update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.h
index 735ffa613e8b59651fa73f4b6c544aae07c2c020..abbc7c51c82a2e81b06aac344c23b3cd5120453f 100644 (file)
@@ -1,6 +1,5 @@
-#ifndef PLAYER_SKATE_H
-#define PLAYER_SKATE_H
-
+#pragma once
+#include "vg/vg_audio.h"
 #include "player.h"
 #include "player_api.h"
 
@@ -12,6 +11,7 @@ struct player_skate{
          k_skate_activity_air,
          k_skate_activity_air_to_grind,
          k_skate_activity_ground,
+         k_skate_activity_handplant,
          k_skate_activity_undefined,
          k_skate_activity_grind_any,
          k_skate_activity_grind_boardslide,
@@ -44,11 +44,13 @@ struct player_skate{
          k_trick_type_none,
          k_trick_type_kickflip,
          k_trick_type_shuvit,
-         k_trick_type_treflip
+         k_trick_type_treflip,
       }
       trick_type;
       float gravity_bias;
 
+      f32 trick_input_collect;
+
       v3f up_dir;
       v3f head_position;
 
@@ -77,7 +79,11 @@ struct player_skate{
       v3f land_normal;
       v4f smoothed_rotation;
 
-      f32 velocity_limit, grind_y_start;
+      f32 velocity_limit, grind_y_start, skid;
+      f32 handplant_t;
+
+      v3f store_cog_v, store_cog, store_co;
+      v4f store_smoothed, store_q;
    }
    state;
 
@@ -90,6 +96,7 @@ struct player_skate{
           local_cog;
 
       f32 slide,
+          skid,
           z,
           x,
           fly,
@@ -119,21 +126,25 @@ struct player_skate{
 
       f32 jump_charge;
 
-      /* linear anims */
-      f32 push_time, jump_time;
+      /* linear anims. TODO: we can union a bunch of variables here depending
+       * on activity. */
+      f32 push_time, jump_time, handplant_t;
       u8 jump_dir;
-      u8 trick_type;
-      u8 activity;
+      u8 trick_type; /* todo: should encode grind type */
+      u8 activity, surface;
    }
    animator;
 
+   f32 collect_feedback;
+
    /* animation /audio
     * --------------------------------------------------------------*/
    struct skeleton_anim *anim_stand, *anim_highg, *anim_slide,
                         *anim_air, *anim_grind, *anim_grind_jump,
                         *anim_push,  *anim_push_reverse,
                         *anim_ollie, *anim_ollie_reverse,
-                        *anim_grabs, *anim_stop;
+                        *anim_grabs, *anim_stop,
+                        *anim_handplant;
 
    /* vectors representing the direction of the axels in localspace */
    v3f truckv0[2];
@@ -198,7 +209,8 @@ struct player_skate{
    limits[3];
    u32 limit_count;
 }
-static player_skate;
+extern player_skate;
+extern struct player_subsystem_interface player_subsystem_skate;
 
 enum player_skate_soundeffect {
    k_player_skate_soundeffect_jump,
@@ -259,7 +271,8 @@ static float
    k_board_end_radius      = 0.1f,
    k_board_radius          = 0.14f,    /* 0.07 */
    
-   k_grind_balance         = -40.0f;
+   k_grind_balance         = -40.0f,
+   k_anim_transition       = 0.12f;
 
 static void player__skate_register(void){
    VG_VAR_F32( k_grind_dampener,       flags=VG_VAR_CHEAT );
@@ -288,43 +301,25 @@ static void player__skate_register(void){
    VG_VAR_F32( k_mmcollect_vert,       flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_mmdecay,              flags=VG_VAR_CHEAT );
    VG_VAR_F32( k_mmthrow_steer,        flags=VG_VAR_CHEAT );
+   VG_VAR_F32( k_anim_transition,      flags=VG_VAR_CHEAT );
 }
 
-static void player__skate_bind         (void);
-static void player__skate_pre_update   (void);
-static void player__skate_update       (void);
-static void player__skate_post_update  (void);
-static void player__skate_im_gui       (void);
-static void player__skate_animate      (void);
-static void player__skate_pose         (void *animator, player_pose *pose);
-static void player__skate_effects( void *_animator, m4x3f *final_mtx,
-                                   struct player_board *board,
-                                   struct player_effects_data *effect_data );
-static void player__skate_post_animate (void);
-static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
-static void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
-
-static void player__skate_clear_mechanics(void);
-static void player__skate_reset_animator(void);
-static void player__approximate_best_trajectory(void);
-
-struct player_subsystem_interface static player_subsystem_skate = {
-   .system_register = player__skate_register,
-   .bind = player__skate_bind,
-   .pre_update = player__skate_pre_update,
-   .update = player__skate_update,
-   .post_update = player__skate_post_update,
-   .im_gui = player__skate_im_gui,
-   .animate = player__skate_animate,
-   .pose = player__skate_pose,
-   .effects = player__skate_effects,
-   .post_animate = player__skate_post_animate,
-   .network_animator_exchange = player__skate_animator_exchange,
-   .sfx_oneshot = player__skate_sfx_oneshot,
-
-   .animator_data = &player_skate.animator,
-   .animator_size = sizeof(player_skate.animator),
-   .name = "Skate"
-};
-
-#endif /* PLAYER_SKATE_H */
+void player__skate_bind         (void);
+void player__skate_pre_update   (void);
+void player__skate_update       (void);
+void player__skate_post_update  (void);
+void player__skate_im_gui       (void);
+void player__skate_animate      (void);
+void player__skate_pose         (void *animator, player_pose *pose);
+void player__skate_effects( void *_animator, m4x3f *final_mtx,
+                            struct player_board *board,
+                            struct player_effects_data *effect_data );
+void player__skate_post_animate (void);
+void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
+void player__skate_sfx_oneshot  ( u8 id, v3f pos, f32 volume );
+
+void player__skate_clear_mechanics(void);
+void player__skate_reset_animator(void);
+void player__approximate_best_trajectory(void);
+void player__skate_comp_audio( void *animator );
+void player__skate_kill_audio(void);