+++ /dev/null
-#ifndef PLAYER_WALK_H
-#define PLAYER_WALK_H
-
-#include "player_api.h"
-#include "rigidbody.h"
-
-#define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */
-
-struct player_walk{
- rb_capsule collider;
-
- struct player_walk_state{
- v3f prev_pos;
- v3f drop_in_target,
- drop_in_foot_anchor,
- drop_in_start,
- drop_in_normal;
-
- float drop_in_start_angle,
- drop_in_angle;
-
- enum walk_activity{
- k_walk_activity_air,
- k_walk_activity_ground,
- k_walk_activity_sleep,
- k_walk_activity_lockedmove
- }
- activity;
-
- enum walk_outro{
- k_walk_outro_none,
- k_walk_outro_jump_to_air,
- k_walk_outro_drop_in,
- k_walk_outro_regular
- }
- outro_type;
- double outro_start_time;
-
- int jump_queued;
- f64 jump_input_time;
- }
- state;
-
- f32 move_speed,
- walk_timer;
-
- int step_phase;
-
- enum mdl_surface_prop surface;
- struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
- *anim_jump_to_air, *anim_drop_in, *anim_intro;
-
- struct player_walk_animator {
- v3f root_co;
- v4f root_q;
- f32 fly,
- run,
- walk;
-
- v3f foot_anchor;
- enum walk_outro outro_type;
- f32 outro_t,
- commit_t;
- }
- animator;
-};
-
-VG_STATIC float
- k_walkspeed = 10.0f,
- k_airspeed = 1.2f,
- k_stopspeed = 4.0f,
- k_walk_accel = 10.0f,
- k_walk_air_accel = 7.0f,
- k_walk_friction = 10.0f,
- k_walk_step_height = 0.2f;
-
-VG_STATIC void player__walk_register(void)
-{
- VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT );
- VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT );
-}
-
-VG_STATIC void player__walk_pre_update ( player_instance *player );
-VG_STATIC void player__walk_update ( player_instance *player );
-VG_STATIC void player__walk_post_update ( player_instance *player );
-VG_STATIC void player__walk_animate ( player_instance *player );
-VG_STATIC void player__walk_pose ( player_instance *player );
-VG_STATIC void player__walk_post_animate( player_instance *player );
-VG_STATIC void player__walk_im_gui ( player_instance *player );
-VG_STATIC void player__walk_bind ( player_instance *player );
-VG_STATIC void player__walk_transition ( player_instance *player, v3f angles );
-VG_STATIC void player__walk_reset ( player_instance *player,
- ent_spawn *rp );
-VG_STATIC void player__walk_restore( player_instance *player );
-
-#endif /* PLAYER_WALK_H */