move rigidbody to vg
[carveJwlIkooP6JGAAIwe30JlM.git] / render.h
index 751ca1ba54bb9f60e9847697548dcfd75409919e..22c05726ddd0222a7b567e6b47c1c87ddea18540 100644 (file)
--- a/render.h
+++ b/render.h
@@ -10,6 +10,7 @@
 #include "shaders/blit.h"
 #include "shaders/blitblur.h"
 #include "shaders/blitcolour.h"
+#include "shaders/blit_transition.h"
 
 #define WORKSHOP_PREVIEW_WIDTH  504
 #define WORKSHOP_PREVIEW_HEIGHT 336
@@ -20,19 +21,21 @@ static f32 k_render_scale  = 1.0f;
 static i32 k_blur_effect   = 1;
 static f32 k_blur_strength = 0.3f;
 static f32 k_fov           = 0.86f;
+static f32 k_cam_height    = 0.8f;
 
 typedef struct framebuffer framebuffer;
 
 /* 
  * All standard buffers used in rendering
  */
-VG_STATIC struct pipeline{
+static struct pipeline{
    glmesh fsquad;
 
    framebuffer *fb_main,
                *fb_water_reflection,
                *fb_water_beneath,
-               *fb_workshop_preview;
+               *fb_workshop_preview,
+               *fb_network_status;
    int ready;
 }
 gpipeline;
@@ -189,13 +192,29 @@ framebuffers[] =
             .attachment = GL_DEPTH_STENCIL_ATTACHMENT
          }
       }
+   },
+   {
+      "network_status_ui",
+      .link = &gpipeline.fb_network_status,
+      .resolution_div = 0,
+      .fixed_w = 128, .fixed_h = 48,
+      .attachments = 
+      {
+         {
+            "colour", k_framebuffer_attachment_type_texture,
+            .internalformat = GL_RGB,
+            .format         = GL_RGB,
+            .type           = GL_UNSIGNED_BYTE,
+            .attachment     = GL_COLOR_ATTACHMENT0
+         }
+      }
    }
 };
 
 /* 
  * Get the current (automatically scaled or fixed) resolution of framebuffer
  */
-VG_STATIC void render_fb_get_current_res( struct framebuffer *fb, 
+static void render_fb_get_current_res( struct framebuffer *fb, 
                                           int *x, int *y )
 {
    if( fb->resolution_div ){
@@ -208,7 +227,7 @@ VG_STATIC void render_fb_get_current_res( struct framebuffer *fb,
    }
 }
 
-VG_STATIC void render_fb_inverse_ratio( framebuffer *fb, v2f inverse )
+static void render_fb_inverse_ratio( framebuffer *fb, v2f inverse )
 {
    if( fb ){
       int x, y;
@@ -227,7 +246,7 @@ VG_STATIC void render_fb_inverse_ratio( framebuffer *fb, v2f inverse )
 /*
  * Bind framebuffer for drawing to
  */
-VG_STATIC void render_fb_bind( framebuffer *fb, int use_scaling )
+static void render_fb_bind( framebuffer *fb, int use_scaling )
 {
    int x, y;
    render_fb_get_current_res( fb, &x, &y );
@@ -250,7 +269,7 @@ VG_STATIC void render_fb_bind( framebuffer *fb, int use_scaling )
 /*
  * Bind framebuffer attachment's texture
  */
-VG_STATIC void render_fb_bind_texture( framebuffer *fb, 
+static void render_fb_bind_texture( framebuffer *fb, 
                                        int attachment, int slot )
 {
    struct framebuffer_attachment *at = &fb->attachments[attachment];
@@ -276,7 +295,7 @@ VG_STATIC void render_fb_bind_texture( framebuffer *fb,
 /* 
  * Convert OpenGL attachment ID enum to string
  */
-VG_STATIC const char *render_fb_attachment_str( GLenum e )
+static const char *render_fb_attachment_str( GLenum e )
 {
    struct { GLenum e; const char *str; }
    formats[] =
@@ -300,7 +319,7 @@ VG_STATIC const char *render_fb_attachment_str( GLenum e )
  * Convert OpenGL texture format enums from TexImage2D table 1,2 &
  * RenderBufferStorage Table 1, into strings
  */
-VG_STATIC const char *render_fb_format_str( GLenum format )
+static const char *render_fb_format_str( GLenum format )
 {
    struct { GLenum e; const char *str; }
    formats[] =
@@ -395,7 +414,7 @@ VG_STATIC const char *render_fb_format_str( GLenum format )
 /*
  * Bind and allocate texture for framebuffer attachment
  */
-VG_STATIC void render_fb_allocate_texture( struct framebuffer *fb, 
+static void render_fb_allocate_texture( struct framebuffer *fb, 
                                            struct framebuffer_attachment *a )
 {
    int rx, ry;
@@ -417,7 +436,7 @@ VG_STATIC void render_fb_allocate_texture( struct framebuffer *fb,
 /* 
  * Full allocation of a framebuffer
  */
-VG_STATIC void render_fb_allocate( struct framebuffer *fb )
+static void render_fb_allocate( struct framebuffer *fb )
 {
    glGenFramebuffers( 1, &fb->fb );
    glBindFramebuffer( GL_FRAMEBUFFER, fb->fb );
@@ -501,7 +520,7 @@ VG_STATIC void render_fb_allocate( struct framebuffer *fb )
 /*
  * Resize/Update all framebuffers(we know about)
  */
-VG_STATIC void render_fb_resize(void)
+static void render_fb_resize(void)
 {
    if( !gpipeline.ready ) return;
 
@@ -514,10 +533,10 @@ VG_STATIC void render_fb_resize(void)
    }
 }
 
-VG_STATIC int render_framebuffer_control( int argc, char const *argv[] );
-VG_STATIC void render_framebuffer_poll( int argc, char const *argv[] );
+static int render_framebuffer_control( int argc, char const *argv[] );
+static void render_framebuffer_poll( int argc, char const *argv[] );
 
-VG_STATIC void async_render_init( void *payload, u32 size )
+static void async_render_init( void *payload, u32 size )
 {
    /* 
     * Complete Framebuffers
@@ -581,12 +600,14 @@ VG_STATIC void async_render_init( void *payload, u32 size )
    gpipeline.ready = 1;
 }
 
-VG_STATIC void render_init(void)
+static void render_init(void)
 {
    vg_console_reg_var( "blur_strength", &k_blur_strength, k_var_dtype_f32, 0 );
    vg_console_reg_var( "render_scale", &k_render_scale,
                        k_var_dtype_f32, VG_VAR_PERSISTENT );
    vg_console_reg_var( "fov", &k_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
+   vg_console_reg_var( "cam_height", &k_cam_height, 
+                        k_var_dtype_f32, VG_VAR_PERSISTENT );
    vg_console_reg_var( "blur_effect", &k_blur_effect, 
                         k_var_dtype_i32, VG_VAR_PERSISTENT );
 
@@ -594,6 +615,7 @@ VG_STATIC void render_init(void)
    shader_blit_register();
    shader_blitblur_register();
    shader_blitcolour_register();
+   shader_blit_transition_register();
 
    vg_async_call( async_render_init, NULL, 0 );
 }
@@ -601,19 +623,19 @@ VG_STATIC void render_init(void)
 /*
  * Utility
  */
-VG_STATIC void render_fsquad(void)
+static void render_fsquad(void)
 {
    glBindVertexArray( gpipeline.fsquad.vao );
    glDrawArrays( GL_TRIANGLES, 0, 6 );
 }
 
-VG_STATIC void render_fsquad1(void)
+static void render_fsquad1(void)
 {
    glBindVertexArray( gpipeline.fsquad.vao );
    glDrawArrays( GL_TRIANGLES, 6, 6 );
 }
 
-VG_STATIC void render_fsquad2(void)
+static void render_fsquad2(void)
 {
    glBindVertexArray( gpipeline.fsquad.vao );
    glDrawArrays( GL_TRIANGLES, 66,6 );
@@ -622,7 +644,7 @@ VG_STATIC void render_fsquad2(void)
 /*
  * Call this inside the UI function
  */
-VG_STATIC void render_view_framebuffer_ui(void)
+static void render_view_framebuffer_ui(void)
 {
 #if 0
    int viewing_count = 0;
@@ -678,7 +700,7 @@ VG_STATIC void render_view_framebuffer_ui(void)
 #endif
 }
 
-VG_STATIC void render_framebuffer_show( struct framebuffer *fb,
+static void render_framebuffer_show( struct framebuffer *fb,
                                         struct framebuffer_attachment *at,
                                         int operation )
 {
@@ -692,7 +714,7 @@ VG_STATIC void render_framebuffer_show( struct framebuffer *fb,
  * arg1: framebuffer name  <name>/"all"
  * arg2: subname           <name>/none
  */
-VG_STATIC int render_framebuffer_control( int argc, char const *argv[] )
+static int render_framebuffer_control( int argc, char const *argv[] )
 {
    if( argc < 2 ){
       vg_error( "Usage: fb \"show/hide\" <name>/\"all\" <name>/none\n" );
@@ -740,7 +762,7 @@ VG_STATIC int render_framebuffer_control( int argc, char const *argv[] )
    return 0;
 }
 
-VG_STATIC void render_framebuffer_poll( int argc, char const *argv[] )
+static void render_framebuffer_poll( int argc, char const *argv[] )
 {
    const char *term = argv[argc-1];