_warning( int severity, const char *msg )
-{
-   if( severity == 0 )
-      vg_low( "%s\n", msg );
-   else
-      vg_info( "%s\n", msg );
-}
-
-VG_STATIC int steam_ready = 0,
-           steam_stats_ready = 0;
-
-VG_STATIC void *hSteamNetworkingSockets,
-            *hSteamUser;
-
-VG_STATIC ISteamUserStats *hSteamUserStats;
-VG_STATIC HSteamPipe hSteamClientPipe;
-
-VG_STATIC const char *steam_achievement_names[] = 
-{
-   "ALBERT", "MARC", 
-   "ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
-   "ROUTE_TO", "ROUTE_TC"
-};
-
-VG_STATIC void steam_store_achievements(void)
-{
-   if( steam_ready && steam_stats_ready )
-   {
-      SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
-   }
-}
-
-VG_STATIC void steam_set_achievement( const char *name )
-{
-   if( steam_ready && steam_stats_ready )
-   {
-      if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) )
-      {
-         vg_success( "Achievement set! '%s'\n", name );
-      }
-      else
-      {
-         vg_warn( "Failed to set achievement: %s\n", name );
-      }
-   }
-   else
-   {
-      vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
-   }
-}
-
-VG_STATIC void steam_clear_achievement( const char *name )
-{
-   if( steam_ready && steam_stats_ready )
-   {
-      if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) )
-      {
-         vg_info( "Achievement cleared: '%s'\n", name );
-      }
-      else
-      {
-         vg_warn( "Failed to clear achievement: %s\n", name );
-      }
-   }
-   else
-   {
-      vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
-   }
-}
-
-
-VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
-{
-   vg_info( "Achievements: \n" );
-
-   if( steam_ready && steam_stats_ready )
-   {
-      for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
-      {
-         int set = 0;
-         const char *name = steam_achievement_names[i];
-
-         if( SteamAPI_ISteamUserStats_GetAchievement( 
-                  hSteamUserStats, name, &set ) )
-         {
-            vg_info( "  %s %s\n", (set? "[YES]": "[   ]"), name );
-         }
-         else
-         {
-            vg_warn( "  Error while fetching achievement status '%s'\n", name );
-         }
-      }
-   }
-   else
-   {
-      vg_warn( "  Steam is not initialized, no results\n" );
-   }
-
-   return 0;
-}
-
-VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
-{
-   if( steam_ready && steam_stats_ready )
-   {
-      for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
-      {
-         steam_clear_achievement( steam_achievement_names[i] );
-      }
-      
-      steam_store_achievements();
-   }
-   else
-   {
-      vg_warn( "steam is not initialized, cannot clear\n" );
-   }
-
-   return 0;
-}
-
-VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
-{
-   if( argc < 2 )
-      return 0;
-
-   if( strcmp( argv[0], "monkey_island" ) )
-      return 0;
-
-   steam_set_achievement( argv[1] );
-   steam_store_achievements();
-
-   return 0;
-}
-
-VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
-{
-   UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
-
-   if( rec->m_eResult == k_EResultOK )
-   {
-      vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
-                                                        rec->m_steamIDUser );
-      steam_stats_ready = 1;
-   }
-   else
-   {
-      vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
-   }
-}
-
-VG_STATIC int steam_init(void)
-{
-   const char *username = NULL;
-
-#ifdef SR_NETWORKED
-   vg_info( "Initializing steamworks\n" );
-
-   if( !SteamAPI_Init() )
-   {
-      printf("\n");
-      vg_error( "Steamworks failed to initialize\n" );
-      return 1;
-   }
-
-   steam_ready = 1;
-
-   SteamAPI_ManualDispatch_Init();
-
-   /* Connect interfaces */
-   hSteamClientPipe = SteamAPI_GetHSteamPipe();
-   hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI();
-   hSteamUser = SteamAPI_SteamUser();
-
-   ISteamUtils *utils = SteamAPI_SteamUtils();
-   SteamAPI_ISteamUtils_SetWarningMessageHook( utils, recv_steam_warning );
-
-   printf("\n");
-   vg_success( "\nSteamworks API running\n" );
-
-   ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
-   username = SteamAPI_ISteamFriends_GetPersonaName( hSteamFriends );
-
-   /*
-    * Request stats
-    * --------------------------------------------------------
-    */
-   hSteamUserStats = SteamAPI_SteamUserStats();
-
-   steam_register_callback( k_iUserStatsReceived,
-                            steam_on_recieve_current_stats );
-
-   if( !SteamAPI_ISteamUserStats_RequestCurrentStats( hSteamUserStats ) )
-      vg_warn( "No Steam Logon: Cannot request stats\n" );
-
-
-       vg_function_push( (struct vg_cmd)
-   {
-               .name = "ach_list",
-               .function = steam_list_achievements
-       });
-
-       vg_function_push( (struct vg_cmd)
-   {
-               .name = "ach_clear_all",
-               .function = steam_clear_all_achievements
-       });
-
-       vg_function_push( (struct vg_cmd)
-   {
-               .name = "ach_set",
-               .function = steam_set_achievemnt_test
-       });
-
-   vg_info( "Checking controller type\n" );
-
-   ISteamInput *hInput = SteamAPI_SteamInput();
-   SteamAPI_ISteamInput_Init( hInput, 0 );
-   SteamAPI_ISteamInput_RunFrame( hInput, 0 );
-   InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex( 
-                           hInput, 0 );
-
-   if( joy0 != 0 )
-   {
-      ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
-                           hInput, joy0 );
-
-      if( type == k_ESteamInputType_SteamController )
-         vg.gamepad_use_trackpad_look = 1;
-
-      vg_info( "Type: %d\n", type );
-   }
-   else
-   {
-      vg_warn( "none found\n" );
-   }
-   
-#endif
-
-   /* TODO: On username update callback */
-   str_utf8_collapse( username, steam_username_at_startup, 
-                        vg_list_size(steam_username_at_startup) );
-
-   return 1;
-}
-
-VG_STATIC void steam_update(void)
-{
-   if( steam_ready )
-      steamworks_event_loop( hSteamClientPipe );
-}
-
-VG_STATIC void steam_end(void *nothing)
-{
-   if( steam_ready )
-   {
-      vg_info( "Shutting down\n..." );
-      SteamAPI_Shutdown();
-   }
-}
-
-#endif /* STEAM_H */
+#pragma once
+
+extern int steam_ready, steam_stats_ready;
+extern void *hSteamNetworkingSockets, *hSteamUser, *hSteamUserStats;
+extern char steam_username_at_startup[128];
+
+int steam_init(void);
+void steam_update(void);
+void steam_end(void);
+u32 str_utf8_collapse( const char *str, char *buf, u32 length );
+int steam_achievement_ccmd( int argc, char const *argv[] );
+void steam_print_all_achievements(void);
+void steam_clear_achievement( const char *name );
+void steam_set_achievement( const char *name );
+void steam_store_achievements(void);