--- /dev/null
+// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+
+#include "vg/vg.h"
+
+int main( int argc, char *argv[] )
+{
+ vg_init( argc, argv, "Voyager Game Engine" );
+}
+
+void vg_register(void){}
+void vg_start(void){}
+void vg_update(void){}
+
+void vg_render(void)
+{
+ glViewport( 0,0, vg_window_x, vg_window_y );
+
+ glDisable( GL_DEPTH_TEST );
+ glClearColor( 0.1f, 0.1f, 0.2f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ // Rest of drawing code...
+}
+
+void vg_ui(void)
+{
+ gui_text(
+ (ui_px [2]){ vg_window_x / 2, vg_window_y / 2 },
+ "Voyager Game Engine", 2, k_text_align_center
+ );
+
+ gui_text(
+ (ui_px [2]){ vg_window_x / 2, vg_window_y / 2 + 30 },
+ "Template project file", 1, k_text_align_center
+ );
+}
+void vg_free(void){}