#define PLAYER_REPLAY_C
#include "player_replay.h"
+#include "input.h"
+#include "gui.h"
+#include "freecam.h"
+
+static void replay_clear( replay_buffer *replay ){
+ replay->head = NULL;
+ replay->tail = NULL;
+ replay->cursor_frame = NULL;
+ replay->statehead = NULL;
+ replay->cursor = -99999.9;
+}
-VG_STATIC void local_replay_init( u32 bytes ){
- localplayer.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
- localplayer.replay.size = bytes;
- localplayer.replay.cursor = -9999.9;
- vg_console_reg_var( "k_replay_test", &k_replay_test, k_var_dtype_i32, 0 );
+static
+void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+ void *baseptr = frame;
+ return baseptr + frame->data_table[type][0];
}
-u32 replay_frame_size( replay_frame *frame ){
- /* eventually it will be a dynamic size */
- return vg_align8( sizeof( replay_frame ) );
+static u16
+replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
+ u32 total = vg_align8( sizeof(replay_frame) );
+ for( u32 i=0; i<4; i++ ){
+ data_table[i][0] = total;
+ total += vg_align8(data_table[i][1]);
+
+ if( total > 0xffff )
+ vg_fatal_error( "Exceeded frame storage capacity\n" );
+ }
+ return total;
}
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay ){
- replay_frame *frame = NULL;
- if( replay->head ){
- assert( replay->head );
+static void replay_tailpop( replay_buffer *replay ){
+ if( replay->cursor_frame == replay->tail )
+ replay->cursor_frame = NULL;
+ if( replay->statehead == replay->tail )
+ replay->statehead = NULL;
- u32 headsize = replay_frame_size( replay->head ),
- nextpos = ((void *)replay->head - replay->data) + headsize,
- nextsize = vg_align8( sizeof(replay_frame) );
+ replay->tail = replay->tail->r;
- if( nextsize > replay->size ){
- vg_error( "Keyframe too big\n" );
- return NULL;
- }
+ if( replay->tail )
+ replay->tail->l = NULL;
+ else
+ replay->head = NULL;
+}
+
+static replay_frame *replay_newframe( replay_buffer *replay,
+ u16 animator_size,
+ u16 gamestate_size,
+ u16 sfx_count ){
+ u16 data_table[4][2];
+ data_table[ k_replay_framedata_animator ][1] = animator_size;
+ data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
+ data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
+ data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
+ if( gamestate_size ){
+ data_table[ k_replay_framedata_internal_gamestate ][1] =
+ sizeof( replay_gamestate );
+ }
- if( nextpos + nextsize > replay->size )
+ u32 nextsize = replay_frame_calculate_data_offsets( data_table );
+
+ replay_frame *frame = NULL;
+ if( replay->head ){
+ u32 headsize = replay->head->total_size,
+ nextpos = ((void *)replay->head - replay->data) + headsize;
+
+ if( nextpos + nextsize > replay->size ){
nextpos = 0;
+
+ /* maintain contiguity */
+ while( replay->tail ){
+ if( (void *)replay->tail - replay->data )
+ replay_tailpop( replay );
+ else break;
+ }
+ }
check_again:;
-
u32 tailpos = (void *)replay->tail - replay->data;
if( tailpos >= nextpos ){
if( nextpos + nextsize > tailpos ){
- if( replay->cursor_frame == replay->tail ){
- replay->cursor_frame = NULL;
- }
+ replay_tailpop( replay );
- replay->tail = replay->tail->r;
-
- if( replay->tail ) {
- replay->tail->l = NULL;
+ if( replay->tail )
goto check_again;
- }
- else{
- replay->head = NULL;
- }
}
}
frame = replay->data + nextpos;
- if( replay->head ){
+ if( replay->head )
replay->head->r = frame;
- }
}
- else {
+ else
frame = replay->data;
+
+ for( u32 i=0; i<4; i++ ){
+ frame->data_table[i][0] = data_table[i][0];
+ frame->data_table[i][1] = data_table[i][1];
}
+ frame->total_size = nextsize;
frame->l = replay->head;
frame->r = NULL;
replay->head = frame;
if( !replay->tail ) replay->tail = frame;
+ if( gamestate_size ) replay->statehead = frame;
return frame;
}
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
- if( !replay->head ) return;
+static void replay_emit_frame_sounds( replay_frame *frame ){
+ void *baseptr = frame;
+ u16 *inf = frame->data_table[k_replay_framedata_sfx];
+ struct net_sfx *buffer = baseptr + inf[0];
+ u32 count = inf[1] / sizeof(struct net_sfx);
+
+ for( u32 i=0; i<count; i ++ ){
+ net_sfx_play( buffer + i );
+ }
+}
+
+static int replay_seek( replay_buffer *replay, f64 t ){
+ if( !replay->head ) return 0;
assert( replay->tail );
if( t < replay->tail->time ) t = replay->tail->time;
}
f64 dir = t - replay->cursor;
- if( dir == 0.0 ) return;
+ if( dir == 0.0 ) return 0;
dir = vg_signf( dir );
+
- u32 i=0;
- for( ; i<100; i++ ){
- if( dir < 0.0 )
- if( t > replay->cursor_frame->time ) break;
+ u32 i=4096;
+ while( i --> 0 ){
+ if( dir < 0.0 ){
+ if( t > replay->cursor_frame->time ) {
+ replay->cursor = t;
+ return 1;
+ }
+ }
replay_frame *next;
if( dir > 0.0 ) next = replay->cursor_frame->r;
if( !next ) break;
- if( dir > 0.0 )
- if( t < next->time ) break;
+ if( dir > 0.0 ){
+ if( t < next->time ){
+ replay->cursor = t;
+ return 1;
+ }
+ }
+
+ replay_emit_frame_sounds( next );
replay->cursor_frame = next;
+ replay->cursor = next->time;
+
+ if( !i ) return 1;
}
replay->cursor = t;
+ return 0;
+}
+
+static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+ replay_frame *frame = replay->cursor_frame;
+ u32 i=4096;
+ while( i --> 0 ){
+ if( !frame ) return frame;
+ if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
+ frame = frame->l;
+ }
+
+ return NULL;
+}
+
+static f32 replay_subframe_time( replay_buffer *replay ){
+ replay_frame *frame = replay->cursor_frame;
+ if( !frame ) return 0.0f;
+ replay_frame *next = frame->r;
+ if( next ){
+ f64 l = next->time - frame->time,
+ t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
+ return vg_clampf( t, 0.0f, 1.0f );
+ }
+ else
+ return 0.0f;
+}
+
+static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
+ cam->fov = frame->cam_fov;
+ v3_copy( frame->cam_pos, cam->pos );
+ v3_copy( frame->cam_angles, cam->angles );
+}
+
+static void replay_get_camera( replay_buffer *replay, camera *cam ){
+ cam->nearz = 0.1f;
+ cam->farz = 100.0f;
+ if( replay->cursor_frame ){
+ replay_frame *next = replay->cursor_frame->r;
+
+ if( next ){
+ camera temp;
+
+ replay_get_frame_camera( replay->cursor_frame, cam );
+ replay_get_frame_camera( next, &temp );
+ camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
+ }
+ else {
+ replay_get_frame_camera( replay->cursor_frame, cam );
+ }
+ }
+ else {
+ v3_zero( cam->pos );
+ v3_zero( cam->angles );
+ cam->fov = 90.0f;
+ }
+}
+
+struct replay_rb{
+ v3f co, v, w;
+ v4f q;
+};
+
+static void skaterift_record_frame( replay_buffer *replay,
+ int force_gamestate ){
+ f64 delta = 9999999.9,
+ statedelta = 9999999.9;
+
+ if( replay->head )
+ delta = vg.time - replay->head->time;
+
+ if( replay->statehead )
+ statedelta = vg.time - replay->statehead->time;
+
+ const f64 k_replay_rate = 1.0/30.0,
+ k_gamestate_rate = 0.5;
+
+ int save_frame = 0,
+ save_state = 0;
+
+ if( force_gamestate ) save_state = 1;
+ if( statedelta > k_gamestate_rate ) save_state = 1;
+ if( delta > k_replay_rate ) save_frame = 1;
+ if( save_state ) save_frame = 1;
+
+ if( !save_frame ) return;
+
+ u16 gamestate_size = 0;
+ if( save_state ){
+ /* TODO: have as part of system struct */
+ gamestate_size = (u32 []){
+ [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
+ [k_player_subsystem_drive] = 0,
+ [k_player_subsystem_skate] = sizeof(struct player_skate_state),
+ [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
+ sizeof(struct replay_rb),
+ [k_player_subsystem_glide] = 0,
+ }[ localplayer.subsystem ];
+ }
+
+ u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
+
+ replay_frame *frame = replay_newframe( replay,
+ animator_size, gamestate_size,
+ localplayer.local_sfx_buffer_count );
+ frame->system = localplayer.subsystem;
+
+ if( save_state ){
+ replay_gamestate *gs =
+ replay_frame_data( frame, k_replay_framedata_internal_gamestate );
+
+ /* permanent block */
+ memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
+ memcpy( &gs->cam_control, &localplayer.cam_control,
+ sizeof(struct player_cam_controller) );
+ v3_copy( localplayer.angles, gs->angles );
+
+ void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
+
+ /* subsytem/dynamic block */
+ if( localplayer.subsystem == k_player_subsystem_walk )
+ memcpy( dst, &player_walk.state, gamestate_size );
+ else if( localplayer.subsystem == k_player_subsystem_skate )
+ memcpy( dst, &player_skate.state, gamestate_size );
+ else if( localplayer.subsystem == k_player_subsystem_dead ){
+ struct replay_rb *arr = dst;
+ for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
+ rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
+ v3_copy( rb->co, arr[i].co );
+ v3_copy( rb->w, arr[i].w );
+ v3_copy( rb->v, arr[i].v );
+ v4_copy( rb->q, arr[i].q );
+ }
+ }
+ }
+
+ replay->cursor = vg.time;
+ replay->cursor_frame = frame;
+ frame->time = vg.time;
+
+ /* camera */
+ v3_copy( localplayer.cam.pos, frame->cam_pos );
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ frame->cam_pos, frame->cam_pos );
+
+ v3f v0;
+ v3_angles_vector( localplayer.cam.angles, v0 );
+ m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
+ v3_angles( v0, frame->cam_angles );
+ }
+ else
+ v3_copy( localplayer.cam.angles, frame->cam_angles );
+
+ frame->cam_fov = localplayer.cam.fov;
+
+ /* animator */
+ void *dst = replay_frame_data( frame, k_replay_framedata_animator );
+
+ if( localplayer.subsystem == k_player_subsystem_walk )
+ memcpy( dst, &player_walk.animator, animator_size );
+ else if( localplayer.subsystem == k_player_subsystem_skate )
+ memcpy( dst, &player_skate.animator, animator_size );
+ else if( localplayer.subsystem == k_player_subsystem_dead ){
+ memcpy( dst, &player_dead.animator, animator_size );
+ }
+ else if( localplayer.subsystem == k_player_subsystem_glide ){
+ memcpy( dst, &player_glide.animator, animator_size );
+ }
+
+ /* sound effects */
+ memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
+ localplayer.local_sfx_buffer,
+ sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
+
+ localplayer.local_sfx_buffer_count = 0;
+}
+
+static
+void skaterift_restore_frame( replay_frame *frame ){
+ replay_gamestate *gs =
+ replay_frame_data( frame, k_replay_framedata_internal_gamestate );
+ void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
+ u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
+ assert( src_size );
+
+ if(frame->system == k_player_subsystem_walk ){
+ memcpy( &player_walk.state, src, src_size );
+ }
+ else if( frame->system == k_player_subsystem_skate ){
+ memcpy( &player_skate.state, src, src_size );
+ }
+ else if( frame->system == k_player_subsystem_dead ){
+ player__dead_transition(0);
+ struct replay_rb *arr = src;
+
+ for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
+ struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
+ rigidbody *rb = &part->rb;
+
+ v3_copy( arr[i].co, rb->co );
+ v3_copy( arr[i].w, rb->w );
+ v3_copy( arr[i].v, rb->v );
+ v4_copy( arr[i].q, rb->q );
+
+ v3_copy( arr[i].co, part->prev_co );
+ v4_copy( arr[i].q, part->prev_q );
+ }
+ }
+
+ localplayer.subsystem = frame->system;
+
+ memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
+ v3_copy( gs->angles, localplayer.angles );
+
+ v3_copy( frame->cam_pos, localplayer.cam.pos );
+ v3_copy( frame->cam_angles, localplayer.cam.angles );
+ localplayer.cam.fov = frame->cam_fov;
+
+ memcpy( &localplayer.cam_control, &gs->cam_control,
+ sizeof(struct player_cam_controller) );
+
+ /* chop end off replay */
+ frame->r = NULL;
+ skaterift.replay.statehead = frame;
+ skaterift.replay.head = frame;
+ skaterift.replay.cursor_frame = frame;
+ skaterift.replay.cursor = frame->time;
+ skaterift.replay_control = k_replay_control_scrub;
+ skaterift.activity = k_skaterift_default;
+ vg.time = frame->time;
+}
+
+static void skaterift_replay_resume(void){
+ replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+
+ if( prev ){
+ skaterift.replay_control = k_replay_control_resume;
+ skaterift.resume_target = prev;
+ skaterift.resume_begin = skaterift.replay.cursor;
+ skaterift.resume_transition = 0.0f;
+ }
+
+ gui_helper_clear();
+}
+
+static void skaterift_replay_update_helpers(void);
+
+static void skaterift_replay_pre_update(void){
+ if( skaterift.activity != k_skaterift_replay ) return;
+
+ if( skaterift.replay_control == k_replay_control_resume ){
+ if( skaterift.replay.cursor_frame == skaterift.resume_target ||
+ skaterift.replay.cursor_frame == NULL ){
+ skaterift_restore_frame( skaterift.resume_target );
+ }
+ else {
+ vg_slewf( &skaterift.resume_transition, 1.0f,
+ vg.time_frame_delta * (1.0f/1.0f) );
+
+ if( skaterift.resume_transition >= 1.0f )
+ skaterift_restore_frame( skaterift.resume_target );
+ else {
+ f64 target = vg_lerp( skaterift.resume_begin,
+ skaterift.resume_target->time,
+ vg_smoothstepf( skaterift.resume_transition ) );
+ if( replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 1.0f;
+ else
+ skaterift.track_velocity = 0.0f;
+ }
+ }
+ }
+ else {
+ if( button_down( k_srbind_replay_play ) )
+ skaterift.replay_control = k_replay_control_play;
+ if( button_down( k_srbind_replay_freecam ) ){
+ skaterift.freecam = skaterift.freecam ^ 0x1;
+
+ if( skaterift.freecam )
+ replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
+
+ skaterift_replay_update_helpers();
+ }
+
+ f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
+ if( button_press( k_srbind_reset ) )
+ target_speed += -2.0;
+
+ if( fabsf(target_speed) > 0.01f )
+ skaterift.replay_control = k_replay_control_scrub;
+
+ if( skaterift.replay_control == k_replay_control_play )
+ target_speed = 1.0;
+
+ vg_slewf( &skaterift.track_velocity, target_speed,
+ 18.0f*vg.time_frame_delta );
+
+ if( fabsf( skaterift.track_velocity ) > 0.0001f ){
+ f64 target = skaterift.replay.cursor;
+ target += skaterift.track_velocity * vg.time_frame_delta;
+
+ if( !replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 0.0f;
+ }
+
+ if( button_down( k_srbind_mback ) ){
+ if( skaterift.replay.statehead )
+ skaterift_restore_frame( skaterift.replay.statehead );
+ else
+ skaterift.activity = k_skaterift_default;
+ srinput.state = k_input_state_resume;
+ gui_helper_clear();
+ }
+
+ if( skaterift.freecam ){
+ //freecam_preupdate();
+ }
+ else {
+ if( button_down( k_srbind_replay_resume ) ){
+ skaterift_replay_resume();
+ }
+ }
+ }
+}
+
+static void skaterift_replay_update_helpers(void){
+ skaterift.helper_resume->greyed = skaterift.freecam;
+
+ vg_str freecam_text;
+ vg_strnull( &freecam_text, skaterift.helper_freecam->text,
+ GUI_HELPER_TEXT_LENGTH );
+ vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
}
-VG_STATIC void replay_debug_info( player_instance *player ){
+static void skaterift_replay_post_render(void){
+ if( world_static.active_instance != k_world_purpose_client )
+ return;
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ localplayer.rewinded_since_last_gate = 1;
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+
+ gui_helper_clear();
+ vg_str text;
+
+ if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
+ vg_strcat( &text, "scrub" );
+
+ if( (skaterift.helper_resume = gui_new_helper(
+ input_button_list[k_srbind_replay_resume], &text )) )
+ vg_strcat( &text, "resume" );
+
+ if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
+ vg_strcat( &text, "playback" );
+
+ skaterift.helper_freecam = gui_new_helper(
+ input_button_list[k_srbind_replay_freecam], &text );
+
+ skaterift_replay_update_helpers();
+ }
+ }
+}
+
+#if 0
+static void skaterift_get_replay_camera( camera *cam ){
+ if( skaterift.freecam ){
+ cam->nearz = 0.1f;
+ cam->farz = 100.0f;
+ v3_copy( skaterift.replay_freecam.pos, cam->pos );
+ v3_copy( skaterift.replay_freecam.angles, cam->angles );
+ cam->fov = skaterift.replay_freecam.fov;
+ }
+ else{
+ replay_get_camera( &skaterift.replay, &skaterift.cam );
+ }
+}
+#endif
+
+static void skaterift_replay_debug_info(void){
player__debugtext( 2, "replay info" );
- replay_buffer *replay = &player->replay;
+ replay_buffer *replay = &skaterift.replay;
u32 head = 0,
tail = 0;
player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
+ if( replay->statehead ){
+ for( u32 i=0; i<4; i++ ){
+ player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
+ replay->statehead->data_table[i][0],
+ replay->statehead->data_table[i][1] );
+ }
+ u32 state = (void *)replay->statehead - replay->data;
+ player__debugtext( 1, "gs @%u\n", state );
+ player__debugtext( 1, "gamestate_size: %hu\n",
+ replay->statehead->data_table[k_replay_framedata_gamestate][1] );
+ }
+ else
+ player__debugtext( 1, "gs @NULL\n" );
+
f64 start = replay->cursor,
end = replay->cursor;
if( replay->tail ) start = replay->tail->time;
player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
}
-VG_STATIC void replay_imgui( player_instance *player ){
- if( !k_replay_test ) return;
+static void skaterift_replay_imgui(void){
+ if( skaterift.activity != k_skaterift_replay ) return;
- replay_buffer *replay = &player->replay;
+ replay_buffer *replay = &skaterift.replay;
f64 start = replay->cursor,
end = replay->cursor;
if( replay->tail ) start = replay->tail->time;
char buffer[ 128 ];
- ui_px height = 20,
- cwidth = 8;
- ui_rect bar = { 0, vg.window_y - height, vg.window_x, height };
+ /* mainbar */
+ ui_px height = 32,
+ cwidth = 2;
+ ui_rect bar = { 0, 0, vg.window_x, height };
ui_fill( bar, ui_colour( k_ui_bg ) );
- ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), bar[1],
+ /* cursor frame block */
+ if( replay->cursor_frame ){
+ if( replay->cursor_frame->r ){
+ f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
+ s = (replay->cursor_frame->time - start) / len;
+ ui_rect box = { s*(f64)vg.window_x, 0,
+ VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
+ ui_fill( box, ui_colour( k_ui_bg+4 ) );
+ }
+ }
+
+ /* cursor */
+ ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
cwidth, bar[3] };
- ui_fill( cusor, ui_colour( k_ui_bg+4 ) );
+ ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
+
+ /* latest state marker */
+ if( replay->statehead ){
+ f64 t = (replay->statehead->time - start) / len;
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
+ ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
+ }
+
+ /* previous state marker */
+ replay_frame *prev = replay_find_recent_stateframe( replay );
+ if( prev ){
+ f64 t = (prev->time - start) / len;
+ ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
+ ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
+ }
cusor[1] -= height;
cusor[2] = 200;