New vg pool mode
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
diff --git a/player_remote.h b/player_remote.h
deleted file mode 100644 (file)
index 5ba0105..0000000
+++ /dev/null
@@ -1,86 +0,0 @@
-#ifndef PLAYER_REMOTE_H
-#define PLAYER_REMOTE_H
-
-#include "player.h"
-#include "network.h"
-#include "network_common.h"
-
-#define NETWORK_SFX_QUEUE_LENGTH 12
-
-struct {
-   struct network_player {
-      int active, isfriend, isblocked;
-      u64 steamid;
-      u16 board_view_slot, playermodel_view_slot;
-      enum player_subsystem subsystem;
-
-      /* this is set IF they exist in a world that we have loaded */
-      world_instance *active_world;
-      int world_match[ k_world_max ];
-      u32 location_pstr; /* TODO: valid if active_world set. */
-
-      /* TODO: Compression with server code */
-      char username[ NETWORK_USERNAME_MAX ];
-      char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
-      char chat[ NETWORK_MAX_CHAT ];
-      f64 chat_time;
-
-      /* ui */
-      u32 medals[3];
-      f32 opacity;
-
-      u32 down_bytes;
-      f32 down_kbs;
-   }
-   list[ NETWORK_MAX_PLAYERS ];
-
-   struct interp_buffer {
-      /* collect the most recent 6 frames of animation data */
-      struct interp_frame {
-         int active;
-         f64 timestamp;
-         enum player_subsystem subsystem;
-
-         u8 instance_id;
-         u16 boundary_hash;
-
-         union interp_animdata {
-            /* these aren't accessed directly, just used to take the 
-             * max(sizeof) all systems */
-            struct player_skate_animator __skate;
-            struct player_walk_animator __walk;
-            struct player_dead_animator __dead;
-            struct player_basic_info_animator __basic;
-         } 
-         data;
-      }
-      frames[ NETWORK_BUFFERFRAMES ];
-
-      f64 t;
-   }
-   interp_data[ NETWORK_MAX_PLAYERS ];
-
-   struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ];
-
-   m4x3f *final_mtx;
-   struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ];
-
-   u32 up_bytes;
-   f32 up_kbs, down_kbs;
-   f64 last_data_measurement;
-
-   int chatting;
-   char chat_buffer[ NETWORK_MAX_CHAT ], chat_message[ NETWORK_MAX_CHAT ];
-   f64 chat_time;
-}
-static netplayers;
-
-static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg );
-static void remote_player_debug_update(void);
-static void remote_player_send_playerframe(void);
-static void animate_remote_player( u32 index );
-static void render_remote_players( world_instance *world, camera *cam );
-static void relink_all_remote_player_worlds(void);
-static void player_remote_update_friendflags( struct network_player *remote );
-
-#endif /* PLAYER_REMOTE_H */