move rigidbody to vg
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
index 6fea7d91338c5805fe7dae536877fe6c3ab47845..f3b4a51c0347d69c6ae07d40a0cb0063faec7bfb 100644 (file)
@@ -267,21 +267,18 @@ static void skaterift_record_frame( replay_buffer *replay,
 
    u16 gamestate_size = 0;
    if( save_state ){
+      /* TODO: have as part of system struct */
       gamestate_size = (u32 []){ 
          [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
          [k_player_subsystem_drive] = 0,
          [k_player_subsystem_skate] = sizeof(struct player_skate_state),
          [k_player_subsystem_dead ] = localplayer.ragdoll.part_count * 
-                                       sizeof(struct replay_rb)
+                                       sizeof(struct replay_rb),
+         [k_player_subsystem_glide] = 0,
       }[ localplayer.subsystem ];
    }
 
-   u16 animator_size = (u16 []){
-      [k_player_subsystem_walk ] = sizeof(struct player_walk_animator),
-      [k_player_subsystem_drive] = 0,
-      [k_player_subsystem_skate] = sizeof(struct player_skate_animator),
-      [k_player_subsystem_dead ] = sizeof(struct player_dead_animator)
-   }[ localplayer.subsystem ];
+   u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
    
    replay_frame *frame = replay_newframe( replay,
                                           animator_size, gamestate_size, 
@@ -308,7 +305,7 @@ static void skaterift_record_frame( replay_buffer *replay,
       else if( localplayer.subsystem == k_player_subsystem_dead ){
          struct replay_rb *arr = dst;
          for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
-            rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
+            rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
             v3_copy( rb->co, arr[i].co );
             v3_copy( rb->w, arr[i].w );
             v3_copy( rb->v, arr[i].v );
@@ -347,6 +344,9 @@ static void skaterift_record_frame( replay_buffer *replay,
    else if( localplayer.subsystem == k_player_subsystem_dead ){
       memcpy( dst, &player_dead.animator, animator_size );
    }
+   else if( localplayer.subsystem == k_player_subsystem_glide ){
+      memcpy( dst, &player_glide.animator, animator_size );
+   }
 
    /* sound effects */
    memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
@@ -376,7 +376,7 @@ void skaterift_restore_frame( replay_frame *frame ){
 
       for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
          struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
-         rigidbody *rb = &part->obj.rb;
+         rigidbody *rb = &part->rb;
 
          v3_copy( arr[i].co, rb->co );
          v3_copy( arr[i].w, rb->w );