struct {
struct network_player {
- int active;
+ int active, isfriend, isblocked;
+ u64 steamid;
u16 board_view_slot, playermodel_view_slot;
enum player_subsystem subsystem;
u32 up_bytes;
f32 up_kbs, down_kbs;
f64 last_data_measurement;
+
+ int view_lobby;
+ f32 fview_lobby;
}
static netplayers;
static void animate_remote_player( u32 index );
static void render_remote_players( world_instance *world, camera *cam );
static void relink_all_remote_player_worlds(void);
+static void player_remote_update_friendflags( struct network_player *remote );
#endif /* PLAYER_REMOTE_H */