k_sit_yaw_limit = VG_PIf/1.7f,
k_sit_pitch_limit = VG_PIf/4.0f;
-static void player__walk_register(void){
+static void player__walk_register(void)
+{
VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
VG_VAR_F32( k_runspeed, flags=VG_VAR_CHEAT );
VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
void player__walk_restore (void);
void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
void player__walk_transition( bool grounded, f32 board_yaw );
+void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume );