move rigidbody to vg
[carveJwlIkooP6JGAAIwe30JlM.git] / player_skate.c
index 0cd5e35bd510a4b28d7d98e5761e82ee70dc7ad2..c6ed4e073b6b65233ba98e10879c46ccef72e400 100644 (file)
@@ -9,6 +9,8 @@
 #include "addon.h"
 
 #include "ent_tornado.c"
+#include "vg/vg_rigidbody.h"
+#include "scene_rigidbody.h"
 
 static void player__skate_bind(void){
    struct skeleton *sk = &localplayer.skeleton;
@@ -2606,7 +2608,7 @@ begin_collision:;
           * regular dance; calculate velocity & total mass, apply impulse.
           */
 
-         struct contact *ct = &manifold[i];
+         rb_ct *ct = &manifold[i];
          
          v3f rv, delta;
          v3_sub( ct->co, world_cog, delta );