update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
index 6cf7ce5fc86c61799ccfaa018c5bb879f25c2db2..2d3250c5b0298d439ffcbdb09fd202f41ce823b2 100644 (file)
@@ -1,19 +1,49 @@
-#ifndef PLAYER_REMOTE_H
-#define PLAYER_REMOTE_H
-
+#pragma once
 #include "player.h"
 #include "network.h"
 #include "network_common.h"
+#include "player_render.h"
+#include "player_effects.h"
+#include "player_api.h"
+
+#include "player_skate.h"
+#include "player_walk.h"
+#include "player_dead.h"
+#include "player_basic_info.h"
+#include "player_glide.h"
+
+#define NETWORK_SFX_QUEUE_LENGTH 12
 
-struct {
+struct global_netplayers
+{
    struct network_player {
-      int active;
+      int active, isfriend, isblocked;
+      u64 steamid;
       u16 board_view_slot, playermodel_view_slot;
       enum player_subsystem subsystem;
 
-      char username[32];
+      /* this is set IF they exist in a world that we have loaded */
+      world_instance *active_world;
+      int world_match[ k_world_max ];
+      u32 location_pstr; /* TODO: valid if active_world set. */
+
+      /* TODO: Compression with server code */
+      char username[ NETWORK_USERNAME_MAX ];
+      char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
+      char chat[ NETWORK_MAX_CHAT ];
+      char region[ NETWORK_REGION_MAX ];
+      u32 region_flags;
+      f64 chat_time;
+
+      /* ui */
+      u32 medals[3];
+      f32 opacity;
+
       u32 down_bytes;
       f32 down_kbs;
+      
+      struct player_effects_data effect_data;
+      bool render_glider;
    }
    list[ NETWORK_MAX_PLAYERS ];
 
@@ -24,31 +54,55 @@ struct {
          f64 timestamp;
          enum player_subsystem subsystem;
 
+         u8 flags;
+         u16 boundary_hash;
+
          union interp_animdata {
-            struct player_skate_animator _skate;
-            struct player_walk_animator _walk;
-            struct player_dead_animator _dead;
+            /* these aren't accessed directly, just used to take the 
+             * max(sizeof) all systems */
+            struct player_skate_animator __skate;
+            struct player_walk_animator __walk;
+            struct player_dead_animator __dead;
+            struct player_basic_info_animator __basic;
          } 
          data;
+
+         struct remote_glider_animator data_glider;
       }
-      frames[6];
+      frames[ NETWORK_BUFFERFRAMES ];
 
       f64 t;
    }
    interp_data[ NETWORK_MAX_PLAYERS ];
 
-   m4x3f *final_mtx;
+   struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
+
+   m4x3f *final_mtx,
+         *glider_mtx;
    struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
 
    u32 up_bytes;
    f32 up_kbs, down_kbs;
    f64 last_data_measurement;
-}
-static netplayers;
 
-static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg );
-static void remote_player_debug_update(void);
-static void remote_player_send_playerframe(void);
-static void animate_remote_player( u32 index );
+   int chatting;
+   char chat_buffer[ NETWORK_MAX_CHAT ], chat_message[ NETWORK_MAX_CHAT ];
+   f64 chat_time;
+}
+extern netplayers;
 
-#endif /* PLAYER_REMOTE_H */
+void player_remote_rx_200_300( SteamNetworkingMessage_t *msg );
+void remote_player_debug_update(void);
+void remote_player_send_playerframe(void);
+void animate_remote_player( u32 index );
+void animate_remote_players(void);
+void render_remote_players( world_instance *world, vg_camera *cam );
+void relink_all_remote_player_worlds(void);
+void player_remote_update_friendflags( struct network_player *remote );
+void remote_players_init(void);
+void remote_sfx_pre_update(void);
+void remote_player_network_imgui( m4x4f pv );
+void remote_players_imgui_world( world_instance *world, m4x4f pv,
+                                 f32 max_dist, int geo_cull );
+void remote_players_imgui_lobby(void);
+void remote_players_chat_imgui(void);