memcpy( &gs->cam_control, &localplayer.cam_control,
sizeof(struct player_cam_controller) );
v3_copy( localplayer.angles, gs->angles );
+ gs->have_glider = localplayer.have_glider;
void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
}
localplayer.subsystem = frame->system;
+ localplayer.have_glider = gs->have_glider;
memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
v3_copy( gs->angles, localplayer.angles );