update build script
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
index 5237e5f5b5d3451019c83061c3e82e9e976985a5..6fea7d91338c5805fe7dae536877fe6c3ab47845 100644 (file)
@@ -4,8 +4,9 @@
 #include "player_replay.h"
 #include "input.h"
 #include "gui.h"
+#include "freecam.h"
 
-VG_STATIC void replay_clear( replay_buffer *replay ){
+static void replay_clear( replay_buffer *replay ){
    replay->head = NULL;
    replay->tail = NULL;
    replay->cursor_frame = NULL;
@@ -13,13 +14,13 @@ VG_STATIC void replay_clear( replay_buffer *replay ){
    replay->cursor = -99999.9;
 }
 
-VG_STATIC void *
-replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+static 
+void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
    void *baseptr = frame;
    return baseptr + frame->data_table[type][0];
 }
 
-VG_STATIC u16
+static u16
 replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
    u32 total = vg_align8( sizeof(replay_frame) );
    for( u32 i=0; i<4; i++ ){
@@ -32,7 +33,7 @@ replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
    return total;
 }
 
-VG_STATIC void replay_tailpop( replay_buffer *replay ){
+static void replay_tailpop( replay_buffer *replay ){
    if( replay->cursor_frame == replay->tail )
       replay->cursor_frame = NULL;
    if( replay->statehead == replay->tail )
@@ -46,14 +47,14 @@ VG_STATIC void replay_tailpop( replay_buffer *replay ){
       replay->head = NULL;
 }
 
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, 
+static replay_frame *replay_newframe( replay_buffer *replay, 
                                          u16 animator_size,
                                          u16 gamestate_size,
                                          u16 sfx_count ){
    u16 data_table[4][2];
    data_table[ k_replay_framedata_animator ][1]  = animator_size;
    data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
-   data_table[ k_replay_framedata_sfx ][1]       = 0;
+   data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
    data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
    if( gamestate_size ){
       data_table[ k_replay_framedata_internal_gamestate ][1] = 
@@ -64,16 +65,9 @@ VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
 
    replay_frame *frame = NULL;
    if( replay->head ){
-      assert( replay->head );
-
       u32 headsize = replay->head->total_size,
           nextpos  = ((void *)replay->head - replay->data) + headsize;
 
-      if( nextsize > replay->size ){
-         vg_error( "Keyframe too big\n" );
-         return NULL;
-      }
-
       if( nextpos + nextsize > replay->size ){
          nextpos = 0;
          
@@ -120,8 +114,19 @@ check_again:;
    return frame;
 }
 
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
-   if( !replay->head ) return;
+static void replay_emit_frame_sounds( replay_frame *frame ){
+   void *baseptr = frame;
+   u16 *inf = frame->data_table[k_replay_framedata_sfx];
+   struct net_sfx *buffer = baseptr + inf[0];
+   u32 count = inf[1] / sizeof(struct net_sfx);
+
+   for( u32 i=0; i<count; i ++ ){
+      net_sfx_play( buffer + i );
+   }
+}
+
+static int replay_seek( replay_buffer *replay, f64 t ){
+   if( !replay->head ) return 0;
    assert( replay->tail );
 
    if( t < replay->tail->time ) t = replay->tail->time;
@@ -138,13 +143,18 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
    }
 
    f64 dir = t - replay->cursor;
-   if( dir == 0.0 ) return;
+   if( dir == 0.0 ) return 0;
    dir = vg_signf( dir );
+
    
    u32 i=4096;
    while( i --> 0 ){
-      if( dir < 0.0 )
-         if( t > replay->cursor_frame->time ) break;
+      if( dir < 0.0 ){
+         if( t > replay->cursor_frame->time ) {
+            replay->cursor = t;
+            return 1;
+         }
+      }
 
       replay_frame *next;
       if( dir > 0.0 ) next = replay->cursor_frame->r;
@@ -152,19 +162,26 @@ VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
 
       if( !next ) break;
 
-      if( dir > 0.0 )
-         if( t < next->time ) break;
+      if( dir > 0.0 ){
+         if( t < next->time ){
+            replay->cursor = t;
+            return 1;
+         }
+      }
+
+      replay_emit_frame_sounds( next );
 
       replay->cursor_frame = next;
       replay->cursor = next->time;
 
-      if( !i ) return;
+      if( !i ) return 1;
    }
 
    replay->cursor = t;
+   return 0;
 }
 
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
    replay_frame *frame = replay->cursor_frame;
    u32 i=4096;
    while( i --> 0 ){
@@ -176,26 +193,26 @@ VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
    return NULL;
 }
 
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){
+static f32 replay_subframe_time( replay_buffer *replay ){
    replay_frame *frame = replay->cursor_frame;
    if( !frame ) return 0.0f;
    replay_frame *next = frame->r;
    if( next ){
       f64 l = next->time - frame->time,
-          t = (replay->cursor - frame->time) / l;
+          t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
       return vg_clampf( t, 0.0f, 1.0f );
    }
    else 
       return 0.0f;
 }
 
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){
+static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
    cam->fov = frame->cam_fov;
    v3_copy( frame->cam_pos, cam->pos );
    v3_copy( frame->cam_angles, cam->angles );
 }
 
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){
+static void replay_get_camera( replay_buffer *replay, camera *cam ){
    cam->nearz = 0.1f;
    cam->farz = 100.0f;
    if( replay->cursor_frame ){
@@ -224,8 +241,8 @@ struct replay_rb{
    v4f q;
 };
 
-VG_STATIC 
-void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
+static void skaterift_record_frame( replay_buffer *replay, 
+                                    int force_gamestate ){
    f64 delta      = 9999999.9,
        statedelta = 9999999.9;
 
@@ -267,7 +284,8 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
    }[ localplayer.subsystem ];
    
    replay_frame *frame = replay_newframe( replay,
-                                          animator_size, gamestate_size, 0 );
+                                          animator_size, gamestate_size, 
+                                          localplayer.local_sfx_buffer_count );
    frame->system = localplayer.subsystem;
 
    if( save_state ){
@@ -284,9 +302,9 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
 
       /* subsytem/dynamic block */
       if( localplayer.subsystem == k_player_subsystem_walk )
-         memcpy( dst, &localplayer._walk.state, gamestate_size );
+         memcpy( dst, &player_walk.state, gamestate_size );
       else if( localplayer.subsystem == k_player_subsystem_skate )
-         memcpy( dst, &localplayer._skate.state, gamestate_size );
+         memcpy( dst, &player_skate.state, gamestate_size );
       else if( localplayer.subsystem == k_player_subsystem_dead ){
          struct replay_rb *arr = dst;
          for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
@@ -308,23 +326,37 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
    if( localplayer.gate_waiting ){
       m4x3_mulv( localplayer.gate_waiting->transport, 
                   frame->cam_pos, frame->cam_pos );
+
+      v3f v0;
+      v3_angles_vector( localplayer.cam.angles, v0 );
+      m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
+      v3_angles( v0, frame->cam_angles );
    }
-   v3_copy( localplayer.cam.angles, frame->cam_angles );
+   else 
+      v3_copy( localplayer.cam.angles, frame->cam_angles );
+
    frame->cam_fov = localplayer.cam.fov;
 
    /* animator */
    void *dst = replay_frame_data( frame, k_replay_framedata_animator );
 
    if( localplayer.subsystem == k_player_subsystem_walk )
-      memcpy( dst, &localplayer._walk.animator, animator_size );
+      memcpy( dst, &player_walk.animator, animator_size );
    else if( localplayer.subsystem == k_player_subsystem_skate )
-      memcpy( dst, &localplayer._skate.animator, animator_size );
+      memcpy( dst, &player_skate.animator, animator_size );
    else if( localplayer.subsystem == k_player_subsystem_dead ){
-      memcpy( dst, &localplayer._dead.animator, animator_size );
+      memcpy( dst, &player_dead.animator, animator_size );
    }
+
+   /* sound effects */
+   memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
+           localplayer.local_sfx_buffer,
+           sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
+
+   localplayer.local_sfx_buffer_count = 0;
 }
 
-VG_STATIC
+static
 void skaterift_restore_frame( replay_frame *frame ){
    replay_gamestate *gs = 
       replay_frame_data( frame, k_replay_framedata_internal_gamestate );
@@ -333,13 +365,13 @@ void skaterift_restore_frame( replay_frame *frame ){
    assert( src_size );
 
    if(frame->system == k_player_subsystem_walk ){
-      memcpy( &localplayer._walk.state, src, src_size );
+      memcpy( &player_walk.state, src, src_size );
    }
    else if( frame->system == k_player_subsystem_skate ){
-      memcpy( &localplayer._skate.state, src, src_size );
+      memcpy( &player_skate.state, src, src_size );
    }
    else if( frame->system == k_player_subsystem_dead ){
-      player__dead_transition( &localplayer );
+      player__dead_transition(0);
       struct replay_rb *arr = src;
 
       for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
@@ -379,7 +411,7 @@ void skaterift_restore_frame( replay_frame *frame ){
    vg.time = frame->time;
 }
 
-VG_STATIC void skaterift_replay_resume(void){
+static void skaterift_replay_resume(void){
    replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
 
    if( prev ){
@@ -388,9 +420,13 @@ VG_STATIC void skaterift_replay_resume(void){
       skaterift.resume_begin = skaterift.replay.cursor;
       skaterift.resume_transition = 0.0f;
    }
+
+   gui_helper_clear();
 }
 
-VG_STATIC void skaterift_replay_pre_update(void){
+static void skaterift_replay_update_helpers(void);
+
+static void skaterift_replay_pre_update(void){
    if( skaterift.activity != k_skaterift_replay ) return;
 
    if( skaterift.replay_control == k_replay_control_resume ){
@@ -408,7 +444,10 @@ VG_STATIC void skaterift_replay_pre_update(void){
             f64 target = vg_lerp( skaterift.resume_begin, 
                               skaterift.resume_target->time, 
                               vg_smoothstepf( skaterift.resume_transition ) );
-            replay_seek( &skaterift.replay, target );
+            if( replay_seek( &skaterift.replay, target ) )
+               skaterift.track_velocity = 1.0f;
+            else
+               skaterift.track_velocity = 0.0f;
          }
       }
    }
@@ -420,6 +459,8 @@ VG_STATIC void skaterift_replay_pre_update(void){
 
          if( skaterift.freecam )
             replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
+
+         skaterift_replay_update_helpers();
       }
 
       f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
@@ -439,7 +480,8 @@ VG_STATIC void skaterift_replay_pre_update(void){
          f64 target = skaterift.replay.cursor;
          target += skaterift.track_velocity * vg.time_frame_delta;
 
-         replay_seek( &skaterift.replay, target );
+         if( !replay_seek( &skaterift.replay, target ) )
+            skaterift.track_velocity = 0.0f;
       }
 
       if( button_down( k_srbind_mback ) ){
@@ -447,60 +489,14 @@ VG_STATIC void skaterift_replay_pre_update(void){
             skaterift_restore_frame( skaterift.replay.statehead );
          else
             skaterift.activity = k_skaterift_default;
-         srinput.enabled = 0;
+         srinput.state = k_input_state_resume;
+         gui_helper_clear();
       }
 
-      gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
-      gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
       if( skaterift.freecam ){
-         gui_helper_action( button_display_string(k_srbind_replay_freecam), 
-                            "exit freecam" );
-
-         camera *cam = &skaterift.replay_freecam;
-         v3f angles;
-         v3_copy( cam->angles, angles );
-         player_look( angles, 1.0f );
-
-         f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f);
-
-         v3f d;
-         v3_sub( angles, cam->angles, d );
-         v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w );
-         v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w );
-         v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta,
-                     cam->angles );
-         cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f);
-
-         camera_update_transform( cam );
-         v3f lookdir = { 0.0f, 0.0f, -1.0f },
-             sidedir = { 1.0f, 0.0f,  0.0f };
-
-         m3x3f mtx;
-         m3x3_mul( cam->transform, localplayer.basis, mtx );
-         
-         m3x3_mulv( mtx, lookdir, lookdir );
-         m3x3_mulv( mtx, sidedir, sidedir );
-
-         v2f input;
-         joystick_state( k_srjoystick_steer, input );
-         v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input );
-         
-         v3_muladds( skaterift.freecam_v, lookdir, -input[1], 
-                     skaterift.freecam_v );
-         v3_muladds( skaterift.freecam_v, sidedir, input[0], 
-                     skaterift.freecam_v );
-
-         v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v );
-         v3_muladds( cam->pos,
-                     skaterift.freecam_v, vg.time_frame_delta, cam->pos );
+         //freecam_preupdate();
       }
       else {
-         gui_helper_action( button_display_string(k_srbind_replay_resume), 
-                            "resume" );
-         gui_helper_action( button_display_string(k_srbind_replay_freecam), 
-                            "enter freecam" );
-
          if( button_down( k_srbind_replay_resume ) ){
             skaterift_replay_resume();
          }
@@ -508,7 +504,54 @@ VG_STATIC void skaterift_replay_pre_update(void){
    }
 }
 
-VG_STATIC void skaterift_get_replay_camera( camera *cam ){
+static void skaterift_replay_update_helpers(void){
+   skaterift.helper_resume->greyed = skaterift.freecam;
+
+   vg_str freecam_text;
+   vg_strnull( &freecam_text, skaterift.helper_freecam->text, 
+               GUI_HELPER_TEXT_LENGTH );
+   vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
+}
+
+static void skaterift_replay_post_render(void){
+   if( world_static.active_instance != k_world_purpose_client )
+      return;
+
+   /* capture the current resume frame at the very last point */
+   if( button_down( k_srbind_reset ) ){
+      if( skaterift.activity == k_skaterift_default ){
+         localplayer.rewinded_since_last_gate = 1;
+         skaterift.activity = k_skaterift_replay;
+         skaterift_record_frame( &skaterift.replay, 1 );
+         if( skaterift.replay.head ){
+            skaterift.replay.cursor = skaterift.replay.head->time;
+            skaterift.replay.cursor_frame = skaterift.replay.head;
+         }
+         skaterift.replay_control = k_replay_control_scrub;
+
+         gui_helper_clear();
+         vg_str text;
+
+         if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
+            vg_strcat( &text, "scrub" );
+
+         if( (skaterift.helper_resume = gui_new_helper( 
+                     input_button_list[k_srbind_replay_resume], &text )) )
+            vg_strcat( &text, "resume" );
+         
+         if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
+            vg_strcat( &text, "playback" );
+
+         skaterift.helper_freecam = gui_new_helper(
+               input_button_list[k_srbind_replay_freecam], &text );
+
+         skaterift_replay_update_helpers();
+      }
+   }
+}
+
+#if 0
+static void skaterift_get_replay_camera( camera *cam ){
    if( skaterift.freecam ){
       cam->nearz = 0.1f;
       cam->farz = 100.0f;
@@ -520,8 +563,9 @@ VG_STATIC void skaterift_get_replay_camera( camera *cam ){
       replay_get_camera( &skaterift.replay, &skaterift.cam );
    }
 }
+#endif
 
-VG_STATIC void skaterift_replay_debug_info(void){
+static void skaterift_replay_debug_info(void){
    player__debugtext( 2, "replay info" );
 
    replay_buffer *replay = &skaterift.replay;
@@ -558,7 +602,7 @@ VG_STATIC void skaterift_replay_debug_info(void){
    player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
 }
 
-VG_STATIC void skaterift_replay_imgui(void){
+static void skaterift_replay_imgui(void){
    if( skaterift.activity != k_skaterift_replay ) return;
 
    replay_buffer *replay = &skaterift.replay;
@@ -616,17 +660,6 @@ VG_STATIC void skaterift_replay_imgui(void){
    snprintf( buffer, 128, "-%.2fs\n", len );
    ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
    ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
-
-#if 0
-   char buf[256];
-   snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n", 
-               axis_display_string( k_sraxis_replay_h ),
-               button_display_string( k_srbind_replay_resume ),
-               button_display_string( k_srbind_replay_play ) );
-
-   ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
-   ui_text( info, buf, 2,0,0 );
-#endif
 }
 
 #endif /* PLAYER_REPLAY_C */