move rigidbody to vg
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
index 1cab8eb2ea5d988d8841792bd3f81be17c7fa06b..95ce2a0414e55ee7976e684933ff97575bac40c8 100644 (file)
@@ -3,7 +3,7 @@
 
 #include "player.h"
 #include "player_api.h"
-#include "rigidbody.h"
+#include "vg/vg_rigidbody.h"
 
 #define PLAYER_JUMP_EPSILON 0.1     /* 100ms jump allowance */