initial gui for remote players lobby
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index 3b7e6a6e88ef662c0a36420e3b69b210a5672656..6358daa94afe2df6fa3c992a6571a714c6d531bb 100644 (file)
@@ -6,6 +6,8 @@
 #include "font.h"
 #include "gui.h"
 
+static i32 k_show_own_name = 0;
+
 static void player_remote_clear( struct network_player *player ){
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
    addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
@@ -56,6 +58,14 @@ static void relink_all_remote_player_worlds(void){
    }
 }
 
+static void player_remote_update_friendflags( struct network_player *remote ){
+   ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
+   remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
+                        remote->steamid, k_EFriendFlagImmediate );
+   remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
+                        remote->steamid, k_EFriendFlagBlocked );
+}
+
 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
@@ -67,6 +77,8 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          struct network_player *player = &netplayers.list[ playerjoin->index ];
          player_remote_clear( player );
          player->active = 1;
+         player->steamid = playerjoin->steamid;
+         player_remote_update_friendflags( player );
 
          /* TODO: interpret the uids */
          player->board_view_slot = 0;
@@ -78,7 +90,8 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
             buf->frames[i].active = 0;
          }
 
-         vg_info( "#%u joined\n", playerjoin->index );
+         vg_info( "#%u joined friend: %d, blocked: %d\n", 
+                  playerjoin->index, player->isfriend, player->isblocked );
       }
       else {
          vg_error( "inetmsg_playerjoin: player index out of range\n" );
@@ -578,7 +591,7 @@ static void render_remote_players( world_instance *world, camera *cam ){
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
+      if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
       
       struct player_avatar *av = localplayer.playeravatar;
@@ -628,13 +641,15 @@ static void render_remote_players_tags( world_instance *world, camera *cam ){
    font3d_bind( &gui.font, k_font_shader_default, 1, NULL, &skaterift.cam );
    font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
 
-   render_remote_player_nametag( 
-         localplayer.final_mtx[0][3], 
-         steam_username_at_startup );
+   if( k_show_own_name ){
+      render_remote_player_nametag( 
+            localplayer.final_mtx[0][3], 
+            steam_username_at_startup );
+   }
 
    for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
       struct network_player *player = &netplayers.list[i];
-      if( !player->active ) continue;
+      if( !player->active || player->isblocked ) continue;
       if( player->active_world != world ) continue;
 
       struct player_avatar *av = localplayer.playeravatar;
@@ -647,6 +662,8 @@ static void render_remote_players_tags( world_instance *world, camera *cam ){
 }
 
 static void remote_players_init(void){
+   vg_console_reg_var( "k_show_own_name", &k_show_own_name, 
+                       k_var_dtype_i32, 0 );
    for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
       netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
    }
@@ -665,3 +682,75 @@ static void remote_sfx_pre_update(void){
       }
    }
 }
+
+enum remote_player_gui_type {
+   k_remote_player_gui_type_stranger,
+   k_remote_player_gui_type_you,
+   k_remote_player_gui_type_friend
+};
+
+static void remote_player_gui_info( ui_rect box, 
+                                    const char *username,
+                                    const char *activity, 
+                                    enum remote_player_gui_type type,
+                                    int in_world ){
+
+   f32 opacity = in_world? 0.6f: 0.3f;
+
+   if( type == k_remote_player_gui_type_you )
+      ui_fill( box, ui_opacity( 0xff555555, opacity ) );
+   else
+      ui_fill( box, ui_opacity( 0xff000000, opacity ) );
+
+   if( type == k_remote_player_gui_type_friend )
+      ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
+
+   ui_rect top, bottom;
+   ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
+
+   u32 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
+
+   vg_ui.font = &vg_ui_font_big;
+   ui_text( top, username, 1, k_ui_align_middle_center, fg );
+   vg_ui.font = &vg_ui_font_small;
+
+   ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
+}
+
+static void remote_players_imgui(void){
+   /* TODO: or if respawning, override show this and disable input
+    *       if in menu dont render. */
+
+   if( button_down(k_srbind_lobby) )
+      netplayers.view_lobby ^= 0x1;
+
+   vg_slewf( &netplayers.fview_lobby, netplayers.view_lobby, 
+             vg.time_frame_delta / 0.5f );
+
+   ui_px y = 50, width = 200, height = 42, gap = 2,
+         x = vg.window_x - ((f32)width*netplayers.fview_lobby);
+
+   int type = vg.time,
+       in_world = vg.time / 3.0;
+
+
+   vg_ui.font = &vg_ui_font_big;
+   ui_text( (ui_rect){ x, 0, width, height }, 
+            "In World", 1, k_ui_align_middle_center, 0 );
+   vg_ui.font = &vg_ui_font_small;
+
+
+   ui_rect us = { x, y, width, height };
+   remote_player_gui_info( us, steam_username_at_startup, "1300 meters away",
+                           type % 3, in_world % 2 );
+   y += height + gap;
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active || !player->isfriend ) continue;
+      
+      ui_rect box = { x, y, width, height };
+      remote_player_gui_info( box, player->username, "", 0, 0 );
+      y += height + gap;
+   }
+}