Cleaning up request code (client side)
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
diff --git a/player_skate.h b/player_skate.h
deleted file mode 100644 (file)
index b529a48..0000000
+++ /dev/null
@@ -1,266 +0,0 @@
-#ifndef PLAYER_SKATE_H
-#define PLAYER_SKATE_H
-
-#include "player_api.h"
-
-#define SKATE_CCD
-
-typedef struct jump_info jump_info;
-
-struct player_skate{
-   struct player_skate_state{
-      enum skate_activity{
-         k_skate_activity_air,
-         k_skate_activity_air_to_grind,
-         k_skate_activity_ground,
-         k_skate_activity_undefined,
-         k_skate_activity_grind_any,
-         k_skate_activity_grind_boardslide,
-         k_skate_activity_grind_metallic,
-         k_skate_activity_grind_back50,
-         k_skate_activity_grind_front50,
-         k_skate_activity_grind_5050
-      }
-      activity,
-      activity_prev;
-
-      float reverse,
-            slip;
-
-      int manual_direction;
-
-      /* tricks */
-      v3f   flip_axis;
-      float flip_time,
-            flip_rate;
-
-      v3f   trick_vel,     /* measured in units of TAU/s */
-            trick_euler;   /* measured in units of TAU */
-      float trick_time;
-      float gravity_bias;
-
-      v3f up_dir;
-      v3f head_position;
-
-      v3f throw_v;
-      v3f cog_v, cog;
-
-      float grabbing;
-      v2f grab_mouse_delta;
-
-      int charging_jump, jump_dir;
-      float jump_charge,
-            slap;
-
-      double jump_time;
-      double start_push,
-             cur_push;
-
-      v3f prev_pos;
-
-      /* initial launch conditions */
-      double air_start;
-      v3f    air_init_v,
-             air_init_co;
-
-      v4f smoothed_rotation;
-   }
-   state,
-   state_gate_storage;
-
-   /* animation /audio */
-   struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
-                        *anim_air, *anim_grind, *anim_grind_jump,
-                        *anim_push,  *anim_push_reverse,
-                        *anim_ollie, *anim_ollie_reverse,
-                        *anim_grabs, *anim_stop;
-   v3f 
-       board_trick_residualv,
-       board_trick_residuald;
-
-   float blend_slide,
-         blend_z,
-         blend_x,
-         blend_fly,
-         blend_grind,
-         blend_grind_balance,
-         blend_stand,
-         blend_push,
-         blend_jump,
-         blend_airdir,
-         blend_weight,
-         subslap;
-
-   /* vectors representing the direction of the axels in localspace */
-   v3f truckv0[2];
-   v2f wobble;
-
-   audio_channel *aud_main, *aud_slide, *aud_air;
-   enum mdl_surface_prop surface, audio_surface;
-
-   int wheel_contacts[2];
-   float sample_change_cooldown;
-
-   enum {
-      k_skate_sample_concrete,
-      k_skate_sample_wood,
-      k_skate_sample_concrete_scrape_metal,
-      k_skate_sample_concrete_scrape_wood,
-      k_skate_sample_metal_scrape_generic
-   }
-   main_sample_type;
-
-   player_pose holdout;
-
-   /*
-    * Physics 
-    * ----------------------------------------------------
-    */
-
-   float substep,
-         substep_delta;
-
-   struct jump_info{
-      v3f   log[50];
-      v3f   n;
-      v3f   apex;
-      v3f   v;
-
-      float gravity;
-
-      int   log_length;
-      float score,
-            land_dist;
-
-      enum prediction_type{
-         k_prediction_none,
-         k_prediction_unset,
-         k_prediction_land,
-         k_prediction_grind
-      }
-      type;
-
-      u32   colour;
-   }
-   possible_jumps[36];
-   u32 possible_jump_count;
-
-   float land_dist;
-   v3f land_normal;
-
-   v3f surface_picture,
-       weight_distribution,
-       grind_vec,
-       grind_dir;
-
-   u32 grind_cooldown,
-       surface_cooldown;
-
-   float grind_strength;
-
-   struct grind_limit{
-      v3f ra, n;
-      float p;
-   }
-   limits[3];
-   u32 limit_count;
-};
-
-VG_STATIC float 
-   k_friction_lat          = 12.0f,
-   k_friction_resistance   = 0.01f,
-
-   k_max_push_speed        = 16.0f,
-   k_push_accel            = 10.0f,
-   k_push_cycle_rate       = 8.0f,
-
-   k_steer_ground          = 2.5f,
-   k_steer_air             = 3.6f,
-
-   k_jump_charge_speed     = (1.0f/0.4f),
-   k_jump_force            = 5.0f,
-
-   k_cog_spring            = 0.2f,
-   k_cog_damp              = 0.02f,
-   k_cog_mass_ratio        = 0.9f,
-
-   k_mmthrow_steer         = 1.0f,
-   k_mmthrow_scale         = 6.0f,
-   k_mmcollect_lat         = 2.0f,
-   k_mmcollect_vert        = 0.0f,
-   k_mmdecay               = 12.0f,
-   k_spring_angular        = 1.0f,
-
-   k_spring_force          = 300.0f,
-   k_spring_dampener       = 5.0f,
-
-   k_grind_spring          = 50.0f,
-   k_grind_aligment        = 10.0f,
-   k_grind_dampener        = 5.0f,
-
-   k_surface_spring        = 100.0f,
-   k_surface_dampener      = 40.0f,
-   k_manul_spring          = 200.0f,
-   k_manul_dampener        = 30.0f,
-   k_board_interia         = 8.0f,
-
-   k_grind_decayxy         = 30.0f,
-   k_grind_axel_min_vel    = 1.0f,
-   k_grind_axel_max_angle  = 0.95f, /* cosine(|a|) */
-   k_grind_axel_max_vangle = 0.4f,
-   k_grind_max_friction    = 3.0f,
-   k_grind_max_edge_angle  = 0.97f,
-
-   k_board_length          = 0.45f,
-   k_board_width           = 0.13f,
-   k_board_end_radius      = 0.1f,
-   k_board_radius          = 0.14f,    /* 0.07 */
-   
-   k_grind_balance         = -40.0f;
-
-VG_STATIC void player__skate_register(void)
-{
-   VG_VAR_F32( k_grind_dampener,       flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_grind_spring,         flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_grind_aligment,       flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_surface_spring,       flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_surface_dampener,     flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_board_interia,        flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_grind_decayxy,        flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_grind_axel_min_vel,   flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_grind_axel_max_angle, flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_grind_max_friction,   flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_grind_balance,        flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_friction_lat,         flags=VG_VAR_CHEAT );
-
-   VG_VAR_F32( k_cog_spring,           flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_cog_damp,             flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_cog_mass_ratio,       flags=VG_VAR_CHEAT );
-
-   VG_VAR_F32( k_spring_force,         flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_spring_dampener,      flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_spring_angular,       flags=VG_VAR_CHEAT );
-
-   VG_VAR_F32( k_mmthrow_scale,        flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_mmcollect_lat,        flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_mmcollect_vert,       flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_mmdecay,              flags=VG_VAR_CHEAT );
-   VG_VAR_F32( k_mmthrow_steer,        flags=VG_VAR_CHEAT );
-}
-
-VG_STATIC void player__skate_bind         ( player_instance *player );
-VG_STATIC void player__skate_pre_update   ( player_instance *player );
-VG_STATIC void player__skate_update       ( player_instance *player );
-VG_STATIC void player__skate_post_update  ( player_instance *player );
-VG_STATIC void player__skate_im_gui       ( player_instance *player );
-VG_STATIC void player__skate_animate      ( player_instance *player,
-                                            player_animation *anim );
-VG_STATIC void player__skate_post_animate ( player_instance *player );
-VG_STATIC void player__skate_reset        ( player_instance *player,
-                                            ent_spawn *rp );
-VG_STATIC void player__skate_restore( player_instance *player );
-
-VG_STATIC void player__skate_clear_mechanics( player_instance *player );
-VG_STATIC void player__skate_reset_animator( player_instance *player );
-VG_STATIC void player__approximate_best_trajectory( player_instance *player );
-#endif /* PLAYER_SKATE_H */