f32 walk_timer;
int step_phase;
+ v3f steer;
}
state;
static void player__walk_reset (void);
static void player__walk_restore (void);
static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
-static void player__walk_transition( enum walk_activity activity,
- f32 board_yaw );
+static void player__walk_transition( bool grounded, f32 board_yaw );
struct player_subsystem_interface static player_subsystem_walk = {
.system_register = player__walk_register,