static void dynamic_model_load( mdl_context *ctx,
struct dynamic_model_1texture *mdl,
- const char *path );
+ const char *path, u32 *fixup_table );
static void dynamic_model_unload( struct dynamic_model_1texture *mdl );
static void player_board_load( struct player_board *mdl, const char *path );
m4x3f *final_mtx );
static void lerp_player_pose( player_pose *pose0, player_pose *pose1, f32 t,
player_pose *posed );
+static void player_mirror_pose( mdl_keyframe pose[32],
+ mdl_keyframe mirrored[32] );
#endif /* PLAYER_RENDER_H */